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Digimon World 3 decomp
The European version, SLES_039.36
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WFIGHTMN's second object's data: the screen, the technique tables of the last enemy and the event states. More...
#include "battle/normal_battle.h"Go to the source code of this file.
Variables | |
| RECT | WFIGHTMN_screen = {0, 0, 320 , 240 } |
| The screen its layers cover. | |
| EffectLook | WFIGHTMN_effectVisuals [] |
| A technique's look (its scriptEffect and scriptSound) by its effect, for WFIGHTMN_bringLastEnemy; the list ends at the first -1, so the USA version's three entries after it are never read. | |
| ElementLook | WFIGHTMN_elementVisuals [] |
| A technique's look (its scriptEffect, scriptSound and scriptStage) by its element, for WFIGHTMN_bringLastEnemy when WFIGHTMN_effectVisuals gives none. | |
| void(* | WFIGHTMN_states [])(BattleMenu *task, BattleMenuChildren *children) |
| The battle menu's states, by its substate. | |
| ScriptLook | WFIGHTMN_actionEffects [] |
| WFIGHTMN_startTech's effects (BattleScript.effect and sound) by the first of FIGHTSTG_action.effects[2..12] that is set: the kinds of WFIGHTMN_effectVisuals. | |
WFIGHTMN's second object's data: the screen, the technique tables of the last enemy and the event states.
Definition in file wfightmn_2.c.
| RECT WFIGHTMN_screen = {0, 0, 320 , 240 } |
The screen its layers cover.
Definition at line 6 of file wfightmn_2.c.
Referenced by WFIGHTMN_createLayers().
| EffectLook WFIGHTMN_effectVisuals[] |
A technique's look (its scriptEffect and scriptSound) by its effect, for WFIGHTMN_bringLastEnemy; the list ends at the first -1, so the USA version's three entries after it are never read.
Definition at line 24 of file wfightmn_2.c.
Referenced by WFIGHTMN_bringLastEnemy().
| ElementLook WFIGHTMN_elementVisuals[] |
A technique's look (its scriptEffect, scriptSound and scriptStage) by its element, for WFIGHTMN_bringLastEnemy when WFIGHTMN_effectVisuals gives none.
Definition at line 37 of file wfightmn_2.c.
Referenced by WFIGHTMN_bringLastEnemy().
| void(* WFIGHTMN_states[])(BattleMenu *task, BattleMenuChildren *children) | ( | BattleMenu * | task, |
| BattleMenuChildren * | children | ||
| ) |
The battle menu's states, by its substate.
Definition at line 47 of file wfightmn_2.c.
Referenced by WFIGHTMN_runTurn().
| ScriptLook WFIGHTMN_actionEffects[] |
WFIGHTMN_startTech's effects (BattleScript.effect and sound) by the first of FIGHTSTG_action.effects[2..12] that is set: the kinds of WFIGHTMN_effectVisuals.
WFIGHTMN_startTech's effects.
Definition at line 58 of file wfightmn_2.c.
Referenced by choosePartnerScript().