Digimon World 3 decomp
The European version, SLES_039.36
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normal_battle.h File Reference

WFIGHTMN.PRO: the battle's sub-overlay. More...

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Data Structures

struct  BattleMenu
 The battle menu (WFIGHTMN_start), registered as BATTLE_TASK_MENU. More...
 
struct  BattleLoader
 The task that loads the battle menu's files (WFIGHTMN_createLoader) More...
 
struct  BattleMenuChildren
 The battle menu's children. More...
 
struct  EffectLook
 A technique's look (TechData's script fields) by its effect, for WFIGHTMN_bringLastEnemy. More...
 
struct  ElementLook
 A technique's look by its element, for WFIGHTMN_bringLastEnemy. More...
 
struct  ScriptLook
 A battle script's look (BattleScript.effect and sound) More...
 

Macros

#define WFIGHTMN_RECOVERY_ITEM   0x140
 The item a partner can equip that makes FIGHTSTG's FIGHTSTG_queueRecovery act on it at the start of the battle.
 

Functions

void WFIGHTMN_loadFiles (BattleLoader *task)
 Loads the battle menu's images into VRAM, one file a frame, then its other files, and ends.
 
BattleLoader * WFIGHTMN_createLoader (void)
 Starts loading the battle menu's files.
 
void WFIGHTMN_createLayers (void)
 setup.c
 
void WFIGHTMN_initFighters (s32 digimon)
 Fills the battle's fighters: the party's partners (the first one with the id DIGIMON) and the encounter's enemies, with their battle table items.
 
s32 WFIGHTMN_rollAmbush (void)
 Checks the chance in BATTLE_SETUP.ambushChance, scaled by how far the first partner's level and the first enemy's level are under 32.
 
void WFIGHTMN_checkParty (void)
 Checks each of the party's three partners for WFIGHTMN_RECOVERY_ITEM (WFIGHTMN_checkEquip)
 
void WFIGHTMN_markFought (void)
 Marks in BATTLE_RESULT that the current partner fought, and with which of its slots' Digimon if it isn't in its own form.
 
void WFIGHTMN_markPicked (BattleMenu *task, BattleMenuChildren *children)
 Records in BATTLE_RESULT that the partner of the player's turn fought, and which of its digivolution slots it fought as.
 
void WFIGHTMN_updateMenu (BattleMenu *task, BattleMenuChildren *children)
 menu.c
 
void WFIGHTMN_cancelBlast (void)
 Ends the current partner's temporary Digimon and the actions that go with it.
 
void WFIGHTMN_runTurn (BattleMenu *task)
 The battle menu's main state: waits for FIGHTSTG's turn (FIGHTSTG_events.funcs.pop), then runs the state of the command it gets (WFIGHTMN_states)
 
void WFIGHTMN_runCommand (BattleMenu *task, BattleMenuChildren *children)
 The states in WFIGHTMN_states.
 
void WFIGHTMN_digivolve (BattleMenu *task, BattleMenuChildren *children)
 The state that changes the current partner's Digimon to the one picked (commands->digimon), then says so.
 
void WFIGHTMN_tag (BattleMenu *task, BattleMenuChildren *children)
 Swaps the partner on the field for the one picked (children->commands): message 0x38, then the swap effect with current[0] set to the new partner's slot for it, then the switch itself and message 0x39.
 
void WFIGHTMN_pairTech (BattleMenu *task, BattleMenuChildren *children)
 State 6, the pair technique (the player turn's action 6): the outgoing and incoming partners do commands->pairTech, then the incoming one tags in (state 5, past its message) while an enemy is left; otherwise the turn ends with the partner marked as fought.
 
void WFIGHTMN_endBattle (BattleMenu *task, BattleMenuChildren *children)
 After a won battle, picks the enemy whose item the player may get; saves the partners' HP and MP, fades out and requests the next mode.
 
void WFIGHTMN_runAway (BattleMenu *task, BattleMenuChildren *children)
 Asks FIGHTSTG (FIGHTSTG_battleFuncs.testRunAway) whether the current action's actor gets away; if so shows message 0x43 (a partner) or 0x5F (an enemy) and waits for the window to close, otherwise sets the event's time from getDelay.
 
void WFIGHTMN_endAutoRecover (BattleMenu *task, BattleMenuChildren *children)
 Removes the current action's EVENT_RECOVERY event, unless the partner it is for has WFIGHTMN_RECOVERY_ITEM equipped.
 
void WFIGHTMN_recover (BattleMenu *task, BattleMenuChildren *children)
 A fighter's recovery (EVENT_RECOVERY): unless its HP is full, plays technique 0xBD on it when it is the side's active fighter, shows message 0xA with the amount and adds it, up to the maximum.
 
void WFIGHTMN_clearField (BattleMenu *task, BattleMenuChildren *children)
 EVENT_CLEAR_FIELD: shows message 0x6A and ends the element boost (FIGHTSTG_battle.state.boost.element)
 
void WFIGHTMN_takeDamage (BattleMenu *task, BattleMenuChildren *children)
 Carries out the current action's damage (FIGHTSTG_battleFuncs.getDamage) on its unit.
 
void WFIGHTMN_cureStatus (BattleMenu *task, BattleMenuChildren *children)
 States 13-15: end the current action's unit's paralysis, confusion or sleep.
 
void WFIGHTMN_endBoost (BattleMenu *task, BattleMenuChildren *children)
 Clears the boost (BattleFighter.boosts) that the current action ends.
 
void WFIGHTMN_runConfusedCommand (BattleMenu *task, BattleMenuChildren *children)
 A confused partner's turn (FIGHTER_CONFUSED): the player's turn at step 3, where only an attack does anything.
 
void WFIGHTMN_endRestriction (BattleMenu *task, BattleMenuChildren *children)
 Clears the restriction that the current action ends (FIGHTER_NO_SWITCH or FIGHTER_NO_DIGIVOLVE) from its unit.
 
void WFIGHTMN_blast (BattleMenu *task, BattleMenuChildren *children)
 Digivolves the current partner for the battle, to the Digimon its level reaches (DigimonData.blastForms), and heals it when the change ends.
 
void WFIGHTMN_endBlast (BattleMenu *task, BattleMenuChildren *children)
 Turns the current partner back into the Digimon it was (prevId)
 
void WFIGHTMN_knockOut (BattleMenu *task, BattleMenuChildren *children)
 EVENT_KNOCK_OUT (substate 0x15), a fighter's fall: case 0 takes its event off the queue, shows message 0x50 or 0x51 and clears its status (announceKnockOut); case 1 looks for the side's next fighter standing.
 
void WFIGHTMN_endSpecial (BattleMenu *task, BattleMenuChildren *children)
 The end of the partner's special state (EVENT_SPECIAL_END): clears it and shows message 0x59.
 
void WFIGHTMN_digidevolve (BattleMenu *task, BattleMenuChildren *children)
 EVENT_DIGIDEVOLVE: the partner goes back to its own form, its blast and its queued technique are dropped, and it comes in again with message 0x47.
 
void WFIGHTMN_showWon (BattleMenu *task, BattleMenuChildren *children)
 Shows the won message (from WFIGHTMN_knockOut) for its time, then closes it.
 
void WFIGHTMN_bringLastEnemy (BattleMenu *task, BattleMenuChildren *children)
 The enemy's third fighter comes in (BATTLE_KIND_FINAL_LAST), takes the first's place, and technique 440 is made from 443 with FIGHTSTG_battle.state.tech's effect (its look from WFIGHTMN_effectVisuals) and element (from WFIGHTMN_elementVisuals) before message 0x16 names it (?)
 
void WFIGHTMN_restoreEnemy (BattleMenu *task, BattleMenuChildren *children)
 The end of the enemy's weakness (EVENT_WEAKNESS_END): its lowered stats come back and it takes its turn first.
 
void WFIGHTMN_recordTech (u8 side, s32 id)
 In BATTLE_KIND_FINAL, keeps the partner's technique ID in FIGHTSTG_battle.state.tech when its script is not 5 or 12 and it has an effect (not 0-1, 9-10 or 12) or an element; WFIGHTMN_bringLastEnemy makes technique 440 from it.
 

