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Digimon World 3 decomp
The European version, SLES_039.36
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The fourth object of CARDGAME.PRO (see effect_script.c), from CARDGAME_checkComputerCondition (USA): its rodata starts at 0x80083294, 4 bytes past a multiple of 8. More...
#include "cardgame/card_battle.h"Go to the source code of this file.
Functions | |
| static s32 | lastPlayColor (CardBattle *battle) |
| The colour of the last card played. | |
| s32 | CARDGAME_checkComputerCondition (CardBattle *battle, CardScreen *screen, s32 id) |
| Checks the condition id (0x70 to 0x96) of a card for the computer; returns 1 if it holds. | |
| s32 | CARDGAME_scoreHand (CardBattle *battle, s32 side, s32 mask) |
| Scores the cards in a side's slots, counting runs of the same card. | |
| void | CARDGAME_keepLowestSlot (CardBattle *battle, s32 side) |
| Keeps the flag (effectStep.eligible) only on side's flagged slot that CARDGAME_scoreHand rates lowest. | |
| s32 | CARDGAME_targetFlaggedSlot (CardBattle *battle, s32 side) |
| The next play targets (target) side's first flagged slot; whether there is one. | |
| s32 | CARDGAME_targetColor3Slot (CardBattle *battle, s32 side) |
| CARDGAME_targetFlaggedSlot among side's flagged slots of colour 3. | |
| s32 | CARDGAME_targetColor4Slot (CardBattle *battle, s32 side) |
| CARDGAME_targetFlaggedSlot among side's flagged slots of colour 4. | |
| s32 | CARDGAME_isSlotWithin (CardBattle *battle, s32 side, s32 index, s32 value) |
| Whether side's slot index is flagged and its hp is at most value. | |
| s32 | CARDGAME_unflagSlotsOver (CardBattle *battle, s32 side, s32 value, s32 keep) |
| Unflags side's slots whose hp is over value; when none is left, 1 (and the last one flagged again, unless keep) | |
| s32 | CARDGAME_pickLowestOpponentCard (CardBattle *battle) |
| Picks the opponent's flagged card with the lowest CardImage.rank, the strongest; 1 if there is one. | |
| s32 | CARDGAME_getCardLimit (CardBattle *battle, s32 id) |
| The limit card id sets for CARDGAME_compareCards (0 for most) | |
| s32 | CARDGAME_getCardBonus (CardBattle *battle, s32 id) |
| The bonus card id gives in CARDGAME_compareCards (0 for most) | |
| s32 | CARDGAME_pickComputerTarget (CardBattle *battle, CardScreen *screen, s32 id) |
| The computer's target for card id: a slot picked by the card's rule; 1 once there is one. | |
| s32 | CARDGAME_compareCards (CardBattle *battle, s32 id1, s32 id2, s32 flip) |
| Compares two cards by the rule of the current play; returns 1 if the second one wins. | |
| s32 | CARDGAME_findOpponentHandKind (CardBattle *battle, s32 kind) |
| The index of the first card of the opponent's hand of opponentPlans kind (its count when none) | |
| s32 | CARDGAME_pickComputerCard (CardBattle *battle, CardScreen *screen) |
| Picks the computer's next card, flagging it in effectStep.marked; returns 1 if one was found. | |
The fourth object of CARDGAME.PRO (see effect_script.c), from CARDGAME_checkComputerCondition (USA): its rodata starts at 0x80083294, 4 bytes past a multiple of 8.
Definition in file computer.c.
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inlinestatic |
The colour of the last card played.
Definition at line 7 of file computer.c.
Referenced by CARDGAME_checkComputerCondition().
| s32 CARDGAME_checkComputerCondition | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | id | ||
| ) |
Checks the condition id (0x70 to 0x96) of a card for the computer; returns 1 if it holds.
Definition at line 17 of file computer.c.
Referenced by CARDGAME_pickComputerCard().
| s32 CARDGAME_scoreHand | ( | CardBattle * | battle, |
| s32 | side, | ||
| s32 | mask | ||
| ) |
Scores the cards in a side's slots, counting runs of the same card.
Definition at line 143 of file computer.c.
