Digimon World 3 decomp
The European version, SLES_039.36
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SparkleFrame Struct Reference

A frame of STPLNMET_updateShine's animation: 0 ends. More...

#include <menus/player_name.h>

Data Fields

s32 delay
 
s32 sprite
 

Detailed Description

A frame of STPLNMET_updateShine's animation: 0 ends.

Definition at line 55 of file player_name.h.

Field Documentation

◆ delay

s32 SparkleFrame::delay

Definition at line 56 of file player_name.h.

Referenced by STPLNMET_updateShine().

◆ sprite

s32 SparkleFrame::sprite

Definition at line 57 of file player_name.h.

Referenced by STPLNMET_updateShine().


The documentation for this struct was generated from the following file: