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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG411: East Station, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
| #define | STAGE_FILE 0x5AE |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing BGM_0012; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| ActorImage | stageImages [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x34, 4, 528, 209, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 592, 168, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x9D, 6, 592, 168, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x9D, 6, 592, 168, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x9E, 7, 528, 209, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 528, 209, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG411: East Station, East Sector.
On the Amaterasu server; its Asuka server twin is WSTAG410.
Definition in file wstag411.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
Definition at line 17 of file wstag411.c.
| #define STAGE_FILE 0x5AE |
Definition at line 18 of file wstag411.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing BGM_0012; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0012: the East and South Stations
< BGM_0012: the East and South Stations
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 24 of file wstag411.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 12 of file wstag411.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 47 of file wstag411.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 59 of file wstag411.c.
| FieldTalk actor1Talks[] |
Definition at line 63 of file wstag411.c.
| FieldTalk actor2Talks[] |
Definition at line 67 of file wstag411.c.
| FieldTalk actor3Talks[] |
Definition at line 71 of file wstag411.c.
| FieldTalk actor4Talks[] |
Definition at line 75 of file wstag411.c.
| FieldTalk actor5Talks[] |
Definition at line 79 of file wstag411.c.
| u16 actor0Conditions[] |
Definition at line 83 of file wstag411.c.
| u16 actor1Conditions[] |
Definition at line 88 of file wstag411.c.
| u16 actor2Conditions[] |
Definition at line 93 of file wstag411.c.
| u16 actor3Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 98 of file wstag411.c.
| u16 actor4Conditions[] |
Definition at line 99 of file wstag411.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 104 of file wstag411.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x34, 4, 528, 209, 7 } |
Definition at line 105 of file wstag411.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 592, 168, 1 } |
Definition at line 106 of file wstag411.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x9D, 6, 592, 168, 1 } |
Definition at line 107 of file wstag411.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x9D, 6, 592, 168, 1 } |
Definition at line 108 of file wstag411.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9E, 7, 528, 209, 7 } |
Definition at line 109 of file wstag411.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 528, 209, 7 } |
Definition at line 110 of file wstag411.c.
| FieldActorEntry* stageActors[] |
Definition at line 111 of file wstag411.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 120 of file wstag411.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 126 of file wstag411.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 130 of file wstag411.c.