23#elif VERSION_EU || VERSION_JP
59 {19, 26}, {20, 26}, {21, 27}, {22, 50}, {26, 50}, {0, 0},
60 {28, 39}, {0, 0}, {46, 30}, {0, 59}, {31, 58},
#define TECH_EFFECT_POISON
#define TECH_EFFECT_SLEEP
#define TECH_EFFECT_CONFUSION
#define TECH_EFFECT_PARALYSIS
#define TECH_EFFECT_KNOCK_OUT
#define TECH_EFFECT_DRAIN
HP, in 128ths of the damage.
#define TECH_EFFECT_LOWER_DEFENSE
#define SCREEN_WIDTH
The screen the modes draw on (setDisplayMode, their layers' rects)
WFIGHTMN.PRO: the battle's sub-overlay.
A technique's look (TechData's script fields) by its effect, for WFIGHTMN_bringLastEnemy.
A technique's look by its element, for WFIGHTMN_bringLastEnemy.
A battle script's look (BattleScript.effect and sound)
ElementLook WFIGHTMN_elementVisuals[]
A technique's look (its scriptEffect, scriptSound and scriptStage) by its element,...
EffectLook WFIGHTMN_effectVisuals[]
A technique's look (its scriptEffect and scriptSound) by its effect, for WFIGHTMN_bringLastEnemy; the...
void(* WFIGHTMN_states[])(BattleMenu *task, BattleMenuChildren *children)
The battle menu's states, by its substate.
RECT WFIGHTMN_screen
The screen its layers cover.
ScriptLook WFIGHTMN_actionEffects[]
WFIGHTMN_startTech's effects (BattleScript.effect and sound) by the first of FIGHTSTG_action....