Digimon World 3 decomp
The European version, SLES_039.36
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TextStyle Struct Reference

#include <engine/text.h>

Collaboration diagram for TextStyle:
[legend]

Data Fields

u8 blend
 0xFF: opaque
 
s8 lineHeight
 
struct Glyph * glyphs
 
struct Glyph * icons
 
GlyphMap * sjisMap
 
GlyphMap * iconMap
 
s16 glyphCount
 
s16 iconCount
 

Detailed Description

Definition at line 225 of file text.h.

Field Documentation

◆ blend

u8 TextStyle::blend

0xFF: opaque

Definition at line 226 of file text.h.

Referenced by createTextWindow(), and textWindowSetStyle().

◆ lineHeight

s8 TextStyle::lineHeight

Definition at line 227 of file text.h.

Referenced by textCodeNewLine().

◆ glyphs

struct Glyph* TextStyle::glyphs

Definition at line 228 of file text.h.

Referenced by measureText(), processTextChar(), and textWindowDraw().

◆ icons

struct Glyph* TextStyle::icons

Definition at line 229 of file text.h.

Referenced by measureText(), and processTextChar().

◆ sjisMap

GlyphMap* TextStyle::sjisMap

Definition at line 230 of file text.h.

Referenced by decodeChar().

◆ iconMap

GlyphMap* TextStyle::iconMap

Definition at line 231 of file text.h.

Referenced by decodeChar().

◆ glyphCount

s16 TextStyle::glyphCount

Definition at line 232 of file text.h.

Referenced by decodeChar().

◆ iconCount

s16 TextStyle::iconCount

Definition at line 233 of file text.h.

Referenced by decodeChar().


The documentation for this struct was generated from the following file: