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Digimon World 3 decomp
The European version, SLES_039.36
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STPLNMET's data, all of it in one file. More...
#include "menus/player_name.h"Go to the source code of this file.
Variables | |
| s32 | STPLNMET_scrollEnds [] |
| Where each scroll layer starts over (STPLNMET_updateScroll) | |
| SparkleFrame | STPLNMET_sparkleFrames [] |
| The sparkle's frames (STPLNMET_updateShine): sprite 0 starts over. | |
| Glyph | STPLNMET_nameGlyphs [230] |
| The name font (STPLNMET_nameStyle): its glyphs and icons. | |
| Glyph | STPLNMET_nameIcons [114] |
| KeyTabs | STPLNMET_keyPagesJp [] |
| The keyboard's pages and characters in Japanese (LANGUAGE 0), which only the European version uses. | |
| KeyPage | STPLNMET_keyCharsJp [] |
| KeyTabs | STPLNMET_keyPages [] |
| The keyboard's pages and characters. | |
| KeyPage | STPLNMET_keyChars [] |
| TextStyle | STPLNMET_nameStyle |
| The font of the name and the keyboard. | |
| s32 | STPLNMET_nameAnims [][7] |
| The partner's animation beside the name: 7 frames per partner, -1 ends one. | |
| BigKey | STPLNMET_bigKeys [] |
| The keys bigger than a cell, where the keyboard cursor highlights them. | |
| s32 | STPLNMET_keyArrowCluts [] |
| The CLUT rows the page arrows cycle through. | |
| s32 | STPLNMET_choiceArrowCluts [] |
| The CLUT rows the partner choice's cursor cycles through. | |
| s32 | STPLNMET_tabX [] |
| The x of the keyboard's three tabs. | |
| PartnerAnim | STPLNMET_partnerAnims [] |
| s32 | STPLNMET_partnerChoices [3][3] |
| The partners of each starter pack, as STARTER_PARTIES. | |
| PlayerNameFuncs | STPLNMET_funcs |
| STPLNMET's data (data/stplnmet.c), in its order. | |
| NameKeyboard | STPLNMET_keyboard = { 0 } |
STPLNMET's data, all of it in one file.
Definition in file stplnmet.c.
| s32 STPLNMET_scrollEnds[] |
Where each scroll layer starts over (STPLNMET_updateScroll)
Definition at line 6 of file stplnmet.c.
Referenced by STPLNMET_updateScroll().
| SparkleFrame STPLNMET_sparkleFrames[] |
The sparkle's frames (STPLNMET_updateShine): sprite 0 starts over.
Definition at line 10 of file stplnmet.c.
Referenced by STPLNMET_updateShine().
| Glyph STPLNMET_nameGlyphs[230] |
The name font (STPLNMET_nameStyle): its glyphs and icons.
Definition at line 276 of file stplnmet.c.
| Glyph STPLNMET_nameIcons[114] |
Definition at line 627 of file stplnmet.c.
| KeyTabs STPLNMET_keyPagesJp[] |
The keyboard's pages and characters in Japanese (LANGUAGE 0), which only the European version uses.
Definition at line 746 of file stplnmet.c.
| KeyPage STPLNMET_keyCharsJp[] |
Definition at line 751 of file stplnmet.c.
| KeyTabs STPLNMET_keyPages[] |
The keyboard's pages and characters.
Definition at line 781 of file stplnmet.c.
| KeyPage STPLNMET_keyChars[] |
Definition at line 784 of file stplnmet.c.
| TextStyle STPLNMET_nameStyle |
The font of the name and the keyboard.
Definition at line 796 of file stplnmet.c.
| s32 STPLNMET_nameAnims[][7] |
The partner's animation beside the name: 7 frames per partner, -1 ends one.
Definition at line 801 of file stplnmet.c.
| BigKey STPLNMET_bigKeys[] |
The keys bigger than a cell, where the keyboard cursor highlights them.
Definition at line 808 of file stplnmet.c.
| s32 STPLNMET_keyArrowCluts[] |
The CLUT rows the page arrows cycle through.
Definition at line 812 of file stplnmet.c.
| s32 STPLNMET_choiceArrowCluts[] |
The CLUT rows the partner choice's cursor cycles through.
Definition at line 817 of file stplnmet.c.
Referenced by STPLNMET_drawChoice().
| s32 STPLNMET_tabX[] |
The x of the keyboard's three tabs.
Definition at line 822 of file stplnmet.c.
Referenced by STPLNMET_createTabs().
| PartnerAnim STPLNMET_partnerAnims[] |
Definition at line 825 of file stplnmet.c.
| s32 STPLNMET_partnerChoices[3][3] |
The partners of each starter pack, as STARTER_PARTIES.
Definition at line 836 of file stplnmet.c.
| PlayerNameFuncs STPLNMET_funcs |
STPLNMET's data (data/stplnmet.c), in its order.
Definition at line 841 of file stplnmet.c.
Referenced by STPLNMET_drawChoice(), STPLNMET_drawConfirm(), STPLNMET_runConfirm(), STPLNMET_showChoiceWindows(), STPLNMET_stepScreen(), and STPLNMET_updateScreen().
| NameKeyboard STPLNMET_keyboard = { 0 } |
Definition at line 845 of file stplnmet.c.