Digimon World 3 decomp
The European version, SLES_039.36
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BattleMenu Struct Reference

The battle menu (WFIGHTMN_start), registered as BATTLE_TASK_MENU. More...

#include <battle/normal_battle.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct BattleMenu *task, s32 state)
 
void(* setSubstate )(struct BattleMenu *task, s32 substate)
 
void(* setStep )(struct BattleMenu *task, s32 step)
 
void(* setCounter )(struct BattleMenu *task, s32 counter)
 
void(* nextState )(struct BattleMenu *task)
 
void(* nextSubstate )(struct BattleMenu *task)
 
void(* nextStep )(struct BattleMenu *task)
 
void(* tickCounter )(struct BattleMenu *task)
 
void(* update )()
 
void(* destroy )(struct BattleMenu *task)
 
s32 args [8]
 the message's arguments, or a BattleEvent to push first
 
s32 confusionSound
 

Detailed Description

The battle menu (WFIGHTMN_start), registered as BATTLE_TASK_MENU.

Definition at line 15 of file normal_battle.h.

Field Documentation

◆ id

s32 BattleMenu::id

Definition at line 16 of file normal_battle.h.

◆ key1

s32 BattleMenu::key1

Definition at line 16 of file normal_battle.h.

◆ key2

s32 BattleMenu::key2

Definition at line 16 of file normal_battle.h.

◆ state

s32 BattleMenu::state

Definition at line 16 of file normal_battle.h.

Referenced by WFIGHTMN_updateMenu().

◆ substate

s32 BattleMenu::substate

◆ step

◆ counter

s32 BattleMenu::counter

◆ paused

s32 BattleMenu::paused

Definition at line 16 of file normal_battle.h.

◆ childCount

s32 BattleMenu::childCount

Definition at line 16 of file normal_battle.h.

◆ children

void* BattleMenu::children

Definition at line 16 of file normal_battle.h.

Referenced by WFIGHTMN_runTurn(), and WFIGHTMN_setIdleMotion().

◆ setState

void(* BattleMenu::setState) (struct BattleMenu *task, s32 state)

Definition at line 16 of file normal_battle.h.

◆ setSubstate

◆ setStep

void(* BattleMenu::setStep) (struct BattleMenu *task, s32 step)

Definition at line 16 of file normal_battle.h.

Referenced by WFIGHTMN_knockOut().

◆ setCounter

void(* BattleMenu::setCounter) (struct BattleMenu *task, s32 counter)

Definition at line 16 of file normal_battle.h.

◆ nextState

void(* BattleMenu::nextState) (struct BattleMenu *task)

Definition at line 16 of file normal_battle.h.

Referenced by queueFirstTurns(), and WFIGHTMN_updateMenu().

◆ nextSubstate

void(* BattleMenu::nextSubstate) (struct BattleMenu *task)

Definition at line 16 of file normal_battle.h.

Referenced by WFIGHTMN_updateMenu().

◆ nextStep

void(* BattleMenu::nextStep) (struct BattleMenu *task)

Definition at line 16 of file normal_battle.h.

Referenced by WFIGHTMN_updateMenu().

◆ tickCounter

void(* BattleMenu::tickCounter) (struct BattleMenu *task)

Definition at line 16 of file normal_battle.h.

◆ update

void(* BattleMenu::update) ()

Definition at line 16 of file normal_battle.h.

◆ destroy

void(* BattleMenu::destroy) (struct BattleMenu *task)

Definition at line 16 of file normal_battle.h.

◆ args

◆ confusionSound

s32 BattleMenu::confusionSound

Definition at line 18 of file normal_battle.h.

Referenced by switchConfusionMusic(), and WFIGHTMN_blast().


The documentation for this struct was generated from the following file: