Digimon World 3 decomp
The European version, SLES_039.36
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PlayerNameFuncs Struct Reference

The screen's helpers (STPLNMET_funcs) More...

#include <menus/player_name.h>

Collaboration diagram for PlayerNameFuncs:
[legend]

Data Fields

PartnerAnim * anims
 
s32(* choices )[3]
 three partners each
 
void(* loadFiles )(void)
 
s32(* filesLoading )(void)
 
void(* startFade )(PanelAnim *fade, s32 fadeIn)
 
s32(* updateFade )(PanelAnim *fade)
 
void(* startLerp )(MenuLerp *lerp, s32 from, s32 to, s32 frames)
 
s32(* updateLerp )(MenuLerp *lerp)
 

Detailed Description

The screen's helpers (STPLNMET_funcs)

Definition at line 162 of file player_name.h.

Field Documentation

◆ anims

PartnerAnim* PlayerNameFuncs::anims

Definition at line 163 of file player_name.h.

Referenced by STPLNMET_drawChoice(), and STPLNMET_drawConfirm().

◆ choices

s32(* PlayerNameFuncs::choices)[3]

three partners each

Definition at line 164 of file player_name.h.

Referenced by STPLNMET_drawChoice(), STPLNMET_drawConfirm(), and STPLNMET_showChoiceWindows().

◆ loadFiles

void(* PlayerNameFuncs::loadFiles) (void)

Definition at line 165 of file player_name.h.

Referenced by STPLNMET_updateScreen().

◆ filesLoading

s32(* PlayerNameFuncs::filesLoading) (void)

Definition at line 166 of file player_name.h.

Referenced by STPLNMET_updateScreen().

◆ startFade

void(* PlayerNameFuncs::startFade) (PanelAnim *fade, s32 fadeIn)

Definition at line 167 of file player_name.h.

Referenced by STPLNMET_runConfirm(), and STPLNMET_stepScreen().

◆ updateFade

s32(* PlayerNameFuncs::updateFade) (PanelAnim *fade)

Definition at line 168 of file player_name.h.

Referenced by STPLNMET_runConfirm(), and STPLNMET_stepScreen().

◆ startLerp

void(* PlayerNameFuncs::startLerp) (MenuLerp *lerp, s32 from, s32 to, s32 frames)

Definition at line 169 of file player_name.h.

◆ updateLerp

s32(* PlayerNameFuncs::updateLerp) (MenuLerp *lerp)

Definition at line 170 of file player_name.h.


The documentation for this struct was generated from the following file: