Digimon World 3 decomp
The European version, SLES_039.36
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wstag932.c File Reference

WSTAG932: Junk Shop, Amaterasu City, in the extra chapter. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag932.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_08)
 
#define STAGE_FILE   0x8F7
 
#define STAGE_FILE_8   0x1A8
 

Functions

void setupStage (void)
 Sets the stage up: its map and actors, playing SHOP1BGM.
 

Variables

ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { 0x7A13, 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { 0x7A12, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x16, 4, 451, 178, 7 }
 
FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x17, 5, 382, 331, 1 }
 
FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x33, 6, 533, 171, 5 }
 
FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x36, 7, 195, 402, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG932: Junk Shop, Amaterasu City, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 637 starts it instead of WSTAG251.

Definition in file wstag932.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_08)

Definition at line 14 of file wstag932.c.

◆ STAGE_FILE

#define STAGE_FILE   0x8F7

Definition at line 15 of file wstag932.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x1A8

Definition at line 16 of file wstag932.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map and actors, playing SHOP1BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP1BGM: the inns, shops and towers

< SHOP1BGM: the inns, shops and towers

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 23 of file wstag932.c.

Variable Documentation

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x174, 0x100, 0xD0, 0, 0x170, 0x1FF },
{ 0x140, 0x100, 0x174, 0x128, 0xD0, 0x28, 0x140, 0x1FE },
{ 0x140, 0x100, 0x174, 0x148, 0xD0, 0x48, 0x150, 0x1FE },
{ 0x140, 0x100, 0x174, 0x170, 0xD0, 0x70, 0x160, 0x1FE },
}

Definition at line 41 of file wstag932.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { 0x7A13, 1, 0xFFFF }

Definition at line 53 of file wstag932.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { 0x7A12, 1, 0xFFFF }

Definition at line 54 of file wstag932.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x35 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag932.c:53

Definition at line 55 of file wstag932.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x36 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag932.c:54

Definition at line 59 of file wstag932.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x37 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 63 of file wstag932.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x38 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 67 of file wstag932.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x16, 4, 451, 178, 7 }

Definition at line 71 of file wstag932.c.

◆ actor1

FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x17, 5, 382, 331, 1 }

Definition at line 72 of file wstag932.c.

◆ actor2

FieldActorEntry actor2 = { ((void *)0) , actor2Talks, 0x33, 6, 533, 171, 5 }

Definition at line 73 of file wstag932.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x36, 7, 195, 402, 1 }

Definition at line 74 of file wstag932.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag932.c:71
FieldActorEntry actor2
Definition wstag932.c:73
FieldActorEntry actor1
Definition wstag932.c:72
FieldActorEntry actor3
Definition wstag932.c:74

Definition at line 75 of file wstag932.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x3D, 4, 0, 224, 268, 0, 0 },
{ 1, 0, 0x40, 6, 0x51, 1, 0x51, 0x53, 0xA, 0, 95, 248, 0, 0 },
{ 1, 0, 0x40, 6, 0x51, 1, 0x51, 0x53, 0xA, 0, 181, 470, 0, 0 },
{ 1, 0, 0x40, 6, 0x57, 1, 0x57, 0x59, 0xA, 0, 123, 226, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 1, 0x3E, 0x40, 0xA, 0, 148, 288, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 1, 0x3E, 0x40, 0xA, 0, 153, 422, 0, 0 },
{ 1, 0, 0x40, 6, 0x44, 1, 0x44, 0x46, 0xA, 0, 114, 401, 0, 0 },
{ 1, 0, 0x40, 6, 0x44, 1, 0x44, 0x46, 0xA, 0, 155, 299, 0, 0 },
{ 1, 0, 0x40, 6, 0x44, 1, 0x44, 0x46, 0xA, 0, 168, 434, 0, 0 },
{ 1, 0, 0x40, 6, 0x47, 1, 0x47, 0x49, 0xA, 0, 105, 333, 0, 0 },
{ 1, 0, 0x40, 6, 0x47, 1, 0x47, 0x49, 0xA, 0, 126, 300, 0, 0 },
{ 1, 0, 0x40, 6, 0x47, 1, 0x47, 0x49, 0xA, 0, 219, 451, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 59, 341, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 62, 328, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 63, 366, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 95, 378, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4C, 0xA, 0, 126, 244, 0, 0 },
{ 1, 0, 0x40, 6, 0x4D, 1, 0x4D, 0x50, 8, 0, 73, 439, 0, 0 },
{ 1, 0, 0x40, 6, 0, 1, 0, 5, 4, 0, 299, 241, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 82 of file wstag932.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27C, 0x150, 0x98, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27C, 0x60, 0x150, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 104 of file wstag932.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map and actors, playing SHOP1BGM.
Definition wstag932.c:23

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 109 of file wstag932.c.