Variables

RECT WFIGHTMN_screen
 The screen its layers cover.
 
EffectLook WFIGHTMN_effectVisuals []
 A technique's look (its scriptEffect and scriptSound) by its effect, for WFIGHTMN_bringLastEnemy; the list ends at the first -1, so the USA version's three entries after it are never read.
 
ElementLook WFIGHTMN_elementVisuals []
 A technique's look (its scriptEffect, scriptSound and scriptStage) by its element, for WFIGHTMN_bringLastEnemy when WFIGHTMN_effectVisuals gives none.
 
ScriptLook WFIGHTMN_actionEffects []
 WFIGHTMN_startTech's effects.
 
void(* WFIGHTMN_states [])(BattleMenu *task, BattleMenuChildren *children)
 The battle menu's states, by its substate.
 

Detailed Description

WFIGHTMN.PRO: the battle's sub-overlay.

FIGHTSTG loads it (file 0x1FA) at STAGE_VRAM for a normal battle, and WFIGHTTS in its place for the battle test.

Definition in file normal_battle.h.

Macro Definition Documentation

◆ WFIGHTMN_RECOVERY_ITEM

#define WFIGHTMN_RECOVERY_ITEM   0x140

The item a partner can equip that makes FIGHTSTG's FIGHTSTG_queueRecovery act on it at the start of the battle.

Definition at line 12 of file normal_battle.h.

Function Documentation

◆ WFIGHTMN_loadFiles()

void WFIGHTMN_loadFiles ( BattleLoader *  task)

Loads the battle menu's images into VRAM, one file a frame, then its other files, and ends.

< MFIGHT: WFIGHTMN's

< DIGNAM

< SKLNAM

< SKLINF

< ITMNAM

< ITMINF

< MFIGHT: WFIGHTMN's

< DIGNAM

< SKLNAM

< SKLINF

< ITMNAM

< ITMINF

Definition at line 10 of file loader.c.

Referenced by WFIGHTMN_createLoader().

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◆ WFIGHTMN_createLoader()

BattleLoader * WFIGHTMN_createLoader ( void  )

Starts loading the battle menu's files.

Definition at line 125 of file loader.c.

Referenced by WFIGHTMN_updateMenu().

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◆ WFIGHTMN_createLayers()

void WFIGHTMN_createLayers ( void  )

setup.c

setup.c

< the battle camera's and the lights'

< the models' wireframe copies, in a Digimon change

< the HUD, the menus and the messages

< the fades, the flashes and the sprite effects over all

Definition at line 7 of file setup.c.

Referenced by WFIGHTMN_updateMenu().

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◆ WFIGHTMN_initFighters()

void WFIGHTMN_initFighters ( s32  digimon)

Fills the battle's fighters: the party's partners (the first one with the id DIGIMON) and the encounter's enemies, with their battle table items.

Definition at line 20 of file setup.c.

Referenced by addFighters().

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◆ WFIGHTMN_rollAmbush()

s32 WFIGHTMN_rollAmbush ( void  )

Checks the chance in BATTLE_SETUP.ambushChance, scaled by how far the first partner's level and the first enemy's level are under 32.

Definition at line 60 of file setup.c.

Referenced by addFighters().

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◆ WFIGHTMN_checkParty()

void WFIGHTMN_checkParty ( void  )

Checks each of the party's three partners for WFIGHTMN_RECOVERY_ITEM (WFIGHTMN_checkEquip)

Definition at line 99 of file setup.c.

Referenced by WFIGHTMN_updateMenu().

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◆ WFIGHTMN_markFought()

void WFIGHTMN_markFought ( void  )

Marks in BATTLE_RESULT that the current partner fought, and with which of its slots' Digimon if it isn't in its own form.

Definition at line 109 of file setup.c.

Referenced by WFIGHTMN_digivolve(), WFIGHTMN_tag(), and WFIGHTMN_updateMenu().

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◆ WFIGHTMN_markPicked()

void WFIGHTMN_markPicked ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Records in BATTLE_RESULT that the partner of the player's turn fought, and which of its digivolution slots it fought as.

Definition at line 132 of file setup.c.

