Digimon World 3 decomp
The European version, SLES_039.36
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EffectModel Struct Reference

Shows an effect's model at a place until its motion ends (FIGHTSTG_startEffectModel) More...

#include <battle/battle_mode/model.h>

Collaboration diagram for EffectModel:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct EffectModel *task, s32 state)
 
void(* setSubstate )(struct EffectModel *task, s32 substate)
 
void(* setStep )(struct EffectModel *task, s32 step)
 
void(* setCounter )(struct EffectModel *task, s32 counter)
 
void(* nextState )(struct EffectModel *task)
 
void(* nextSubstate )(struct EffectModel *task)
 
void(* nextStep )(struct EffectModel *task)
 
void(* tickCounter )(struct EffectModel *task)
 
void(* update )()
 
void(* destroy )(struct EffectModel *task)
 
s32 effect
 0 if it has no entry
 
s32 file
 
s32 motionFile
 
SVECTOR pos
 
SVECTOR rot
 
Vec2 texPos
 
ModelControl control
 

Detailed Description

Shows an effect's model at a place until its motion ends (FIGHTSTG_startEffectModel)

Definition at line 174 of file model.h.

Field Documentation

◆ id

s32 EffectModel::id

Definition at line 175 of file model.h.

◆ key1

s32 EffectModel::key1

Definition at line 175 of file model.h.

◆ key2

s32 EffectModel::key2

Definition at line 175 of file model.h.

◆ state

s32 EffectModel::state

Definition at line 175 of file model.h.

Referenced by FIGHTSTG_updateEffectModel().

◆ substate

s32 EffectModel::substate

Definition at line 175 of file model.h.

◆ step

s32 EffectModel::step

Definition at line 175 of file model.h.

◆ counter

s32 EffectModel::counter

Definition at line 175 of file model.h.

◆ paused

s32 EffectModel::paused

Definition at line 175 of file model.h.

◆ childCount

s32 EffectModel::childCount

Definition at line 175 of file model.h.

◆ children

void* EffectModel::children

Definition at line 175 of file model.h.

◆ setState

void(* EffectModel::setState) (struct EffectModel *task, s32 state)

Definition at line 175 of file model.h.

Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().

◆ setSubstate

void(* EffectModel::setSubstate) (struct EffectModel *task, s32 substate)

Definition at line 175 of file model.h.

◆ setStep

void(* EffectModel::setStep) (struct EffectModel *task, s32 step)

Definition at line 175 of file model.h.

◆ setCounter

void(* EffectModel::setCounter) (struct EffectModel *task, s32 counter)

Definition at line 175 of file model.h.

◆ nextState

void(* EffectModel::nextState) (struct EffectModel *task)

Definition at line 175 of file model.h.

Referenced by FIGHTSTG_updateEffectModel().

◆ nextSubstate

void(* EffectModel::nextSubstate) (struct EffectModel *task)

Definition at line 175 of file model.h.

◆ nextStep

void(* EffectModel::nextStep) (struct EffectModel *task)

Definition at line 175 of file model.h.

◆ tickCounter

void(* EffectModel::tickCounter) (struct EffectModel *task)

Definition at line 175 of file model.h.

◆ update

void(* EffectModel::update) ()

Definition at line 175 of file model.h.

◆ destroy

void(* EffectModel::destroy) (struct EffectModel *task)

Definition at line 175 of file model.h.

◆ effect

s32 EffectModel::effect

0 if it has no entry

Definition at line 176 of file model.h.

Referenced by FIGHTSTG_startEffectModel().

◆ file

s32 EffectModel::file

Definition at line 177 of file model.h.

Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().

◆ motionFile

s32 EffectModel::motionFile

Definition at line 178 of file model.h.

Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().

◆ pos

SVECTOR EffectModel::pos

Definition at line 179 of file model.h.

Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().

◆ rot

SVECTOR EffectModel::rot

Definition at line 180 of file model.h.

Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().

◆ texPos

Vec2 EffectModel::texPos

Definition at line 181 of file model.h.

Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().

◆ control

ModelControl EffectModel::control

Definition at line 182 of file model.h.

Referenced by FIGHTSTG_updateEffectModel().


The documentation for this struct was generated from the following file: