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Digimon World 3 decomp
The European version, SLES_039.36
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The battle menu's children. More...
#include <battle/normal_battle.h>
Data Fields | |
| BattleLoader * | loader |
| PlayerTurn * | commands |
| the player's turn (FIGHTSTG_startPlayerTurn) | |
| BattleCamera * | camera |
| FIGHTSTG_createBattleCamera. | |
| Lights * | lights |
| FightStage * | stage |
| Models * | models |
| BattleChild | cameraMove |
| the European version's shots, or the turn when the player loses | |
| BattleChild | task |
| what the state waits for, NULL when done | |
The battle menu's children.
Definition at line 28 of file normal_battle.h.
| BattleLoader* BattleMenuChildren::loader |
Definition at line 29 of file normal_battle.h.
Referenced by WFIGHTMN_updateMenu().
| PlayerTurn* BattleMenuChildren::commands |
the player's turn (FIGHTSTG_startPlayerTurn)
Definition at line 30 of file normal_battle.h.
Referenced by WFIGHTMN_digivolve(), WFIGHTMN_markPicked(), WFIGHTMN_pairTech(), WFIGHTMN_runCommand(), WFIGHTMN_runConfusedCommand(), WFIGHTMN_tag(), and WFIGHTMN_updateMenu().
| BattleCamera* BattleMenuChildren::camera |
FIGHTSTG_createBattleCamera.
Definition at line 31 of file normal_battle.h.
Referenced by WFIGHTMN_updateMenu().
| Lights* BattleMenuChildren::lights |
Definition at line 32 of file normal_battle.h.
Referenced by WFIGHTMN_updateMenu().
| FightStage* BattleMenuChildren::stage |
Definition at line 33 of file normal_battle.h.
Referenced by WFIGHTMN_updateMenu().
| Models* BattleMenuChildren::models |
Definition at line 34 of file normal_battle.h.
Referenced by addFighters(), WFIGHTMN_setIdleMotion(), and WFIGHTMN_updateMenu().
| BattleChild BattleMenuChildren::cameraMove |
the European version's shots, or the turn when the player loses
Definition at line 35 of file normal_battle.h.
Referenced by endBattleOnKnockOut(), WFIGHTMN_endBattle(), and WFIGHTMN_updateMenu().
| BattleChild BattleMenuChildren::task |
what the state waits for, NULL when done
Definition at line 36 of file normal_battle.h.
Referenced by announceKnockOut(), bringSecondEnemy(), endBattleOnKnockOut(), queueFirstTurns(), WFIGHTMN_blast(), WFIGHTMN_bringLastEnemy(), WFIGHTMN_clearField(), WFIGHTMN_cureStatus(), WFIGHTMN_digidevolve(), WFIGHTMN_digivolve(), WFIGHTMN_endAutoRecover(), WFIGHTMN_endBattle(), WFIGHTMN_endBlast(), WFIGHTMN_endBoost(), WFIGHTMN_endRestriction(), WFIGHTMN_endSpecial(), WFIGHTMN_knockOut(), WFIGHTMN_pairTech(), WFIGHTMN_recover(), WFIGHTMN_runAway(), WFIGHTMN_runCommand(), WFIGHTMN_runConfusedCommand(), WFIGHTMN_runTurn(), WFIGHTMN_showWon(), WFIGHTMN_tag(), WFIGHTMN_takeDamage(), and WFIGHTMN_updateMenu().