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Digimon World 3 decomp
The European version, SLES_039.36
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CARDGAME's scene, which the mode starts (CARDGAME_start). More...
#include "cardgame/card_battle.h"Go to the source code of this file.
Functions | |
| void | CARDGAME_updateScene (Task *task, CardBattle **items) |
| The mode's task: sets up the display and starts the battle, then returns to the field once it is over (or to MODE_STAGE_SELECT when the mode's low bits are set) | |
| Task * | CARDGAME_start (void) |
| The mode's entry point (MODE_ENTRY_POINTS) | |
CARDGAME's scene, which the mode starts (CARDGAME_start).
Definition in file scene.c.
| void CARDGAME_updateScene | ( | Task * | task, |
| CardBattle ** | items | ||
| ) |
The mode's task: sets up the display and starts the battle, then returns to the field once it is over (or to MODE_STAGE_SELECT when the mode's low bits are set)
The steps CARDGAME_runEffectStep starts (CardBattle.effectStep.next) and runs (effectStep.id)
< STAGSLCT, the debug stage select
Definition at line 8 of file scene.c.
Referenced by CARDGAME_start().