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wstag241.c File Reference

WSTAG241: Amaterasu Inn 2F, Amaterasu City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag241.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define STAGE_FILE   0x4EA
 

Functions

void setupStage (void)
 Sets the stage up: its map and actors, playing SHOP1BGM.
 

Variables

ActorImage stageImages []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x28, 4, 135, 212, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x29, 5, 173, 155, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2A, 6, 56, 193, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x39, 7, 224, 169, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 8, 224, 169, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 224, 169, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0xDD, 9, 184, 173, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0xDE, 0xA, 143, 240, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0xDF, 0xB, 64, 224, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG241: Amaterasu Inn 2F, Amaterasu City.

On the Amaterasu server; its Asuka server twin is WSTAG240.

Definition in file wstag241.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 16 of file wstag241.c.

◆ STAGE_FILE

#define STAGE_FILE   0x4EA

Definition at line 17 of file wstag241.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map and actors, playing SHOP1BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP1BGM: the inns, shops and towers

< SHOP1BGM: the inns, shops and towers

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 20 of file wstag241.c.

Variable Documentation

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x140, 0x100, 0, 0, 0x160, 0x1FF },
{ 0x140, 0x100, 0x14A, 0x100, 0x28, 0, 0x170, 0x1FF },
{ 0x140, 0x100, 0x154, 0x100, 0x50, 0, 0x160, 0x1FE },
{ 0x140, 0x100, 0x15C, 0x100, 0x70, 0, 0x170, 0x1FE },
{ 0x140, 0x100, 0x164, 0x100, 0x90, 0, 0x140, 0x1FD },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 38 of file wstag241.c.

Referenced by setupStage().

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 54 of file wstag241.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x66 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 58 of file wstag241.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x67 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 62 of file wstag241.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x63 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 66 of file wstag241.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x62 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 70 of file wstag241.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x64 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 74 of file wstag241.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 78 of file wstag241.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 79 of file wstag241.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 80 of file wstag241.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 81 of file wstag241.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 86 of file wstag241.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 91 of file wstag241.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 92 of file wstag241.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 93 of file wstag241.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 94 of file wstag241.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x28, 4, 135, 212, 7 }

Definition at line 95 of file wstag241.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x29, 5, 173, 155, 7 }

Definition at line 96 of file wstag241.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2A, 6, 56, 193, 1 }

Definition at line 97 of file wstag241.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x39, 7, 224, 169, 7 }

Definition at line 98 of file wstag241.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 8, 224, 169, 7 }

Definition at line 99 of file wstag241.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 224, 169, 7 }

Definition at line 100 of file wstag241.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0xDD, 9, 184, 173, 7 }

Definition at line 101 of file wstag241.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0xDE, 0xA, 143, 240, 7 }

Definition at line 102 of file wstag241.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0xDF, 0xB, 64, 224, 7 }

Definition at line 103 of file wstag241.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag241.c:95
FieldActorEntry actor6
Definition wstag241.c:101
FieldActorEntry actor5
Definition wstag241.c:100
FieldActorEntry actor2
Definition wstag241.c:97
FieldActorEntry actor4
Definition wstag241.c:99
FieldActorEntry actor8
Definition wstag241.c:103
FieldActorEntry actor7
Definition wstag241.c:102
FieldActorEntry actor1
Definition wstag241.c:96
FieldActorEntry actor3
Definition wstag241.c:98

Definition at line 104 of file wstag241.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 62, 115, 0, 0 },
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 124, 173, 0, 0 },
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 218, 227, 0, 0 },
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 242, 146, 0, 0 },
{ 1, 0, 0x40, 2, 0, 2, 0, 1, 4, 0, 295, 210, 0, 0 },
{ 1, 0, 0x40, 2, 1, 2, 0, 1, 4, 0, 227, 130, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 116 of file wstag241.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x279, 0xD8, 0x54, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 3, 0x100, 0xF6, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 3, 0xF0, 0xBF, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x120, 0xF6, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x12F, 0xAE, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 125 of file wstag241.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map and actors, playing SHOP1BGM.
Definition wstag241.c:20

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 133 of file wstag241.c.