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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG933: Lamb Chop, Amaterasu City, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
| #define | STAGE_FILE 0x8F9 |
| #define | STAGE_FILE_8 0x1AA |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing SHOP2BGM. | |
Variables | |
| ActorImage | stageImages [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor6Talks [] |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x19, 4, 275, 255, 1 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x1A, 5, 256, 321, 1 } |
| FieldActorEntry | actor2 = { ((void *)0) , actor2Talks, 0x39, 6, 133, 187, 1 } |
| FieldActorEntry | actor3 = { ((void *)0) , ((void *)0) , 0x44, 7, 307, 240, 5 } |
| FieldActorEntry | actor4 = { ((void *)0) , actor4Talks, 0x84, 8, 217, 257, 5 } |
| FieldActorEntry | actor5 = { ((void *)0) , ((void *)0) , 0xE0, 9, 267, 266, 7 } |
| FieldActorEntry | actor6 = { ((void *)0) , actor6Talks, 0x16F, 0xA, 101, 203, 5 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG933: Lamb Chop, Amaterasu City, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 638 starts it instead of WSTAG256.
Definition in file wstag933.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
Definition at line 14 of file wstag933.c.
| #define STAGE_FILE 0x8F9 |
Definition at line 15 of file wstag933.c.
| #define STAGE_FILE_8 0x1AA |
Definition at line 16 of file wstag933.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing SHOP2BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado
< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 23 of file wstag933.c.
| ActorImage stageImages[] |
Definition at line 41 of file wstag933.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 56 of file wstag933.c.
| FieldTalk actor1Talks[] |
Definition at line 60 of file wstag933.c.
| FieldTalk actor2Talks[] |
Definition at line 64 of file wstag933.c.
| FieldTalk actor4Talks[] |
Definition at line 68 of file wstag933.c.
| FieldTalk actor6Talks[] |
Definition at line 72 of file wstag933.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x19, 4, 275, 255, 1 } |
Definition at line 76 of file wstag933.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x1A, 5, 256, 321, 1 } |
Definition at line 77 of file wstag933.c.
| FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x39, 6, 133, 187, 1 } |
Definition at line 78 of file wstag933.c.
| FieldActorEntry actor3 = { ((void *)0) , ((void *)0) , 0x44, 7, 307, 240, 5 } |
Definition at line 79 of file wstag933.c.
| FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x84, 8, 217, 257, 5 } |
Definition at line 80 of file wstag933.c.
| FieldActorEntry actor5 = { ((void *)0) , ((void *)0) , 0xE0, 9, 267, 266, 7 } |
Definition at line 81 of file wstag933.c.
| FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x16F, 0xA, 101, 203, 5 } |
Definition at line 82 of file wstag933.c.
| FieldActorEntry* stageActors[] |
Definition at line 83 of file wstag933.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 93 of file wstag933.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 120 of file wstag933.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 125 of file wstag933.c.