Digimon World 3 decomp
The European version, SLES_039.36
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wstag686.c File Reference

WSTAG686: Underground Cave, Bai Hu City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag686.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define STAGE_FILE   0x5FF
 

Functions

void setupStage (void)
 Sets the stage up: its map and actors, playing the ambience ENV_0020.
 

Variables

ActorImage stageImages []
 
u16 actor3Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor5Talk2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor9Conditions []
 
u16 actor10Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor11Conditions []
 
u16 actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 825, 269, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 560, 304, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x27, 6, 376, 397, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x39, 7, 560, 448, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 560, 448, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x3A, 8, 1017, 309, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x3A, 8, 584, 436, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 9, 825, 269, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 9, 825, 269, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9E, 0xA, 560, 304, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xA, 560, 304, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9F, 0xB, 376, 397, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xB, 376, 397, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xA0, 0xC, 560, 448, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xA1, 0xD, 1017, 309, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG686: Underground Cave, Bai Hu City.

On the Amaterasu server; its Asuka server twin is WSTAG685.

Definition in file wstag686.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 16 of file wstag686.c.

◆ STAGE_FILE

#define STAGE_FILE   0x5FF

Definition at line 17 of file wstag686.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map and actors, playing the ambience ENV_0020.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0020: the Underground Cave

< ENV_0020: the Underground Cave

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 20 of file wstag686.c.

Variable Documentation

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16E, 0x158, 0xB8, 0x58, 0x150, 0x1FF },
{ 0x140, 0x100, 0x176, 0x158, 0xD8, 0x58, 0x160, 0x1FF },
{ 0x140, 0x100, 0x164, 0x180, 0x90, 0x80, 0x170, 0x1FF },
{ 0x140, 0x100, 0x16C, 0x188, 0xB0, 0x88, 0x150, 0x1FE },
{ 0x140, 0x100, 0x174, 0x188, 0xD0, 0x88, 0x160, 0x1FE },
{ 0x140, 0x100, 0x14E, 0x18D, 0x38, 0x8D, 0x170, 0x1FE },
{ 0x140, 0x100, 0x156, 0x195, 0x58, 0x95, 0x140, 0x1FD },
{ 0x140, 0x100, 0x140, 0x1A6, 0, 0xA6, 0x150, 0x1FD },
{ 0x140, 0x100, 0x16C, 0x1A8, 0xB0, 0xA8, 0x160, 0x1FD },
{ 0x140, 0x100, 0x174, 0x1A8, 0xD0, 0xA8, 0x170, 0x1FD },
}

Definition at line 38 of file wstag686.c.

Referenced by setupStage().

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 56 of file wstag686.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 57 of file wstag686.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 58 of file wstag686.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 59 of file wstag686.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 60 of file wstag686.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 61 of file wstag686.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x165 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 62 of file wstag686.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x166 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 66 of file wstag686.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x167 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 70 of file wstag686.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x15B },
{ actor3Talk1Conditions, ((void *)0) , 0x15C },
{ actor3Talk2Conditions, ((void *)0) , 0x15D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag686.c:56
u16 actor3Talk2Conditions[]
Definition wstag686.c:58
u16 actor3Talk1Conditions[]
Definition wstag686.c:57

Definition at line 74 of file wstag686.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x15F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 80 of file wstag686.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk0Conditions, ((void *)0) , 0x160 },
{ actor5Talk1Conditions, ((void *)0) , 0x161 },
{ actor5Talk2Conditions, ((void *)0) , 0x162 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Conditions[]
Definition wstag686.c:59
u16 actor5Talk1Conditions[]
Definition wstag686.c:60
u16 actor5Talk2Conditions[]
Definition wstag686.c:61

Definition at line 84 of file wstag686.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x164 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 90 of file wstag686.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x168 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 94 of file wstag686.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x168 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 98 of file wstag686.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x169 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 102 of file wstag686.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x169 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 106 of file wstag686.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 110 of file wstag686.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 114 of file wstag686.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x15E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 118 of file wstag686.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x163 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 122 of file wstag686.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 126 of file wstag686.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 131 of file wstag686.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 136 of file wstag686.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }

Definition at line 141 of file wstag686.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 142 of file wstag686.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x1E )) , 1, 0xFFFF }

Definition at line 143 of file wstag686.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 144 of file wstag686.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 145 of file wstag686.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 150 of file wstag686.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 151 of file wstag686.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 156 of file wstag686.c.

◆ actor11Conditions

u16 actor11Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 157 of file wstag686.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 162 of file wstag686.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 163 of file wstag686.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 164 of file wstag686.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 825, 269, 7 }

Definition at line 165 of file wstag686.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 560, 304, 7 }

Definition at line 166 of file wstag686.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x27, 6, 376, 397, 1 }

Definition at line 167 of file wstag686.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x39, 7, 560, 448, 7 }

Definition at line 168 of file wstag686.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 560, 448, 7 }

Definition at line 169 of file wstag686.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x3A, 8, 1017, 309, 1 }

Definition at line 170 of file wstag686.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x3A, 8, 584, 436, 7 }

Definition at line 171 of file wstag686.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 9, 825, 269, 7 }

Definition at line 172 of file wstag686.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 9, 825, 269, 7 }

Definition at line 173 of file wstag686.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9E, 0xA, 560, 304, 7 }

Definition at line 174 of file wstag686.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xA, 560, 304, 7 }

Definition at line 175 of file wstag686.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9F, 0xB, 376, 397, 1 }

Definition at line 176 of file wstag686.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xB, 376, 397, 1 }

Definition at line 177 of file wstag686.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xA0, 0xC, 560, 448, 7 }

Definition at line 178 of file wstag686.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xA1, 0xD, 1017, 309, 1 }

Definition at line 179 of file wstag686.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag686.c:165
FieldActorEntry actor6
Definition wstag686.c:171
FieldActorEntry actor5
Definition wstag686.c:170
FieldActorEntry actor2
Definition wstag686.c:167
FieldActorEntry actor10
Definition wstag686.c:175
FieldActorEntry actor4
Definition wstag686.c:169
FieldActorEntry actor8
Definition wstag686.c:173
FieldActorEntry actor9
Definition wstag686.c:174
FieldActorEntry actor12
Definition wstag686.c:177
FieldActorEntry actor7
Definition wstag686.c:172
FieldActorEntry actor13
Definition wstag686.c:178
FieldActorEntry actor11
Definition wstag686.c:176
FieldActorEntry actor1
Definition wstag686.c:166
FieldActorEntry actor3
Definition wstag686.c:168
FieldActorEntry actor14
Definition wstag686.c:179

Definition at line 180 of file wstag686.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x32, 2, 0, 1, 6, 0, 177, 76, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 1, 6, 0, 244, 43, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 1, 6, 0, 350, 54, 0, 0 },
{ 1, 0, 0x80, 6, 4, 0, 0, 0, 0, 0, 390, 289, 0, 0 },
{ 1, 0, 0x58, 4, 0, 0, 0, 0, 0, 0, 1025, 223, 307, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 492, 452, 508, 0 },
{ 1, 0, 0x42, 4, 2, 0, 0, 0, 0, 0, 625, 443, 501, 0 },
{ 1, 0, 0x5B, 4, 3, 0, 0, 0, 0, 0, 639, 378, 454, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 198 of file wstag686.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C7, 0x290, 0x1F0, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 9, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 8, 0x1C4, 0xA0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 8, 0x1D5, 0x12C, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x1BF, 0x150, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x1AF, 0x198, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 209 of file wstag686.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map and actors, playing the ambience ENV_0020.
Definition wstag686.c:20

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 218 of file wstag686.c.