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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG939: Control Room, Amaterasu City, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
| #define | STAGE_FILE 0x905 |
| #define | STAGE_FILE_8 0x764 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing the ambience ENV_0003. | |
Variables | |
| ActorImage | stageImages [] |
| u16 | actor2Talk0Conditions [] = { (0x7000 | ( 0x54 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] |
| u16 | actor2Talk2Conditions [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x20, 4, 368, 264, 5 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x24, 5, 440, 253, 5 } |
| FieldActorEntry | actor2 = { ((void *)0) , actor2Talks, 0x68, 6, 407, 269, 5 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG939: Control Room, Amaterasu City, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 651 starts it instead of WSTAG326.
Definition in file wstag939.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 11 of file wstag939.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
Definition at line 15 of file wstag939.c.
| #define STAGE_FILE 0x905 |
Definition at line 16 of file wstag939.c.
| #define STAGE_FILE_8 0x764 |
Definition at line 17 of file wstag939.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing the ambience ENV_0003.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0003: the cities' Control Room
< ENV_0003: the cities' Control Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 24 of file wstag939.c.
| ActorImage stageImages[] |
Definition at line 42 of file wstag939.c.
Referenced by setupStage().
| u16 actor2Talk0Conditions[] = { (0x7000 | ( 0x54 )) , 0, 0xFFFF } |
Definition at line 53 of file wstag939.c.
| u16 actor2Talk1Conditions[] |
Definition at line 54 of file wstag939.c.
| u16 actor2Talk2Conditions[] |
Definition at line 59 of file wstag939.c.
| FieldTalk actor0Talks[] |
Definition at line 64 of file wstag939.c.
| FieldTalk actor1Talks[] |
Definition at line 68 of file wstag939.c.
| FieldTalk actor2Talks[] |
Definition at line 72 of file wstag939.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x20, 4, 368, 264, 5 } |
Definition at line 78 of file wstag939.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x24, 5, 440, 253, 5 } |
Definition at line 79 of file wstag939.c.
| FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x68, 6, 407, 269, 5 } |
Definition at line 80 of file wstag939.c.
| FieldActorEntry* stageActors[] |
Definition at line 81 of file wstag939.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 87 of file wstag939.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 111 of file wstag939.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 115 of file wstag939.c.