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Digimon World 3 decomp
The European version, SLES_039.36
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CARDGAME's card effects on the slots: shaking cards away, sending them off or back, their stats, and marking them by colour. More...
#include "cardgame/card_battle.h"Go to the source code of this file.
Functions | |
| s32 | CARDGAME_addColorCount (CardBattle *battle, CardScreen *screen, s32 side, s32 card) |
| Counts a card of the colour it has on a side's panel (at most 99); 1 if it has one. | |
| s32 | CARDGAME_stepShakeAway (CardBattle *battle, CardScreen *screen, s32 index) |
| Shakes sprite index, then shrinks it to nothing; 1 once done. | |
| void | CARDGAME_discardSlotCard (CardBattle *battle, CardScreen *screen, s32 side, s32 index) |
| Puts the card of side's slot index on its owner's discards, on the panel. | |
| s32 | CARDGAME_stepDiscardSlotCard (CardBattle *battle, CardScreen *screen, s32 side, s32 index) |
| Shakes side's slot index away, then CARDGAME_discardSlotCard; 1 once done. | |
| s32 | CARDGAME_stepSendOff (CardBattle *battle, CardScreen *screen, s32 index) |
| Moves sprite index off the left of the screen; 1 once it is there. | |
| void | CARDGAME_returnSlotCard (CardBattle *battle, CardScreen *screen, s32 side, s32 index) |
| Puts the card of side's slot index back in its owner's hand, on the panel. | |
| s32 | CARDGAME_stepReturnSlotCard (CardBattle *battle, CardScreen *screen, s32 side, s32 index) |
| Sends side's slot index off, then CARDGAME_returnSlotCard; 1 once done. | |
| void | CARDGAME_startSlotEffects (CardBattle *battle, CardScreen *screen, s32 which) |
| Starts effect 3 (which 0) or 4 on the flagged cards in play, and plays a sound if there were any. | |
| s32 | CARDGAME_waitFor (CardBattle *battle, CardScreen *screen, s32 duration) |
| Counts effectStep.time up by the frame time; whether it passed duration. | |
| void | CARDGAME_moveMarkedSlots (CardBattle *battle, CardScreen *screen, s32 offset, s32 mode) |
| Starts moving the marked slots (effectStep.marked) by an offset packed as x << 16 | y. | |
| s32 | CARDGAME_stepSlotStats (CardBattle *battle, CardScreen *screen) |
| Counts the marked slots' ap and hp up or down by one a frame (sign of effectStep.vars[0]/effectStep.vars[1], for effectStep.vars[2]/effectStep.vars[3] frames, clamped to 0..99) with their sprites; when both are over, marks the slots whose hp reached 0. | |
| void | CARDGAME_markTargetSlots (CardBattle *battle, CardScreen *screen) |
| Marks in effectStep.marked the slots out that the last card played applies to, by its target (record.plays[].targetKind): a side, both, or a card colour. | |
| void | CARDGAME_beginStep (CardBattle *battle, CardScreen *screen) |
| Starts a step's first state. | |
| s32 | CARDGAME_removeMarkedSlots (CardBattle *battle, CardScreen *screen) |
| Removes the slots marked in effectStep.marked: slides the cards after them left on screen, then moves their slots and sprites down and shrinks slotCount; 1 when over. | |
| s32 | CARDGAME_markPileCardsByColor (CardBattle *battle, CardScreen *screen, s32 side, s32 kind, s32 flags) |
| Marks in effectStep.eligible the cards of a side's hand (kind 2), deck (3) or discards (4) whose colour has its bit (CARDGAME_colorFlags) in flags (kind 16 cards only with flags bit 0, the others with bit 1); 1 if any. | |
| s32 | CARDGAME_markSlotsByColor (CardBattle *battle, CardScreen *screen, s32 side, s32 flags) |
| Marks in effectStep.eligible the slots of the sides flags picks (0x100 side's own, 0x200 the other) whose card colour has its bit (CARDGAME_colorFlags) in flags; 1 if any. | |
CARDGAME's card effects on the slots: shaking cards away, sending them off or back, their stats, and marking them by colour.
Definition in file slot_effects.c.
| s32 CARDGAME_addColorCount | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | side, | ||
| s32 | card | ||
| ) |
Counts a card of the colour it has on a side's panel (at most 99); 1 if it has one.
Definition at line 7 of file slot_effects.c.
Referenced by countNextColors().
| s32 CARDGAME_stepShakeAway | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | index | ||
| ) |
Shakes sprite index, then shrinks it to nothing; 1 once done.
Definition at line 27 of file slot_effects.c.
