Digimon World 3 decomp
The European version, SLES_039.36
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scene.c File Reference

CARDGAME's scene, which the mode starts (CARDGAME_start). More...

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Functions

void CARDGAME_updateScene (Task *task, CardBattle **items)
 The mode's task: sets up the display and starts the battle, then returns to the field once it is over (or to MODE_STAGE_SELECT when the mode's low bits are set)
 
Task * CARDGAME_start (void)
 The mode's entry point (MODE_ENTRY_POINTS)
 

Detailed Description

CARDGAME's scene, which the mode starts (CARDGAME_start).

Definition in file scene.c.

Function Documentation

◆ CARDGAME_updateScene()

void CARDGAME_updateScene ( Task *  task,
CardBattle **  items 
)

The mode's task: sets up the display and starts the battle, then returns to the field once it is over (or to MODE_STAGE_SELECT when the mode's low bits are set)

The steps CARDGAME_runEffectStep starts (CardBattle.effectStep.next) and runs (effectStep.id)

< STAGSLCT, the debug stage select

Definition at line 8 of file scene.c.

Referenced by CARDGAME_start().

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◆ CARDGAME_start()

Task * CARDGAME_start ( void  )

The mode's entry point (MODE_ENTRY_POINTS)

Definition at line 51 of file scene.c.

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