Digimon World 3 decomp
The European version, SLES_039.36
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wstag219.c File Reference

WSTAG219: Amaterasu City, Central Sector: the streets by the Admin Center. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag219.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define STAGE_FILE   0x533
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 195, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG219: Amaterasu City, Central Sector: the streets by the Admin Center.

On the Amaterasu server; its Asuka server twin is WSTAG218.

Definition in file wstag219.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 17 of file wstag219.c.

◆ STAGE_FILE

#define STAGE_FILE   0x533

Definition at line 18 of file wstag219.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 24 of file wstag219.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 12 of file wstag219.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag219.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag219.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag219.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag219.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag219.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag219.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag219.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag219.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag219.c:54
AreaBattle area0Battle1
Definition wstag219.c:48
AreaBattle area0Battle6
Definition wstag219.c:53
AreaBattle area0Battle3
Definition wstag219.c:50
AreaBattle area0Battle5
Definition wstag219.c:52
AreaBattle area0Battle0
Definition wstag219.c:47
AreaBattle area0Battle2
Definition wstag219.c:49
AreaBattle area0Battle4
Definition wstag219.c:51

Definition at line 55 of file wstag219.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag219.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag219.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag219.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag219.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag219.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag219.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag219.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag219.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag219.c:66
AreaBattle area1Battle2
Definition wstag219.c:62
AreaBattle area1Battle4
Definition wstag219.c:64
AreaBattle area1Battle5
Definition wstag219.c:65
AreaBattle area1Battle3
Definition wstag219.c:63
AreaBattle area1Battle0
Definition wstag219.c:60
AreaBattle area1Battle1
Definition wstag219.c:61
AreaBattle area1Battle7
Definition wstag219.c:67

Definition at line 68 of file wstag219.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag219.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag219.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag219.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag219.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag219.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag219.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag219.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag219.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag219.c:80
AreaBattle area2Battle6
Definition wstag219.c:79
AreaBattle area2Battle0
Definition wstag219.c:73
AreaBattle area2Battle4
Definition wstag219.c:77
AreaBattle area2Battle2
Definition wstag219.c:75
AreaBattle area2Battle1
Definition wstag219.c:74
AreaBattle area2Battle5
Definition wstag219.c:78
AreaBattle area2Battle3
Definition wstag219.c:76

Definition at line 81 of file wstag219.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 195, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag219.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag219.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag219.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag219.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag219.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag219.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag219.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag219.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag219.c:90
AreaBattle area3Battle3
Definition wstag219.c:89
AreaBattle area3Battle0
Definition wstag219.c:86
AreaBattle area3Battle2
Definition wstag219.c:88
AreaBattle area3Battle1
Definition wstag219.c:87
AreaBattle area3Battle6
Definition wstag219.c:92
AreaBattle area3Battle5
Definition wstag219.c:91
AreaBattle area3Battle7
Definition wstag219.c:93

Definition at line 94 of file wstag219.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag219.c:94
BattleList area1Battles
Definition wstag219.c:68
BattleList area2Battles
Definition wstag219.c:81
BattleList area0Battles
Definition wstag219.c:55

Definition at line 99 of file wstag219.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
}

Definition at line 102 of file wstag219.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x47, 2, 0, 3, 6, 0, 561, 160, 0, 0 },
{ 1, 0, 0x40, 2, 0x47, 2, 0, 3, 6, 0, 664, 211, 0, 0 },
{ 1, 0, 0x40, 2, 0x49, 2, 0, 3, 6, 0, 903, 374, 0, 0 },
{ 1, 0, 0x80, 2, 8, 0, 0, 0, 0, 0, 896, 256, 0, 0 },
{ 1, 0, 0x40, 2, 9, 0, 0, 0, 0, 0, 896, 384, 0, 0 },
{ 1, 0, 0x40, 6, 0x48, 2, 0, 3, 6, 0, 53, 437, 0, 0 },
{ 1, 0, 0x40, 6, 0x48, 2, 0, 3, 6, 0, 99, 414, 0, 0 },
{ 1, 0, 0x40, 6, 0x48, 2, 0, 3, 6, 0, 149, 389, 0, 0 },
{ 1, 0, 0x40, 6, 0x49, 2, 0, 3, 6, 0, 639, 463, 0, 0 },
{ 1, 0, 0x40, 6, 0x49, 2, 0, 3, 6, 0, 847, 344, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 2, 0, 3, 6, 0, 239, 331, 0, 0 },
{ 1, 0, 0x40, 6, 0x4A, 2, 0, 3, 6, 0, 285, 308, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 905, 418, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 762, 405, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 987, 453, 0, 0 },
{ 1, 0x64, 0x40, 6, 4, 0, 0, 0, 0, 0, 351, 103, 0, 0 },
{ 1, 0x65, 0x40, 6, 5, 0, 0, 0, 0, 0, 78, 169, 0, 0 },
{ 1, 0x66, 0x40, 6, 6, 0, 0, 0, 0, 0, 846, 246, 0, 0 },
{ 1, 0x67, 0x40, 6, 7, 0, 0, 0, 0, 0, 879, 347, 0, 0 },
{ 1, 0, 0x40, 0xA, 0x4B, 1, 0x4B, 0x4E, 6, 0, 707, 316, 0, 0 },
{ 1, 0, 0x40, 0xA, 0x4F, 1, 0x4F, 0x52, 6, 0, 719, 338, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 64, 196, 224, 0 },
{ 1, 0, 0x44, 4, 1, 0, 0, 0, 0, 0, 377, 108, 163, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 813, 256, 304, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 905, 344, 394, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 110 of file wstag219.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x285, 0x1E0, 0x118, 3, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x286, 0x78, 0xFC, 5, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x286, 0x508, 0x1CC, 3, 0x66, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x284, 0x1A8, 0x1F4, 5, 0x67, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 138 of file wstag219.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PR...
Definition wstag219.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 145 of file wstag219.c.