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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG947: Forest Inn BF, East Sector, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
| #define | STAGE_FILE 0x914 |
| #define | STAGE_FILE_8 0x239 |
| #define | STAGE_ARCHIVE 0x915 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing the ambience ENV_0009. | |
Variables | |
| ActorImage | stageImages [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x34, 4, 241, 201, 5 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x171, 5, 192, 633, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG947: Forest Inn BF, East Sector, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 659 starts it instead of WSTAG366.
Definition in file wstag947.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
Definition at line 14 of file wstag947.c.
| #define STAGE_FILE 0x914 |
Definition at line 15 of file wstag947.c.
| #define STAGE_FILE_8 0x239 |
Definition at line 16 of file wstag947.c.
| #define STAGE_ARCHIVE 0x915 |
Definition at line 17 of file wstag947.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing the ambience ENV_0009.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0009: the Forest Inn's basement
< ENV_0009: the Forest Inn's basement
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 25 of file wstag947.c.
| ActorImage stageImages[] |
Definition at line 43 of file wstag947.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 53 of file wstag947.c.
| FieldTalk actor1Talks[] |
Definition at line 57 of file wstag947.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x34, 4, 241, 201, 5 } |
Definition at line 61 of file wstag947.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x171, 5, 192, 633, 1 } |
Definition at line 62 of file wstag947.c.
| FieldActorEntry* stageActors[] |
Definition at line 63 of file wstag947.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 68 of file wstag947.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 84 of file wstag947.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 88 of file wstag947.c.