Referenced by CARDGAME_discardPrevCard(), and CARDGAME_stepDiscardSlotCard().
| void CARDGAME_discardSlotCard | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | side, | ||
| s32 | index | ||
| ) |
Puts the card of side's slot index on its owner's discards, on the panel.
Definition at line 53 of file slot_effects.c.
Referenced by CARDGAME_stepDiscardSlotCard(), and CARDGAME_stepRoundEnd().
| s32 CARDGAME_stepDiscardSlotCard | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | side, | ||
| s32 | index | ||
| ) |
Shakes side's slot index away, then CARDGAME_discardSlotCard; 1 once done.
Definition at line 69 of file slot_effects.c.
Referenced by CARDGAME_stepDiscardAllSlots(), and CARDGAME_stepSlotSweep().
| s32 CARDGAME_stepSendOff | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | index | ||
| ) |
Moves sprite index off the left of the screen; 1 once it is there.
Definition at line 80 of file slot_effects.c.
Referenced by CARDGAME_stepReturnSlotCard().
| void CARDGAME_returnSlotCard | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | side, | ||
| s32 | index | ||
| ) |
Puts the card of side's slot index back in its owner's hand, on the panel.
Definition at line 103 of file slot_effects.c.
Referenced by CARDGAME_stepReturnSlotCard().
| s32 CARDGAME_stepReturnSlotCard | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | side, | ||
| s32 | index | ||
| ) |
Sends side's slot index off, then CARDGAME_returnSlotCard; 1 once done.
Definition at line 119 of file slot_effects.c.
Referenced by CARDGAME_stepSlotSweep().
| void CARDGAME_startSlotEffects | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | which | ||
| ) |
Starts effect 3 (which 0) or 4 on the flagged cards in play, and plays a sound if there were any.
The steps CARDGAME_runEffectStep starts (CardBattle.effectStep.next) and runs (effectStep.id)
Definition at line 131 of file slot_effects.c.
Referenced by startEffectStep().
| s32 CARDGAME_waitFor | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | duration | ||
| ) |
Counts effectStep.time up by the frame time; whether it passed duration.
Definition at line 163 of file slot_effects.c.
Referenced by CARDGAME_runEffectStep().
| void CARDGAME_moveMarkedSlots | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | offset, | ||
| s32 | mode | ||
| ) |
Starts moving the marked slots (effectStep.marked) by an offset packed as x << 16 | y.
Definition at line 169 of file slot_effects.c.
Referenced by startEffectStep().
| s32 CARDGAME_stepSlotStats | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Counts the marked slots' ap and hp up or down by one a frame (sign of effectStep.vars[0]/effectStep.vars[1], for effectStep.vars[2]/effectStep.vars[3] frames, clamped to 0..99) with their sprites; when both are over, marks the slots whose hp reached 0.
Definition at line 216 of file slot_effects.c.
Referenced by CARDGAME_runEffectStep().
| void CARDGAME_markTargetSlots | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Marks in effectStep.marked the slots out that the last card played applies to, by its target (record.plays[].targetKind): a side, both, or a card colour.
Definition at line 297 of file slot_effects.c.
Referenced by CARDGAME_runEffectStep().
| void CARDGAME_beginStep | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Starts a step's first state.
Definition at line 370 of file slot_effects.c.
Referenced by startEffectStep().
| s32 CARDGAME_removeMarkedSlots | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Removes the slots marked in effectStep.marked: slides the cards after them left on screen, then moves their slots and sprites down and shrinks slotCount; 1 when over.
Definition at line 375 of file slot_effects.c.
Referenced by CARDGAME_runEffectStep().
| s32 CARDGAME_markPileCardsByColor | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | side, | ||
| s32 | kind, | ||
| s32 | flags | ||
| ) |
Marks in effectStep.eligible the cards of a side's hand (kind 2), deck (3) or discards (4) whose colour has its bit (CARDGAME_colorFlags) in flags (kind 16 cards only with flags bit 0, the others with bit 1); 1 if any.
Definition at line 478 of file slot_effects.c.
Referenced by CARDGAME_checkComputerCondition(), and CARDGAME_runEffectStep().
| s32 CARDGAME_markSlotsByColor | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | side, | ||
| s32 | flags | ||
| ) |
Marks in effectStep.eligible the slots of the sides flags picks (0x100 side's own, 0x200 the other) whose card colour has its bit (CARDGAME_colorFlags) in flags; 1 if any.
Definition at line 537 of file slot_effects.c.
Referenced by CARDGAME_checkComputerCondition(), and CARDGAME_runEffectStep().