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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG957: Zephyr Tower, Qing Long City, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
| #define | STAGE_FILE 0x929 |
| #define | STAGE_FILE_8 0x24C |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing SHOP1BGM. | |
Variables | |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { 0x7A2A, 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { 0x7A15, 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { 0x7A14, 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { 0x7A47, 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor6Talks [] |
| u16 | actor3Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 345, 197, 7 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x16, 5, 408, 341, 7 } |
| FieldActorEntry | actor2 = { ((void *)0) , actor2Talks, 0x17, 6, 330, 380, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0xCE, 7, 128, 201, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0xCE, 7, 128, 201, 7 } |
| FieldActorEntry | actor5 = { ((void *)0) , ((void *)0) , 0xDB, 8, 345, 213, 7 } |
| FieldActorEntry | actor6 = { ((void *)0) , actor6Talks, 0x179, 9, 384, 418, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG957: Zephyr Tower, Qing Long City, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 669 starts it instead of WSTAG426.
Definition in file wstag957.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
Definition at line 14 of file wstag957.c.
| #define STAGE_FILE 0x929 |
Definition at line 15 of file wstag957.c.
| #define STAGE_FILE_8 0x24C |
Definition at line 16 of file wstag957.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing SHOP1BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP1BGM: the inns, shops and towers
< SHOP1BGM: the inns, shops and towers
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 23 of file wstag957.c.
| ActorImage stageImages[] |
Definition at line 41 of file wstag957.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A2A, 1, 0xFFFF } |
Definition at line 55 of file wstag957.c.
| u16 actor1Talk0Actions[] = { 0x7A15, 1, 0xFFFF } |
Definition at line 56 of file wstag957.c.
| u16 actor2Talk0Actions[] = { 0x7A14, 1, 0xFFFF } |
Definition at line 57 of file wstag957.c.
| u16 actor3Talk0Actions[] = { 0x7A47, 1, 0xFFFF } |
Definition at line 58 of file wstag957.c.
| FieldTalk actor0Talks[] |
Definition at line 59 of file wstag957.c.
| FieldTalk actor1Talks[] |
Definition at line 63 of file wstag957.c.
| FieldTalk actor2Talks[] |
Definition at line 67 of file wstag957.c.
| FieldTalk actor3Talks[] |
Definition at line 71 of file wstag957.c.
| FieldTalk actor4Talks[] |
Definition at line 75 of file wstag957.c.
| FieldTalk actor6Talks[] |
Definition at line 79 of file wstag957.c.
| u16 actor3Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 83 of file wstag957.c.
| u16 actor4Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 84 of file wstag957.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 345, 197, 7 } |
Definition at line 85 of file wstag957.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x16, 5, 408, 341, 7 } |
Definition at line 86 of file wstag957.c.
| FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x17, 6, 330, 380, 7 } |
Definition at line 87 of file wstag957.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0xCE, 7, 128, 201, 7 } |
Definition at line 88 of file wstag957.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0xCE, 7, 128, 201, 7 } |
Definition at line 89 of file wstag957.c.
| FieldActorEntry actor5 = { ((void *)0) , ((void *)0) , 0xDB, 8, 345, 213, 7 } |
Definition at line 90 of file wstag957.c.
| FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x179, 9, 384, 418, 3 } |
Definition at line 91 of file wstag957.c.
| FieldActorEntry* stageActors[] |
Definition at line 92 of file wstag957.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 102 of file wstag957.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 126 of file wstag957.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 134 of file wstag957.c.