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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG937: El Dorado, Amaterasu City, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"#include "common/start_tween.inc.c"#include "common/update_tween.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TWEEN |
| stageFuncs is a StageFuncs (stage.h) | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
| #define | STAGE_FILE 0x901 |
| #define | STAGE_FILE_8 0x1B2 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing SHOP2BGM. | |
Variables | |
| ActorImage | stageImages [] |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x30, 4, 264, 301, 3 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x31, 5, 216, 277, 7 } |
| FieldActorEntry | actor2 = { ((void *)0) , actor2Talks, 0x32, 6, 352, 296, 5 } |
| FieldActorEntry | actor3 = { ((void *)0) , actor3Talks, 0x34, 7, 368, 224, 1 } |
| FieldActorEntry | actor4 = { ((void *)0) , actor4Talks, 0x35, 8, 471, 245, 3 } |
| FieldActorEntry | actor5 = { ((void *)0) , actor5Talks, 0x10B, 9, 353, 160, 7 } |
| FieldActorEntry | actor6 = { ((void *)0) , ((void *)0) , 0x10C, 0xA, 360, 172, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| StageFuncs | stageFuncs = { setupStage, startTween, updateTween } |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG937: El Dorado, Amaterasu City, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 642 starts it instead of WSTAG281.
Definition in file wstag937.c.
| #define STAGE_TWEEN |
stageFuncs is a StageFuncs (stage.h)
Definition at line 8 of file wstag937.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 12 of file wstag937.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
Definition at line 16 of file wstag937.c.
| #define STAGE_FILE 0x901 |
Definition at line 17 of file wstag937.c.
| #define STAGE_FILE_8 0x1B2 |
Definition at line 18 of file wstag937.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing SHOP2BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado
< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 25 of file wstag937.c.
| ActorImage stageImages[] |
Definition at line 46 of file wstag937.c.
Referenced by setupStage().
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 61 of file wstag937.c.
| u16 actor5Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 62 of file wstag937.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 63 of file wstag937.c.
| FieldTalk actor0Talks[] |
Definition at line 64 of file wstag937.c.
| FieldTalk actor1Talks[] |
Definition at line 68 of file wstag937.c.
| FieldTalk actor2Talks[] |
Definition at line 72 of file wstag937.c.
| FieldTalk actor3Talks[] |
Definition at line 76 of file wstag937.c.
| FieldTalk actor4Talks[] |
Definition at line 80 of file wstag937.c.
| FieldTalk actor5Talks[] |
Definition at line 84 of file wstag937.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x30, 4, 264, 301, 3 } |
Definition at line 89 of file wstag937.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x31, 5, 216, 277, 7 } |
Definition at line 90 of file wstag937.c.
| FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x32, 6, 352, 296, 5 } |
Definition at line 91 of file wstag937.c.
| FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x34, 7, 368, 224, 1 } |
Definition at line 92 of file wstag937.c.
| FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x35, 8, 471, 245, 3 } |
Definition at line 93 of file wstag937.c.
| FieldActorEntry actor5 = { ((void *)0) , actor5Talks, 0x10B, 9, 353, 160, 7 } |
Definition at line 94 of file wstag937.c.
| FieldActorEntry actor6 = { ((void *)0) , ((void *)0) , 0x10C, 0xA, 360, 172, 7 } |
Definition at line 95 of file wstag937.c.
| FieldActorEntry* stageActors[] |
Definition at line 96 of file wstag937.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 106 of file wstag937.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 144 of file wstag937.c.
Referenced by setupStage().
| StageFuncs stageFuncs | ( | void | ) | = { setupStage, startTween, updateTween } |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 151 of file wstag937.c.