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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG296: Prison Tower, Amaterasu City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | STAGE_FILE 0x543 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing BGM_0029. | |
Variables | |
| ActorImage | stageImages [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, ((void *)0) , 0x45, 4, 210, 74, 5 } |
| FieldActorEntry | actor1 = { actor1Conditions, ((void *)0) , 0x46, 5, 178, 74, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, ((void *)0) , 0x9D, 6, 146, 97, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, ((void *)0) , 0x9E, 7, 210, 74, 5 } |
| FieldActorEntry | actor4 = { actor4Conditions, ((void *)0) , 0x9F, 8, 178, 74, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, ((void *)0) , 0x102, 9, 146, 97, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG296: Prison Tower, Amaterasu City.
On the Amaterasu server; its Asuka server twin is WSTAG295.
Definition in file wstag296.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 16 of file wstag296.c.
| #define STAGE_FILE 0x543 |
Definition at line 17 of file wstag296.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing BGM_0029.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 20 of file wstag296.c.
| ActorImage stageImages[] |
Definition at line 38 of file wstag296.c.
Referenced by setupStage().
| u16 actor0Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 52 of file wstag296.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 53 of file wstag296.c.
| u16 actor2Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 54 of file wstag296.c.
| u16 actor3Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 55 of file wstag296.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 56 of file wstag296.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 57 of file wstag296.c.
| FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0x45, 4, 210, 74, 5 } |
Definition at line 58 of file wstag296.c.
| FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 0x46, 5, 178, 74, 7 } |
Definition at line 59 of file wstag296.c.
| FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0x9D, 6, 146, 97, 7 } |
Definition at line 60 of file wstag296.c.
| FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0x9E, 7, 210, 74, 5 } |
Definition at line 61 of file wstag296.c.
| FieldActorEntry actor4 = { actor4Conditions, ((void *)0) , 0x9F, 8, 178, 74, 7 } |
Definition at line 62 of file wstag296.c.
| FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x102, 9, 146, 97, 7 } |
Definition at line 63 of file wstag296.c.
| FieldActorEntry* stageActors[] |
Definition at line 64 of file wstag296.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 73 of file wstag296.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 88 of file wstag296.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 92 of file wstag296.c.