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The European version, SLES_039.36
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wstag481.c File Reference

WSTAG481: Jungle Grave, South Sector. More...

Include dependency graph for wstag481.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x5FB
 

Functions

void updateStage (StageTask *task, void **children)
 The stage task: creates the sequences of the map objects with animations 1 to 5 (updateTileCursors)
 
void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0015.
 

Variables

StageTileFrame ** updateTileCursorsFrames []
 Defined below, after the code that uses them.
 
const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
StageTileFrame updateTileCursorsFrames_0_0 []
 
StageTileFrame updateTileCursorsFrames_0_12 []
 
StageTileFrame updateTileCursorsFrames_1_0 []
 
StageTileFrame updateTileCursorsFrames_1_12 []
 
StageTileFrame updateTileCursorsFrames_2_0 []
 
StageTileFrame updateTileCursorsFrames_2_12 []
 
StageTileFrame updateTileCursorsFrames_3_0 []
 
StageTileFrame updateTileCursorsFrames_3_12 []
 
StageTileFrame updateTileCursorsFrames_4_0 []
 
StageTileFrame updateTileCursorsFrames_4_12 []
 
StageTileFrame * updateTileCursorsFrames_0 []
 
StageTileFrame * updateTileCursorsFrames_1 []
 
StageTileFrame * updateTileCursorsFrames_2 []
 
StageTileFrame * updateTileCursorsFrames_3 []
 
StageTileFrame * updateTileCursorsFrames_4 []
 
AreaBattle area0Battle0 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 331, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 177, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG481: Jungle Grave, South Sector.

On the Amaterasu server; its Asuka server twin is WSTAG480.

Definition in file wstag481.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 35 of file wstag481.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 45 of file wstag481.c.

◆ STAGE_FILE

#define STAGE_FILE   0x5FB

Definition at line 46 of file wstag481.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

The stage task: creates the sequences of the map objects with animations 1 to 5 (updateTileCursors)

Definition at line 21 of file wstag481.c.

Here is the call graph for this function:

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0015.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 49 of file wstag481.c.

Variable Documentation

◆ updateTileCursorsFrames

StageTileFrame** updateTileCursorsFrames[]
Initial value:
= {
}
StageTileFrame * updateTileCursorsFrames_0[]
Definition wstag481.c:105
StageTileFrame * updateTileCursorsFrames_3[]
Definition wstag481.c:123
StageTileFrame * updateTileCursorsFrames_4[]
Definition wstag481.c:129
StageTileFrame * updateTileCursorsFrames_1[]
Definition wstag481.c:111
StageTileFrame * updateTileCursorsFrames_2[]
Definition wstag481.c:117

Defined below, after the code that uses them.

Definition at line 135 of file wstag481.c.

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 39 of file wstag481.c.

Referenced by setupStage().

◆ updateTileCursorsFrames_0_0

StageTileFrame updateTileCursorsFrames_0_0[]
Initial value:
= {
{ 64, 10, 0, 0 }, { 64, 10, 1, 0 }, { 64, 10, 2, 0 }, { 64, 10, 1, 1 },
}

Definition at line 70 of file wstag481.c.

◆ updateTileCursorsFrames_0_12

StageTileFrame updateTileCursorsFrames_0_12[]
Initial value:
= {
{ 65, 4, 2, 0 }, { 65, 4, 4, 0 }, { 65, 4, 6, 0 }, { 65, 4, 4, 0 },
{ 65, 4, 2, 0 }, { 65, 4, 0, 1 },
}

Definition at line 73 of file wstag481.c.

◆ updateTileCursorsFrames_1_0

StageTileFrame updateTileCursorsFrames_1_0[]
Initial value:
= {
{ 66, 10, 0, 0 }, { 66, 10, 1, 0 }, { 66, 10, 2, 0 }, { 66, 10, 1, 1 },
}

Definition at line 77 of file wstag481.c.

◆ updateTileCursorsFrames_1_12

StageTileFrame updateTileCursorsFrames_1_12[]
Initial value:
= {
{ 67, 4, 2, 0 }, { 67, 4, 4, 0 }, { 67, 4, 6, 0 }, { 67, 4, 4, 0 },
{ 67, 4, 2, 0 }, { 67, 4, 0, 1 },
}

Definition at line 80 of file wstag481.c.

◆ updateTileCursorsFrames_2_0

StageTileFrame updateTileCursorsFrames_2_0[]
Initial value:
= {
{ 68, 10, 0, 0 }, { 68, 10, 1, 0 }, { 68, 10, 2, 0 }, { 68, 10, 1, 1 },
}

Definition at line 84 of file wstag481.c.

◆ updateTileCursorsFrames_2_12

StageTileFrame updateTileCursorsFrames_2_12[]
Initial value:
= {
{ 69, 4, 2, 0 }, { 69, 4, 4, 0 }, { 69, 4, 6, 0 }, { 69, 4, 4, 0 },
{ 69, 4, 2, 0 }, { 69, 4, 0, 1 },
}

Definition at line 87 of file wstag481.c.

