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Digimon World 3 decomp
The European version, SLES_039.36
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CARDGAME's picks of cards from a hand or a pile, by the player or the computer's flags, then the tally, the step messages and the coin toss that picks the first player (one module: cut between them, the tally's jump table would lose its alignment). More...
#include "cardgame/card_battle.h"Go to the source code of this file.
Functions | |
| void | CARDGAME_startHandPick (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Starts a pick from pile's hand: flags (effectStep.eligible) the cards that can be played, and opens the player's panel. | |
| void | CARDGAME_startPick (CardBattle *battle, CardScreen *screen, s32 all, s32 mode) |
| Starts a pick of the cards (all when all > 0) in mode (anim.next) | |
| void | CARDGAME_moveSelection (CardBattle *battle, CardScreen *screen, s32 count, s32 step) |
| Moves the selection by STEP among COUNT cards: the selected card is raised. | |
| void | CARDGAME_movePileSelection (CardBattle *battle, CardScreen *screen, CardPile *pile, s32 step) |
| Moves the selection by STEP among the cards of PILE's hand: the selected card is raised. | |
| void | CARDGAME_flagPlayableCards (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Flags (effectStep.eligible) the cards of pile's hand that can be played and aren't picked (effectStep.marked), and dims the others. | |
| s32 | CARDGAME_isHandPickDone (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Whether the pick is over: six cards picked (effectStep.count), or none left that can be played. | |
| void | CARDGAME_addCardPoints (CardBattle *battle, CardScreen *screen, CardPile *pile, s32 add, s32 card) |
| Adds a card's points to pile's points of its colour (takes them when add is 0), on the panel. | |
| s32 | CARDGAME_togglePick (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Picks or puts back the selected card of PILE's hand: 1 picked, 2 put back, 0 neither. | |
| void | CARDGAME_readChooseInput (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Reads the pad while a card of PILE's hand is being chosen: Left/Right move, Cross picks, Triangle cancels. | |
| void | CARDGAME_readPickInput (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Reads the pad while cards of PILE's hand are being picked: Left/Right move, Cross picks or puts back, Square and Circle end. | |
| void | CARDGAME_readCountInput (CardBattle *battle, CardScreen *screen, s32 count) |
| Reads the pad while one of COUNT cards is being chosen: Left/Right move, Triangle cancels. | |
| s32 | CARDGAME_stepPulseCard (CardBattle *battle, CardScreen *screen) |
| Scales the highlighted sprite up to 1.25 and back, 5 frames each; 1 once done. | |
| static void | hideHandForMenu (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Hides the hand and the choice's windows for the battle menu. | |
| static void | showHandAfterMenu (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Back from the battle menu: shows the hand again, the cards that can't be played dimmed, and reopens the choice's windows. | |
| static void | startChooseState (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Starts the state of the card choice effectStep.nextState asks for: its prompt, windows and dimmed cards. | |
| static void | askToConfirm (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Puts the highlighted card back in the hand and opens the confirm message. | |
| static void | backToChoosing (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| After a no to the confirm message: reopens the choice's windows, then lifts the highlighted card again and choosing goes on (state 3) | |
| static void | readConfirmInput (CardBattle *battle, CardScreen *screen) |
| The answer to the confirm message: yes (effectStep.choice 0) ends the choice (state 8), no or triangle goes back to choosing (state 9) | |
| static void | showChosenCards (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| The chosen cards pulse with a sound, then the hand and its windows close. | |
| static void | resumeChoosing (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Back from the battle menu: once the hand is shown again, choosing goes on with the picked cards highlighted. | |
| s32 | CARDGAME_stepChooseCards (CardBattle *battle, CardScreen *screen, CardPile *pile) |
| Choosing cards of PILE's hand to play: effectStep.nextState queues the next step (startChooseState). | |
| void | CARDGAME_startPanelsStep (CardBattle *battle, CardScreen *screen) |
| Opens the panels for a step. | |
| s32 | CARDGAME_stepTally (CardBattle *battle, CardScreen *screen) |
| Turns the opponent's slot cards over, then counts the panels' ap and hp up to each side's pile apTotal and hpTotal; 1 when done. | |
| void | CARDGAME_startStepMessage (CardBattle *battle, CardScreen *screen, s32 index) |
| Shows CARDGAME_stepMessages[index]: its message and window 5. | |
| s32 | CARDGAME_stepMessage (CardBattle *battle, CardScreen *screen) |
| Waits for window 5 to open, then for Cross or Triangle to close it; 1 once it has closed. | |
| void | CARDGAME_switchCoinCard (CardBattle *battle, CardScreen *screen) |
| Moves the selection to the other one of the two cards that CARDGAME_startFirstPick lays out. | |
| void | CARDGAME_startFirstPick (CardBattle *battle, CardScreen *screen) |
| Who goes first: cards 0x57 and 0x58 face down, in a random order. | |
| s32 | CARDGAME_drawFirstPlayer (CardBattle *battle, CardScreen *screen) |
| The draw for who goes first: the two face-down cards open, the player picks one with left/right and cross and both turn over; 1 once it is over, with effectStep.choice 1 if the player won the draw. | |
CARDGAME's picks of cards from a hand or a pile, by the player or the computer's flags, then the tally, the step messages and the coin toss that picks the first player (one module: cut between them, the tally's jump table would lose its alignment).
