Digimon World 3 decomp
The European version, SLES_039.36
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wstag610.c File Reference

WSTAG610: Secret Stairs, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag610.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define STAGE_FILE   0x4C0
 
#define STAGE_FILE_8   0x4BA
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0018.
 

Variables

AreaBattle area0Battle0 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG610: Secret Stairs, West Sector.

Definition in file wstag610.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 16 of file wstag610.c.

◆ STAGE_FILE

#define STAGE_FILE   0x4C0

Definition at line 17 of file wstag610.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x4BA

Definition at line 18 of file wstag610.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0018.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0018: the West Sector's Sewers and Secret Stairs

< ENV_0018: the West Sector's Sewers and Secret Stairs

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 21 of file wstag610.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 40 of file wstag610.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 41 of file wstag610.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag610.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag610.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag610.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag610.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag610.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag610.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
2,
}
AreaBattle area0Battle7
Definition wstag610.c:47
AreaBattle area0Battle1
Definition wstag610.c:41
AreaBattle area0Battle6
Definition wstag610.c:46
AreaBattle area0Battle3
Definition wstag610.c:43
AreaBattle area0Battle5
Definition wstag610.c:45
AreaBattle area0Battle0
Definition wstag610.c:40
AreaBattle area0Battle2
Definition wstag610.c:42
AreaBattle area0Battle4
Definition wstag610.c:44

Definition at line 48 of file wstag610.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag610.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag610.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag610.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag610.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag610.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag610.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag610.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag610.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag610.c:59
AreaBattle area1Battle2
Definition wstag610.c:55
AreaBattle area1Battle4
Definition wstag610.c:57
AreaBattle area1Battle5
Definition wstag610.c:58
AreaBattle area1Battle3
Definition wstag610.c:56
AreaBattle area1Battle0
Definition wstag610.c:53
AreaBattle area1Battle1
Definition wstag610.c:54
AreaBattle area1Battle7
Definition wstag610.c:60

Definition at line 61 of file wstag610.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag610.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag610.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag610.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag610.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag610.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag610.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag610.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag610.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag610.c:73
AreaBattle area2Battle6
Definition wstag610.c:72
AreaBattle area2Battle0
Definition wstag610.c:66
AreaBattle area2Battle4
Definition wstag610.c:70
AreaBattle area2Battle2
Definition wstag610.c:68
AreaBattle area2Battle1
Definition wstag610.c:67
AreaBattle area2Battle5
Definition wstag610.c:71
AreaBattle area2Battle3
Definition wstag610.c:69

Definition at line 74 of file wstag610.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag610.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag610.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag610.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag610.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag610.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag610.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag610.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag610.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag610.c:83
AreaBattle area3Battle3
Definition wstag610.c:82
AreaBattle area3Battle0
Definition wstag610.c:79
AreaBattle area3Battle2
Definition wstag610.c:81
AreaBattle area3Battle1
Definition wstag610.c:80
AreaBattle area3Battle6
Definition wstag610.c:85
AreaBattle area3Battle5
Definition wstag610.c:84
AreaBattle area3Battle7
Definition wstag610.c:86

Definition at line 87 of file wstag610.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag610.c:87
BattleList area1Battles
Definition wstag610.c:61
BattleList area2Battles
Definition wstag610.c:74
BattleList area0Battles
Definition wstag610.c:48

Definition at line 92 of file wstag610.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
}

Definition at line 95 of file wstag610.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x80, 2, 2, 0, 0, 0, 0, 0, 463, 0, 0, 0 },
{ 1, 0, 0x80, 2, 3, 0, 0, 0, 0, 0, 512, 0, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x37, 4, 0, 180, 506, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x37, 4, 0, 249, 388, 0, 0 },
{ 1, 0, 0x40, 6, 0x38, 1, 0x38, 0x3D, 4, 0, 160, 486, 0, 0 },
{ 1, 0, 0x40, 6, 0x38, 1, 0x38, 0x3D, 4, 0, 229, 368, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 2, 0, 1, 4, 0, 388, 395, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 2, 0, 1, 4, 0, 429, 415, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 2, 0, 1, 4, 0, 441, 565, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 2, 0, 1, 4, 0, 468, 435, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 2, 0, 1, 4, 0, 482, 585, 0, 0 },
{ 1, 0, 0x40, 4, 0x3F, 2, 0, 1, 4, 0, 460, 138, 584, 0 },
{ 1, 0, 0x40, 4, 0x3F, 2, 0, 1, 4, 0, 492, 154, 584, 0 },
{ 1, 0, 0x40, 4, 0x3F, 2, 0, 1, 4, 0, 586, 201, 584, 0 },
{ 1, 0, 0x65, 4, 0, 0, 0, 0, 0, 0, 84, 484, 584, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 489, 136, 190, 0 },
{ 1, 0, 0x40, 4, 5, 0, 0, 0, 0, 0, 509, 136, 198, 0 },
{ 1, 0, 0x40, 4, 6, 0, 0, 0, 0, 0, 525, 136, 207, 0 },
{ 1, 0, 0x40, 4, 7, 0, 0, 0, 0, 0, 541, 136, 215, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 103 of file wstag610.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x24D, 0x88, 0x22C, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x254, 0x3F0, 0x2F0, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 125 of file wstag610.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0018.
Definition wstag610.c:21

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 130 of file wstag610.c.