◆ updateTileCursorsFrames_3_0

StageTileFrame updateTileCursorsFrames_3_0[]
Initial value:
= {
{ 70, 10, 0, 0 }, { 70, 10, 1, 0 }, { 70, 10, 2, 0 }, { 70, 10, 1, 1 },
}

Definition at line 91 of file wstag481.c.

◆ updateTileCursorsFrames_3_12

StageTileFrame updateTileCursorsFrames_3_12[]
Initial value:
= {
{ 71, 4, 2, 0 }, { 71, 4, 4, 0 }, { 71, 4, 6, 0 }, { 71, 4, 4, 0 },
{ 71, 4, 2, 0 }, { 71, 4, 0, 1 },
}

Definition at line 94 of file wstag481.c.

◆ updateTileCursorsFrames_4_0

StageTileFrame updateTileCursorsFrames_4_0[]
Initial value:
= {
{ 72, 10, 0, 0 }, { 72, 10, 1, 0 }, { 72, 10, 2, 0 }, { 72, 10, 1, 1 },
}

Definition at line 98 of file wstag481.c.

◆ updateTileCursorsFrames_4_12

StageTileFrame updateTileCursorsFrames_4_12[]
Initial value:
= {
{ 73, 4, 2, 0 }, { 73, 4, 4, 0 }, { 73, 4, 6, 0 }, { 73, 4, 4, 0 },
{ 73, 4, 2, 0 }, { 73, 4, 0, 1 },
}

Definition at line 101 of file wstag481.c.

◆ updateTileCursorsFrames_0

◆ updateTileCursorsFrames_1

◆ updateTileCursorsFrames_2

◆ updateTileCursorsFrames_3

◆ updateTileCursorsFrames_4

◆ area0Battle0

AreaBattle area0Battle0 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag481.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag481.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag481.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag481.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag481.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag481.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag481.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag481.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
4,
}
AreaBattle area0Battle7
Definition wstag481.c:146
AreaBattle area0Battle1
Definition wstag481.c:140
AreaBattle area0Battle6
Definition wstag481.c:145
AreaBattle area0Battle3
Definition wstag481.c:142
AreaBattle area0Battle5
Definition wstag481.c:144
AreaBattle area0Battle0
Definition wstag481.c:139
AreaBattle area0Battle2
Definition wstag481.c:141
AreaBattle area0Battle4
Definition wstag481.c:143

Definition at line 147 of file wstag481.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag481.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag481.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag481.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag481.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag481.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag481.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag481.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag481.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
2,
}
AreaBattle area1Battle6
Definition wstag481.c:158
AreaBattle area1Battle2
Definition wstag481.c:154
AreaBattle area1Battle4
Definition wstag481.c:156
AreaBattle area1Battle5
Definition wstag481.c:157
AreaBattle area1Battle3
Definition wstag481.c:155
AreaBattle area1Battle0
Definition wstag481.c:152
AreaBattle area1Battle1
Definition wstag481.c:153
AreaBattle area1Battle7
Definition wstag481.c:159

Definition at line 160 of file wstag481.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag481.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag481.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag481.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag481.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag481.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag481.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag481.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag481.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag481.c:172
AreaBattle area2Battle6
Definition wstag481.c:171
AreaBattle area2Battle0
Definition wstag481.c:165
AreaBattle area2Battle4
Definition wstag481.c:169
AreaBattle area2Battle2
Definition wstag481.c:167
AreaBattle area2Battle1
Definition wstag481.c:166
AreaBattle area2Battle5
Definition wstag481.c:170
AreaBattle area2Battle3
Definition wstag481.c:168

Definition at line 173 of file wstag481.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag481.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag481.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag481.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 331, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag481.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag481.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag481.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 177, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag481.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag481.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag481.c:182
AreaBattle area3Battle3
Definition wstag481.c:181
AreaBattle area3Battle0
Definition wstag481.c:178
AreaBattle area3Battle2
Definition wstag481.c:180
AreaBattle area3Battle1
Definition wstag481.c:179
AreaBattle area3Battle6
Definition wstag481.c:184
AreaBattle area3Battle5
Definition wstag481.c:183
AreaBattle area3Battle7
Definition wstag481.c:185

Definition at line 186 of file wstag481.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag481.c:186
BattleList area1Battles
Definition wstag481.c:160
BattleList area2Battles
Definition wstag481.c:173
BattleList area0Battles
Definition wstag481.c:147

Definition at line 191 of file wstag481.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
}

Definition at line 194 of file wstag481.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 202 of file wstag481.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A8, 0x6C8, 0x1D4, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2A2, 0x140, 0x350, 5, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 3, 2 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x1A, 1 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x30, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0xFFD8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x30, 0x28, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 6 , 0, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 6 , 1, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 297 of file wstag481.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0015.
Definition wstag481.c:49

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 311 of file wstag481.c.