Definition in file hand_pick.c.
| void CARDGAME_startHandPick | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| CardPile * | pile | ||
| ) |
Starts a pick from pile's hand: flags (effectStep.eligible) the cards that can be played, and opens the player's panel.
Definition at line 10 of file hand_pick.c.
Referenced by startEffectStep().
| void CARDGAME_startPick | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | all, | ||
| s32 | mode | ||
| ) |
Starts a pick of the cards (all when all > 0) in mode (anim.next)
Definition at line 43 of file hand_pick.c.
Referenced by startEffectStep().
| void CARDGAME_moveSelection | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | count, | ||
| s32 | step | ||
| ) |
Moves the selection by STEP among COUNT cards: the selected card is raised.
< SYSTEM06
Definition at line 61 of file hand_pick.c.
Referenced by CARDGAME_readCountInput().
| void CARDGAME_movePileSelection | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| CardPile * | pile, | ||
| s32 | step | ||
| ) |
Moves the selection by STEP among the cards of PILE's hand: the selected card is raised.
< SYSTEM06
Definition at line 73 of file hand_pick.c.
Referenced by CARDGAME_readChooseInput(), and CARDGAME_readPickInput().
| void CARDGAME_flagPlayableCards | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| CardPile * | pile | ||
| ) |
Flags (effectStep.eligible) the cards of pile's hand that can be played and aren't picked (effectStep.marked), and dims the others.
Definition at line 86 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
| s32 CARDGAME_isHandPickDone | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| CardPile * | pile | ||
| ) |
Whether the pick is over: six cards picked (effectStep.count), or none left that can be played.
Definition at line 106 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
| void CARDGAME_addCardPoints | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| CardPile * | pile, | ||
| s32 | add, | ||
| s32 | card | ||
| ) |
Adds a card's points to pile's points of its colour (takes them when add is 0), on the panel.
Definition at line 123 of file hand_pick.c.
Referenced by CARDGAME_pickComputerCards(), and CARDGAME_togglePick().
| s32 CARDGAME_togglePick | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| CardPile * | pile | ||
| ) |
Picks or puts back the selected card of PILE's hand: 1 picked, 2 put back, 0 neither.
Definition at line 139 of file hand_pick.c.
Referenced by CARDGAME_readPickInput().
| void CARDGAME_readChooseInput | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| CardPile * | pile | ||
| ) |
Reads the pad while a card of PILE's hand is being chosen: Left/Right move, Cross picks, Triangle cancels.
< SYSTEM01
Definition at line 162 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
| void CARDGAME_readPickInput | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| CardPile * | pile | ||
| ) |
Reads the pad while cards of PILE's hand are being picked: Left/Right move, Cross picks or puts back, Square and Circle end.
Definition at line 193 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
| void CARDGAME_readCountInput | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | count | ||
| ) |
Reads the pad while one of COUNT cards is being chosen: Left/Right move, Triangle cancels.
