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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG276: Water Tunnel, Amaterasu City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | STAGE_FILE 0x52F |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing the ambience ENV_0004. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| ActorImage | stageImages [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x33, 4, 256, 443, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x9D, 5, 256, 443, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x9D, 5, 256, 443, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG276: Water Tunnel, Amaterasu City.
On the Amaterasu server; its Asuka server twin is WSTAG275.
Definition in file wstag276.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 17 of file wstag276.c.
| #define STAGE_FILE 0x52F |
Definition at line 18 of file wstag276.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing the ambience ENV_0004.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0004: the Water Tunnel
< ENV_0004: the Water Tunnel
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 21 of file wstag276.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
Definition at line 8 of file wstag276.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 40 of file wstag276.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 50 of file wstag276.c.
| FieldTalk actor1Talks[] |
Definition at line 54 of file wstag276.c.
| FieldTalk actor2Talks[] |
Definition at line 58 of file wstag276.c.
| u16 actor0Conditions[] |
Definition at line 62 of file wstag276.c.
| u16 actor1Conditions[] |
Definition at line 67 of file wstag276.c.
| u16 actor2Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 72 of file wstag276.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x33, 4, 256, 443, 7 } |
Definition at line 73 of file wstag276.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x9D, 5, 256, 443, 7 } |
Definition at line 74 of file wstag276.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x9D, 5, 256, 443, 7 } |
Definition at line 75 of file wstag276.c.
| FieldActorEntry* stageActors[] |
Definition at line 76 of file wstag276.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 82 of file wstag276.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 103 of file wstag276.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 108 of file wstag276.c.