Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag411.c File Reference

WSTAG411: East Station, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag411.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)
 
#define STAGE_FILE   0x5AE
 

Functions

void setupStage (void)
 Sets the stage up: its map and actors, playing BGM_0012; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
ActorImage stageImages []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x34, 4, 528, 209, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 592, 168, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x9D, 6, 592, 168, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x9D, 6, 592, 168, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9E, 7, 528, 209, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 528, 209, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG411: East Station, East Sector.

On the Amaterasu server; its Asuka server twin is WSTAG410.

Definition in file wstag411.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)

Definition at line 17 of file wstag411.c.

◆ STAGE_FILE

#define STAGE_FILE   0x5AE

Definition at line 18 of file wstag411.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map and actors, playing BGM_0012; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0012: the East and South Stations

< BGM_0012: the East and South Stations

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 24 of file wstag411.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 12 of file wstag411.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x174, 0x100, 0xD0, 0, 0x170, 0x1FF },
{ 0x140, 0x100, 0x174, 0x128, 0xD0, 0x28, 0x160, 0x1FE },
{ 0x140, 0x100, 0x15C, 0x14F, 0x70, 0x4F, 0x170, 0x1FE },
{ 0x140, 0x100, 0x164, 0x14F, 0x90, 0x4F, 0x160, 0x1FD },
}

Definition at line 47 of file wstag411.c.

Referenced by setupStage().

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x52 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 59 of file wstag411.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 63 of file wstag411.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 67 of file wstag411.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x50 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 71 of file wstag411.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x51 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 75 of file wstag411.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x53 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 79 of file wstag411.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 83 of file wstag411.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 88 of file wstag411.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 93 of file wstag411.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 98 of file wstag411.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 99 of file wstag411.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 104 of file wstag411.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x34, 4, 528, 209, 7 }

Definition at line 105 of file wstag411.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x37, 5, 592, 168, 1 }

Definition at line 106 of file wstag411.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x9D, 6, 592, 168, 1 }

Definition at line 107 of file wstag411.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x9D, 6, 592, 168, 1 }

Definition at line 108 of file wstag411.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9E, 7, 528, 209, 7 }

Definition at line 109 of file wstag411.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 528, 209, 7 }

Definition at line 110 of file wstag411.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag411.c:105
FieldActorEntry actor5
Definition wstag411.c:110
FieldActorEntry actor2
Definition wstag411.c:107
FieldActorEntry actor4
Definition wstag411.c:109
FieldActorEntry actor1
Definition wstag411.c:106
FieldActorEntry actor3
Definition wstag411.c:108

Definition at line 111 of file wstag411.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x32, 2, 0, 5, 6, 0, 429, 308, 0, 0 },
{ 1, 0, 0x40, 6, 0x34, 1, 0x34, 0x39, 4, 0, 776, 392, 0, 0 },
{ 1, 0, 0x68, 6, 0, 0, 0, 0, 0, 0, 218, 321, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 120 of file wstag411.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x299, 0xD0, 0x2FC, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 126 of file wstag411.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map and actors, playing BGM_0012; BGM_0029 instead except at STORY_PRESIDENT_A...
Definition wstag411.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 130 of file wstag411.c.