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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG231: Arena Front Desk, Amaterasu City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | STAGE_FILE 0x4B4 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
WSTAG231: Arena Front Desk, Amaterasu City.
On the Amaterasu server; its Asuka server twin is WSTAG230.
Definition in file wstag231.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 16 of file wstag231.c.
| #define STAGE_FILE 0x4B4 |
Definition at line 17 of file wstag231.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 23 of file wstag231.c.
| ActorImage stageImages[] |
Definition at line 45 of file wstag231.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 62 of file wstag231.c.
| FieldTalk actor1Talks[] |
Definition at line 66 of file wstag231.c.
| FieldTalk actor4Talks[] |
Definition at line 70 of file wstag231.c.
| FieldTalk actor5Talks[] |
Definition at line 74 of file wstag231.c.
| FieldTalk actor6Talks[] |
Definition at line 78 of file wstag231.c.
| FieldTalk actor7Talks[] |
Definition at line 82 of file wstag231.c.
| FieldTalk actor8Talks[] |
Definition at line 86 of file wstag231.c.
| FieldTalk actor10Talks[] |
Definition at line 90 of file wstag231.c.
| u16 actor0Conditions[] |
Definition at line 94 of file wstag231.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 99 of file wstag231.c.
| u16 actor2Conditions[] |
Definition at line 100 of file wstag231.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 105 of file wstag231.c.
| u16 actor4Conditions[] |
Definition at line 106 of file wstag231.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 111 of file wstag231.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 112 of file wstag231.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 113 of file wstag231.c.
| u16 actor8Conditions[] |
Definition at line 114 of file wstag231.c.
| u16 actor9Conditions[] |
Definition at line 119 of file wstag231.c.
| u16 actor10Conditions[] |
Definition at line 124 of file wstag231.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 129 of file wstag231.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 130 of file wstag231.c.
| FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0x24, 5, 240, 329, 3 } |
Definition at line 131 of file wstag231.c.
| FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0x24, 5, 240, 329, 3 } |
Definition at line 132 of file wstag231.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x25, 6, 237, 202, 3 } |
Definition at line 133 of file wstag231.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 7, 288, 176, 1 } |
Definition at line 134 of file wstag231.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x30, 8, 352, 239, 1 } |
Definition at line 135 of file wstag231.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x36, 9, 237, 202, 3 } |
Definition at line 136 of file wstag231.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 0xA, 272, 344, 7 } |
Definition at line 137 of file wstag231.c.
| FieldActorEntry actor9 = { actor9Conditions, ((void *)0) , 0x9E, 0xB, 240, 329, 3 } |
Definition at line 138 of file wstag231.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9F, 0xC, 237, 202, 3 } |
Definition at line 139 of file wstag231.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 154 of file wstag231.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 180 of file wstag231.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 184 of file wstag231.c.