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Digimon World 3 decomp
The European version, SLES_039.36
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Shows an effect's model at a place until its motion ends (FIGHTSTG_startEffectModel) More...
#include <battle/battle_mode/model.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct EffectModel *task, s32 state) |
| void(* | setSubstate )(struct EffectModel *task, s32 substate) |
| void(* | setStep )(struct EffectModel *task, s32 step) |
| void(* | setCounter )(struct EffectModel *task, s32 counter) |
| void(* | nextState )(struct EffectModel *task) |
| void(* | nextSubstate )(struct EffectModel *task) |
| void(* | nextStep )(struct EffectModel *task) |
| void(* | tickCounter )(struct EffectModel *task) |
| void(* | update )() |
| void(* | destroy )(struct EffectModel *task) |
| s32 | effect |
| 0 if it has no entry | |
| s32 | file |
| s32 | motionFile |
| SVECTOR | pos |
| SVECTOR | rot |
| Vec2 | texPos |
| ModelControl | control |
Shows an effect's model at a place until its motion ends (FIGHTSTG_startEffectModel)
| s32 EffectModel::state |
Definition at line 175 of file model.h.
Referenced by FIGHTSTG_updateEffectModel().
| void(* EffectModel::setState) (struct EffectModel *task, s32 state) |
Definition at line 175 of file model.h.
Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().
| void(* EffectModel::setSubstate) (struct EffectModel *task, s32 substate) |
| void(* EffectModel::setStep) (struct EffectModel *task, s32 step) |
| void(* EffectModel::setCounter) (struct EffectModel *task, s32 counter) |
| void(* EffectModel::nextState) (struct EffectModel *task) |
Definition at line 175 of file model.h.
Referenced by FIGHTSTG_updateEffectModel().
| void(* EffectModel::nextSubstate) (struct EffectModel *task) |
| void(* EffectModel::nextStep) (struct EffectModel *task) |
| void(* EffectModel::tickCounter) (struct EffectModel *task) |
| void(* EffectModel::destroy) (struct EffectModel *task) |
| s32 EffectModel::effect |
0 if it has no entry
Definition at line 176 of file model.h.
Referenced by FIGHTSTG_startEffectModel().
| s32 EffectModel::file |
Definition at line 177 of file model.h.
Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().
| s32 EffectModel::motionFile |
Definition at line 178 of file model.h.
Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().
| SVECTOR EffectModel::pos |
Definition at line 179 of file model.h.
Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().
| SVECTOR EffectModel::rot |
Definition at line 180 of file model.h.
Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().
| Vec2 EffectModel::texPos |
Definition at line 181 of file model.h.
Referenced by FIGHTSTG_startEffectModel(), and FIGHTSTG_updateEffectModel().
| ModelControl EffectModel::control |
Definition at line 182 of file model.h.
Referenced by FIGHTSTG_updateEffectModel().