< SYSTEM01
Definition at line 220 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
| s32 CARDGAME_stepPulseCard | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Scales the highlighted sprite up to 1.25 and back, 5 frames each; 1 once done.
Definition at line 244 of file hand_pick.c.
Referenced by CARDGAME_chooseCard(), CARDGAME_drawFirstPlayer(), and CARDGAME_stepChooseCards().
|
inlinestatic |
Hides the hand and the choice's windows for the battle menu.
Definition at line 276 of file hand_pick.c.
Referenced by startChooseState().
|
inlinestatic |
Back from the battle menu: shows the hand again, the cards that can't be played dimmed, and reopens the choice's windows.
Definition at line 295 of file hand_pick.c.
Referenced by startChooseState().
|
inlinestatic |
Starts the state of the card choice effectStep.nextState asks for: its prompt, windows and dimmed cards.
< SYSTEM07
< SYSTEM07
Definition at line 329 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
|
inlinestatic |
Puts the highlighted card back in the hand and opens the confirm message.
Definition at line 441 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
|
inlinestatic |
After a no to the confirm message: reopens the choice's windows, then lifts the highlighted card again and choosing goes on (state 3)
Definition at line 459 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
|
inlinestatic |
The answer to the confirm message: yes (effectStep.choice 0) ends the choice (state 8), no or triangle goes back to choosing (state 9)
< SYSTEM02: a cursor moves
< SYSTEM01
Definition at line 480 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
|
inlinestatic |
The chosen cards pulse with a sound, then the hand and its windows close.
< SYSTEM07
Definition at line 502 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
|
inlinestatic |
Back from the battle menu: once the hand is shown again, choosing goes on with the picked cards highlighted.
Definition at line 545 of file hand_pick.c.
Referenced by CARDGAME_stepChooseCards().
| s32 CARDGAME_stepChooseCards | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| CardPile * | pile | ||
| ) |
Choosing cards of PILE's hand to play: effectStep.nextState queues the next step (startChooseState).
The steps CARDGAME_runEffectStep starts (CardBattle.effectStep.next) and runs (effectStep.id)
-1 while it runs, then 0 or 1
Definition at line 564 of file hand_pick.c.
Referenced by CARDGAME_runEffectStep().
| void CARDGAME_startPanelsStep | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Opens the panels for a step.
Definition at line 685 of file hand_pick.c.
Referenced by startEffectStep().
| s32 CARDGAME_stepTally | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Turns the opponent's slot cards over, then counts the panels' ap and hp up to each side's pile apTotal and hpTotal; 1 when done.
< SYSTEM10: a number counts up or down
Definition at line 696 of file hand_pick.c.
Referenced by CARDGAME_runEffectStep().
| void CARDGAME_startStepMessage | ( | CardBattle * | battle, |
| CardScreen * | screen, | ||
| s32 | index | ||
| ) |
Shows CARDGAME_stepMessages[index]: its message and window 5.
Definition at line 808 of file hand_pick.c.
Referenced by startEffectStep().
| s32 CARDGAME_stepMessage | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Waits for window 5 to open, then for Cross or Triangle to close it; 1 once it has closed.
Definition at line 817 of file hand_pick.c.
Referenced by CARDGAME_runEffectStep().
| void CARDGAME_switchCoinCard | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Moves the selection to the other one of the two cards that CARDGAME_startFirstPick lays out.
< SYSTEM06
Definition at line 846 of file hand_pick.c.
Referenced by CARDGAME_drawFirstPlayer().
| void CARDGAME_startFirstPick | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
Who goes first: cards 0x57 and 0x58 face down, in a random order.
Definition at line 858 of file hand_pick.c.
Referenced by startEffectStep().
| s32 CARDGAME_drawFirstPlayer | ( | CardBattle * | battle, |
| CardScreen * | screen | ||
| ) |
The draw for who goes first: the two face-down cards open, the player picks one with left/right and cross and both turn over; 1 once it is over, with effectStep.choice 1 if the player won the draw.
< SYSTEM07
< SYSTEM03
Definition at line 891 of file hand_pick.c.
Referenced by CARDGAME_runEffectStep().