Digimon World 3 decomp
The European version, SLES_039.36
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BattleLoader Struct Reference

The task that loads the battle menu's files (WFIGHTMN_createLoader) More...

#include <battle/normal_battle.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct BattleLoader *task, s32 state)
 
void(* setSubstate )(struct BattleLoader *task, s32 substate)
 
void(* setStep )(struct BattleLoader *task, s32 step)
 
void(* setCounter )(struct BattleLoader *task, s32 counter)
 
void(* nextState )(struct BattleLoader *task)
 
void(* nextSubstate )(struct BattleLoader *task)
 
void(* nextStep )(struct BattleLoader *task)
 
void(* tickCounter )(struct BattleLoader *task)
 
void(* update )()
 
void(* destroy )(struct BattleLoader *task)
 
s32 pad
 never read or written: createTask allocates 0x54 bytes
 

Detailed Description

The task that loads the battle menu's files (WFIGHTMN_createLoader)

Definition at line 22 of file normal_battle.h.

Field Documentation

◆ id

s32 BattleLoader::id

Definition at line 23 of file normal_battle.h.

◆ key1

s32 BattleLoader::key1

Definition at line 23 of file normal_battle.h.

◆ key2

s32 BattleLoader::key2

Definition at line 23 of file normal_battle.h.

◆ state

s32 BattleLoader::state

Definition at line 23 of file normal_battle.h.

Referenced by WFIGHTMN_loadFiles().

◆ substate

s32 BattleLoader::substate

Definition at line 23 of file normal_battle.h.

Referenced by WFIGHTMN_loadFiles().

◆ step

s32 BattleLoader::step

Definition at line 23 of file normal_battle.h.

Referenced by WFIGHTMN_loadFiles().

◆ counter

s32 BattleLoader::counter

Definition at line 23 of file normal_battle.h.

◆ paused

s32 BattleLoader::paused

Definition at line 23 of file normal_battle.h.

◆ childCount

s32 BattleLoader::childCount

Definition at line 23 of file normal_battle.h.

◆ children

void* BattleLoader::children

Definition at line 23 of file normal_battle.h.

◆ setState

void(* BattleLoader::setState) (struct BattleLoader *task, s32 state)

Definition at line 23 of file normal_battle.h.

Referenced by WFIGHTMN_loadFiles().

◆ setSubstate

void(* BattleLoader::setSubstate) (struct BattleLoader *task, s32 substate)

Definition at line 23 of file normal_battle.h.

◆ setStep

void(* BattleLoader::setStep) (struct BattleLoader *task, s32 step)

Definition at line 23 of file normal_battle.h.

◆ setCounter

void(* BattleLoader::setCounter) (struct BattleLoader *task, s32 counter)

Definition at line 23 of file normal_battle.h.

◆ nextState

void(* BattleLoader::nextState) (struct BattleLoader *task)

Definition at line 23 of file normal_battle.h.

Referenced by WFIGHTMN_loadFiles().

◆ nextSubstate

void(* BattleLoader::nextSubstate) (struct BattleLoader *task)

Definition at line 23 of file normal_battle.h.

Referenced by WFIGHTMN_loadFiles().

◆ nextStep

void(* BattleLoader::nextStep) (struct BattleLoader *task)

Definition at line 23 of file normal_battle.h.

Referenced by WFIGHTMN_loadFiles().

◆ tickCounter

void(* BattleLoader::tickCounter) (struct BattleLoader *task)

Definition at line 23 of file normal_battle.h.

◆ update

void(* BattleLoader::update) ()

Definition at line 23 of file normal_battle.h.

◆ destroy

void(* BattleLoader::destroy) (struct BattleLoader *task)

Definition at line 23 of file normal_battle.h.

◆ pad

s32 BattleLoader::pad

never read or written: createTask allocates 0x54 bytes

Definition at line 24 of file normal_battle.h.


The documentation for this struct was generated from the following file: