Digimon World 3 decomp
The European version, SLES_039.36
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card_battle Directory Reference

CARDGAME.PRO: the card battle.

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Directory dependency graph for card_battle:

Directories

 data
 

Files

 battle.c
 CARDGAME's card battle (CARDGAME_createBattle): the opponent, the deck choice, the rounds, the plays and their results.
 
 battle_steps.c
 CARDGAME's battle steps that wait on the screen: a message, the panels closing and opening, the slots' values counted, and the conditions of a play.
 
 card_choice.c
 CARDGAME's card choices: a card of a hand, of a pile, a previous card or the target slots, by the player or the computer.
 
 computer.c
 The fourth object of CARDGAME.PRO (see effect_script.c), from CARDGAME_checkComputerCondition (USA): its rodata starts at 0x80083294, 4 bytes past a multiple of 8.
 
 deck_choice.c
 CARDGAME's deck choice: the decks' windows and the marker on the one selected.
 
 effect_script.c
 The first object of CARDGAME.PRO, from the start of the code to CARDGAME_runEffectStep (USA).
 
 fader.c
 CARDGAME's screen fader.
 
 hand_pick.c
 CARDGAME's picks of cards from a hand or a pile, by the player or the computer's flags, then the tally, the step messages and the coin toss that picks the first player (one module: cut between them, the tally's jump table would lose its alignment).
 
 message_window.c
 CARDGAME's message and menu windows, and the hand's spacing.
 
 panels.c
 CARDGAME's panels, one a side, with their lights, bars, numbers and icons, and the blinkers.
 
 pile_effects.c
 CARDGAME's card effects on the hands, decks and discards: discarding, drawing, taking cards and changing colour values.
 
 play_checks.c
 CARDGAME's opponent card order and the checks of whether a card can be played.
 
 preloader.c
 CARDGAME's preloader of the card game's files.
 
 questions.c
 CARDGAME's step windows, the yes/no question and the card info.
 
 round.c
 CARDGAME's plays and round: the slots swept, a card put, taken, moved, copied or turned over, a card played, the hands dealt, then the round's start, attacks, swaps, totals and end (one module: cut between them, the round's first jump table would lose its alignment).
 
 scene.c
 CARDGAME's scene, which the mode starts (CARDGAME_start).
 
 screen.c
 CARDGAME's card screen (CARDGAME_createScreen): its task and the functions the battle calls on it.
 
 slot_effects.c
 CARDGAME's card effects on the slots: shaking cards away, sending them off or back, their stats, and marking them by colour.
 
 sprites.c
 CARDGAME's card sprites: their moves, effects and drawing.
 
 table_view.c
 CARDGAME's table views: browsing the played cards and picking one.
 
 windows.c
 CARDGAME's screen background, numbers, gauges and windows.
 

Detailed Description

CARDGAME.PRO: the card battle.