Referenced by WFIGHTMN_pairTech().

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◆ WFIGHTMN_updateMenu()

void WFIGHTMN_updateMenu ( BattleMenu *  task,
BattleMenuChildren *  children 
)

menu.c

menu.c

< the battle camera's and the lights'

< the battle camera's and the lights'

Definition at line 124 of file menu.c.

Referenced by WFIGHTMN_start().

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◆ WFIGHTMN_cancelBlast()

void WFIGHTMN_cancelBlast ( void  )

Ends the current partner's temporary Digimon and the actions that go with it.

< a technique of the partner's, run as its command

Definition at line 211 of file menu.c.

Referenced by WFIGHTMN_digidevolve(), WFIGHTMN_digivolve(), WFIGHTMN_endBattle(), WFIGHTMN_endBlast(), and WFIGHTMN_tag().

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◆ WFIGHTMN_runTurn()

void WFIGHTMN_runTurn ( BattleMenu *  task)

The battle menu's main state: waits for FIGHTSTG's turn (FIGHTSTG_events.funcs.pop), then runs the state of the command it gets (WFIGHTMN_states)

< FIGHTSTG_endBattle

< its second enemy

< its third enemy; winning plays the ending

< the damage of a poisoned fighter (FIGHTER_POISONED)

< 10-12: the end of FIGHTER_PARALYZED, FIGHTER_CONFUSED or FIGHTER_ASLEEP

< 10-12: the end of FIGHTER_PARALYZED, FIGHTER_CONFUSED or FIGHTER_ASLEEP

< 10-12: the end of FIGHTER_PARALYZED, FIGHTER_CONFUSED or FIGHTER_ASLEEP

< 13-15: the end of a boost, by the stat

< 13-15: the end of a boost, by the stat

< 13-15: the end of a boost, by the stat

< 16-17: the end of a restriction (FIGHTER_NO_SWITCH or FIGHTER_NO_DIGIVOLVE)

< 16-17: the end of a restriction (FIGHTER_NO_SWITCH or FIGHTER_NO_DIGIVOLVE)

< the partner's digivolution for the battle

< the end of the partner's special state

< the last battle's third enemy comes in

< the end of the enemy's weakness (BATTLE_KIND_FINAL_LAST)

Definition at line 1333 of file menu.c.

Referenced by WFIGHTMN_updateMenu().

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◆ WFIGHTMN_runCommand()

void WFIGHTMN_runCommand ( BattleMenu *  task,
BattleMenuChildren *  children 
)

The states in WFIGHTMN_states.

The states in WFIGHTMN_states.

< a technique of the partner's, run as its command

< loses turns at random (FIGHTSTG_battleFuncs.testParalysis)

Definition at line 233 of file menu.c.

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◆ WFIGHTMN_digivolve()

void WFIGHTMN_digivolve ( BattleMenu *  task,
BattleMenuChildren *  children 
)

The state that changes the current partner's Digimon to the one picked (commands->digimon), then says so.

Definition at line 320 of file menu.c.

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◆ WFIGHTMN_tag()

void WFIGHTMN_tag ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Swaps the partner on the field for the one picked (children->commands): message 0x38, then the swap effect with current[0] set to the new partner's slot for it, then the switch itself and message 0x39.

Definition at line 350 of file menu.c.

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◆ WFIGHTMN_pairTech()

void WFIGHTMN_pairTech ( BattleMenu *  task,
BattleMenuChildren *  children 
)

State 6, the pair technique (the player turn's action 6): the outgoing and incoming partners do commands->pairTech, then the incoming one tags in (state 5, past its message) while an enemy is left; otherwise the turn ends with the partner marked as fought.

Definition at line 428 of file menu.c.

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◆ WFIGHTMN_endBattle()

void WFIGHTMN_endBattle ( BattleMenu *  task,
BattleMenuChildren *  children 
)

After a won battle, picks the enemy whose item the player may get; saves the partners' HP and MP, fades out and requests the next mode.

< a side ran away

< a side ran away

< its third enemy; winning plays the ending

< STFGTREP

< STDWTITL's title screen; its movies follow

Definition at line 456 of file menu.c.

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◆ WFIGHTMN_runAway()

void WFIGHTMN_runAway ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Asks FIGHTSTG (FIGHTSTG_battleFuncs.testRunAway) whether the current action's actor gets away; if so shows message 0x43 (a partner) or 0x5F (an enemy) and waits for the window to close, otherwise sets the event's time from getDelay.

< a side ran away

Definition at line 569 of file menu.c.

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◆ WFIGHTMN_endAutoRecover()

void WFIGHTMN_endAutoRecover ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Removes the current action's EVENT_RECOVERY event, unless the partner it is for has WFIGHTMN_RECOVERY_ITEM equipped.

Definition at line 606 of file menu.c.

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◆ WFIGHTMN_recover()

void WFIGHTMN_recover ( BattleMenu *  task,
BattleMenuChildren *  children 
)

A fighter's recovery (EVENT_RECOVERY): unless its HP is full, plays technique 0xBD on it when it is the side's active fighter, shows message 0xA with the amount and adds it, up to the maximum.

Definition at line 637 of file menu.c.

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◆ WFIGHTMN_clearField()

void WFIGHTMN_clearField ( BattleMenu *  task,
BattleMenuChildren *  children 
)

EVENT_CLEAR_FIELD: shows message 0x6A and ends the element boost (FIGHTSTG_battle.state.boost.element)

Definition at line 681 of file menu.c.

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◆ WFIGHTMN_takeDamage()

void WFIGHTMN_takeDamage ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Carries out the current action's damage (FIGHTSTG_battleFuncs.getDamage) on its unit.

Definition at line 692 of file menu.c.

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◆ WFIGHTMN_cureStatus()

void WFIGHTMN_cureStatus ( BattleMenu *  task,
BattleMenuChildren *  children 
)

States 13-15: end the current action's unit's paralysis, confusion or sleep.

< loses turns at random (FIGHTSTG_battleFuncs.testParalysis)

< can't act or run away; a hit may wake it up

Definition at line 754 of file menu.c.

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◆ WFIGHTMN_endBoost()

void WFIGHTMN_endBoost ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Clears the boost (BattleFighter.boosts) that the current action ends.

Definition at line 790 of file menu.c.

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◆ WFIGHTMN_runConfusedCommand()

void WFIGHTMN_runConfusedCommand ( BattleMenu *  task,
BattleMenuChildren *  children 
)

A confused partner's turn (FIGHTER_CONFUSED): the player's turn at step 3, where only an attack does anything.

Definition at line 816 of file menu.c.

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◆ WFIGHTMN_endRestriction()

void WFIGHTMN_endRestriction ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Clears the restriction that the current action ends (FIGHTER_NO_SWITCH or FIGHTER_NO_DIGIVOLVE) from its unit.

Definition at line 839 of file menu.c.

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◆ WFIGHTMN_blast()

void WFIGHTMN_blast ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Digivolves the current partner for the battle, to the Digimon its level reaches (DigimonData.blastForms), and heals it when the change ends.

< the fighters'

< 10-12: the end of FIGHTER_PARALYZED, FIGHTER_CONFUSED or FIGHTER_ASLEEP

Definition at line 865 of file menu.c.

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◆ WFIGHTMN_endBlast()

void WFIGHTMN_endBlast ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Turns the current partner back into the Digimon it was (prevId)

Definition at line 933 of file menu.c.

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◆ WFIGHTMN_knockOut()

void WFIGHTMN_knockOut ( BattleMenu *  task,
BattleMenuChildren *  children 
)

EVENT_KNOCK_OUT (substate 0x15), a fighter's fall: case 0 takes its event off the queue, shows message 0x50 or 0x51 and clears its status (announceKnockOut); case 1 looks for the side's next fighter standing.

The player's side picks one (FIGHTSTG_setPlayerTurnStep(4)), the enemy's brings in the first; with none left the battle ends (endBattleOnKnockOut: 0x53 lost, 0x52 won). Case 5 brings in the enemy's second fighter in BATTLE_KIND_FINAL (bringSecondEnemy).

< battle 0x144, the last one: its first enemy

Definition at line 1064 of file menu.c.

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◆ WFIGHTMN_endSpecial()

void WFIGHTMN_endSpecial ( BattleMenu *  task,
BattleMenuChildren *  children 
)

The end of the partner's special state (EVENT_SPECIAL_END): clears it and shows message 0x59.

Definition at line 1150 of file menu.c.

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◆ WFIGHTMN_digidevolve()

void WFIGHTMN_digidevolve ( BattleMenu *  task,
BattleMenuChildren *  children 
)

EVENT_DIGIDEVOLVE: the partner goes back to its own form, its blast and its queued technique are dropped, and it comes in again with message 0x47.

< a technique of the partner's, run as its command

Definition at line 1166 of file menu.c.

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◆ WFIGHTMN_showWon()

void WFIGHTMN_showWon ( BattleMenu *  task,
BattleMenuChildren *  children 
)

Shows the won message (from WFIGHTMN_knockOut) for its time, then closes it.

Definition at line 1204 of file menu.c.

◆ WFIGHTMN_bringLastEnemy()

void WFIGHTMN_bringLastEnemy ( BattleMenu *  task,
BattleMenuChildren *  children 
)

The enemy's third fighter comes in (BATTLE_KIND_FINAL_LAST), takes the first's place, and technique 440 is made from 443 with FIGHTSTG_battle.state.tech's effect (its look from WFIGHTMN_effectVisuals) and element (from WFIGHTMN_elementVisuals) before message 0x16 names it (?)

< its third enemy; winning plays the ending

< under it, the technique has none

< does nothing but for the enemy whose battle table entry lists it first

< the enemy's item

< under it, the technique has none

Definition at line 1230 of file menu.c.

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◆ WFIGHTMN_restoreEnemy()

void WFIGHTMN_restoreEnemy ( BattleMenu *  task,
BattleMenuChildren *  children 
)

The end of the enemy's weakness (EVENT_WEAKNESS_END): its lowered stats come back and it takes its turn first.

Definition at line 1315 of file menu.c.

◆ WFIGHTMN_recordTech()

void WFIGHTMN_recordTech ( u8  side,
s32  id 
)

In BATTLE_KIND_FINAL, keeps the partner's technique ID in FIGHTSTG_battle.state.tech when its script is not 5 or 12 and it has an effect (not 0-1, 9-10 or 12) or an element; WFIGHTMN_bringLastEnemy makes technique 440 from it.

< battle 0x144, the last one: its first enemy

Definition at line 11 of file techs.c.

Referenced by setTechIdleMotions().

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Variable Documentation

◆ WFIGHTMN_screen

RECT WFIGHTMN_screen
extern

The screen its layers cover.

Definition at line 6 of file wfightmn_2.c.

Referenced by WFIGHTMN_createLayers().

◆ WFIGHTMN_effectVisuals

EffectLook WFIGHTMN_effectVisuals[]
extern

A technique's look (its scriptEffect and scriptSound) by its effect, for WFIGHTMN_bringLastEnemy; the list ends at the first -1, so the USA version's three entries after it are never read.

Definition at line 24 of file wfightmn_2.c.

Referenced by WFIGHTMN_bringLastEnemy().

◆ WFIGHTMN_elementVisuals

ElementLook WFIGHTMN_elementVisuals[]
extern

A technique's look (its scriptEffect, scriptSound and scriptStage) by its element, for WFIGHTMN_bringLastEnemy when WFIGHTMN_effectVisuals gives none.

Definition at line 37 of file wfightmn_2.c.

Referenced by WFIGHTMN_bringLastEnemy().

◆ WFIGHTMN_actionEffects

ScriptLook WFIGHTMN_actionEffects[]
extern

WFIGHTMN_startTech's effects.

WFIGHTMN_startTech's effects.

Definition at line 58 of file wfightmn_2.c.

Referenced by choosePartnerScript().

◆ WFIGHTMN_states

void(* WFIGHTMN_states[])(BattleMenu *task, BattleMenuChildren *children) ( BattleMenu *  task,
BattleMenuChildren *  children 
)
extern

The battle menu's states, by its substate.

Definition at line 47 of file wfightmn_2.c.

Referenced by WFIGHTMN_runTurn().