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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG481: Jungle Grave, South Sector. More...
#include "common.h"#include "field/stage.h"#include "common/step_tile_sequences.inc.c"#include "common/update_tile_cursors.inc.c"#include "common/create_tile_cursors.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x5FB |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| The stage task: creates the sequences of the map objects with animations 1 to 5 (updateTileCursors) | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0015. | |
Variables | |
| StageTileFrame ** | updateTileCursorsFrames [] |
| Defined below, after the code that uses them. | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| StageTileFrame | updateTileCursorsFrames_0_0 [] |
| StageTileFrame | updateTileCursorsFrames_0_12 [] |
| StageTileFrame | updateTileCursorsFrames_1_0 [] |
| StageTileFrame | updateTileCursorsFrames_1_12 [] |
| StageTileFrame | updateTileCursorsFrames_2_0 [] |
| StageTileFrame | updateTileCursorsFrames_2_12 [] |
| StageTileFrame | updateTileCursorsFrames_3_0 [] |
| StageTileFrame | updateTileCursorsFrames_3_12 [] |
| StageTileFrame | updateTileCursorsFrames_4_0 [] |
| StageTileFrame | updateTileCursorsFrames_4_12 [] |
| StageTileFrame * | updateTileCursorsFrames_0 [] |
| StageTileFrame * | updateTileCursorsFrames_1 [] |
| StageTileFrame * | updateTileCursorsFrames_2 [] |
| StageTileFrame * | updateTileCursorsFrames_3 [] |
| StageTileFrame * | updateTileCursorsFrames_4 [] |
| AreaBattle | area0Battle0 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 331, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 177, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG481: Jungle Grave, South Sector.
On the Amaterasu server; its Asuka server twin is WSTAG480.
Definition in file wstag481.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 35 of file wstag481.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 45 of file wstag481.c.
| #define STAGE_FILE 0x5FB |
Definition at line 46 of file wstag481.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
The stage task: creates the sequences of the map objects with animations 1 to 5 (updateTileCursors)
Definition at line 21 of file wstag481.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0015.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb
< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 49 of file wstag481.c.
| StageTileFrame** updateTileCursorsFrames[] |
Defined below, after the code that uses them.
Definition at line 135 of file wstag481.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 39 of file wstag481.c.
Referenced by setupStage().
| StageTileFrame updateTileCursorsFrames_0_0[] |
Definition at line 70 of file wstag481.c.
| StageTileFrame updateTileCursorsFrames_0_12[] |
Definition at line 73 of file wstag481.c.
| StageTileFrame updateTileCursorsFrames_1_0[] |
Definition at line 77 of file wstag481.c.
| StageTileFrame updateTileCursorsFrames_1_12[] |
Definition at line 80 of file wstag481.c.
| StageTileFrame updateTileCursorsFrames_2_0[] |
Definition at line 84 of file wstag481.c.
| StageTileFrame updateTileCursorsFrames_2_12[] |
Definition at line 87 of file wstag481.c.
| StageTileFrame updateTileCursorsFrames_3_0[] |
Definition at line 91 of file wstag481.c.
| StageTileFrame updateTileCursorsFrames_3_12[] |
Definition at line 94 of file wstag481.c.
| StageTileFrame updateTileCursorsFrames_4_0[] |
Definition at line 98 of file wstag481.c.
| StageTileFrame updateTileCursorsFrames_4_12[] |
Definition at line 101 of file wstag481.c.
| StageTileFrame* updateTileCursorsFrames_0[] |
Definition at line 105 of file wstag481.c.
| StageTileFrame* updateTileCursorsFrames_1[] |
Definition at line 111 of file wstag481.c.
| StageTileFrame* updateTileCursorsFrames_2[] |
Definition at line 117 of file wstag481.c.
| StageTileFrame* updateTileCursorsFrames_3[] |
Definition at line 123 of file wstag481.c.
| StageTileFrame* updateTileCursorsFrames_4[] |
Definition at line 129 of file wstag481.c.
| AreaBattle area0Battle0 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag481.c.
| AreaBattle area0Battle1 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag481.c.
| AreaBattle area0Battle2 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag481.c.
| AreaBattle area0Battle3 = { 107, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag481.c.
| AreaBattle area0Battle4 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag481.c.
| AreaBattle area0Battle5 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag481.c.
| AreaBattle area0Battle6 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag481.c.
| AreaBattle area0Battle7 = { 155, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag481.c.
| BattleList area0Battles |
Definition at line 147 of file wstag481.c.
| AreaBattle area1Battle0 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag481.c.
| AreaBattle area1Battle1 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag481.c.
| AreaBattle area1Battle2 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag481.c.
| AreaBattle area1Battle3 = { 105, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag481.c.
| AreaBattle area1Battle4 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag481.c.
| AreaBattle area1Battle5 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag481.c.
| AreaBattle area1Battle6 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag481.c.
| AreaBattle area1Battle7 = { 159, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag481.c.
| BattleList area1Battles |
Definition at line 160 of file wstag481.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag481.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag481.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag481.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag481.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag481.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag481.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag481.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag481.c.
| BattleList area2Battles |
Definition at line 173 of file wstag481.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag481.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag481.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag481.c.
| AreaBattle area3Battle3 = { 331, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag481.c.
| AreaBattle area3Battle4 = { 332, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag481.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag481.c.
| AreaBattle area3Battle6 = { 177, 9, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag481.c.
| AreaBattle area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag481.c.
| BattleList area3Battles |
Definition at line 186 of file wstag481.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 194 of file wstag481.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 202 of file wstag481.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 297 of file wstag481.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 311 of file wstag481.c.