Referenced by CARDGAME_createBattle(), CARDGAME_keepLowestSlot(), and CARDGAME_pickComputerCard().
| void CARDGAME_keepLowestSlot | ( | CardBattle * | battle, |
| s32 | side | ||
| ) |
Keeps the flag (effectStep.eligible) only on side's flagged slot that CARDGAME_scoreHand rates lowest.
Definition at line 243 of file computer.c.
Referenced by CARDGAME_compareCards(), and CARDGAME_pickComputerTarget().
| s32 CARDGAME_targetFlaggedSlot | ( | CardBattle * | battle, |
| s32 | side | ||
| ) |
The next play targets (target) side's first flagged slot; whether there is one.
Definition at line 272 of file computer.c.
Referenced by CARDGAME_compareCards(), CARDGAME_pickComputerTarget(), CARDGAME_targetColor3Slot(), and CARDGAME_targetColor4Slot().
| s32 CARDGAME_targetColor3Slot | ( | CardBattle * | battle, |
| s32 | side | ||
| ) |
CARDGAME_targetFlaggedSlot among side's flagged slots of colour 3.
Definition at line 293 of file computer.c.
Referenced by CARDGAME_compareCards().
| s32 CARDGAME_targetColor4Slot | ( | CardBattle * | battle, |
| s32 | side | ||
| ) |
CARDGAME_targetFlaggedSlot among side's flagged slots of colour 4.
Definition at line 315 of file computer.c.
Referenced by CARDGAME_compareCards().
| s32 CARDGAME_isSlotWithin | ( | CardBattle * | battle, |
| s32 | side, | ||
| s32 | index, | ||
| s32 | value | ||
| ) |
Whether side's slot index is flagged and its hp is at most value.
Definition at line 337 of file computer.c.
Referenced by CARDGAME_compareCards().
| s32 CARDGAME_unflagSlotsOver | ( | CardBattle * | battle, |
| s32 | side, | ||
| s32 | value, | ||
| s32 | keep | ||
| ) |
Unflags side's slots whose hp is over value; when none is left, 1 (and the last one flagged again, unless keep)
Definition at line 348 of file computer.c.
Referenced by CARDGAME_compareCards(), and CARDGAME_pickComputerTarget().
| s32 CARDGAME_pickLowestOpponentCard | ( | CardBattle * | battle | ) |
Picks the opponent's flagged card with the lowest CardImage.rank, the strongest; 1 if there is one.
Definition at line 386 of file computer.c.
Referenced by CARDGAME_pickComputerTarget().
| s32 CARDGAME_getCardLimit | ( | CardBattle * | battle, |
| s32 | id | ||
| ) |
The limit card id sets for CARDGAME_compareCards (0 for most)
Definition at line 413 of file computer.c.
Referenced by CARDGAME_compareCards().
| s32 CARDGAME_getCardBonus | ( | CardBattle * | battle, |
| s32 | id | ||
| ) |
The bonus card id gives in CARDGAME_compareCards (0 for most)
Definition at line 435 of file computer.c.
Referenced by CARDGAME_compareCards().
| s32 CARDGAME_pickComputerTarget | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | id | ||
| ) |
The computer's target for card id: a slot picked by the card's rule; 1 once there is one.
Definition at line 461 of file computer.c.
Referenced by CARDGAME_pickComputerCard().
| s32 CARDGAME_compareCards | ( | CardBattle * | battle, |
| s32 | id1, | ||
| s32 | id2, | ||
| s32 | flip | ||
| ) |
Compares two cards by the rule of the current play; returns 1 if the second one wins.
Definition at line 517 of file computer.c.
Referenced by CARDGAME_pickComputerCard().
| s32 CARDGAME_findOpponentHandKind | ( | CardBattle * | battle, |
| s32 | kind | ||
| ) |
The index of the first card of the opponent's hand of opponentPlans kind (its count when none)
Definition at line 603 of file computer.c.
Referenced by CARDGAME_pickComputerCard().
| s32 CARDGAME_pickComputerCard | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Picks the computer's next card, flagging it in effectStep.marked; returns 1 if one was found.
Definition at line 615 of file computer.c.
Referenced by playComputerTurn().