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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's entrances: a fighter's model coming into the battle. More...
#include "battle/battle_mode.h"Go to the source code of this file.
Functions | |
| static void | loadEntranceExtras (Entrance *task, s32 is1D2) |
| Loads what fighter 0x1D2 (its stage file) or 0x1D3 (its music, fading the current one out) brings, then ends the loading state. | |
| static void | showEnteringModel (Entrance *task, Models *models, BattleCamera *camera) |
| Gives the loaded model the fighter's id and shows it in its entrance motion, with the camera on it. | |
| static void | applyEntranceExtras (FightStage *stage, s32 is1D2, s32 is1D3) |
| Fighter 0x1D2 changes the fight stage and 0x1D3 the music. | |
| void | FIGHTSTG_updateEntrance (Entrance *task, WhiteFlash **children) |
| A fighter's entrance: loads its model and adds it, then shows it behind a fade (FIGHTSTG_startWhiteFlash) and turns the camera to it; fighter 0x1D2 changes the fight stage and 0x1D3 the music. | |
| Entrance * | FIGHTSTG_startEntrance (s32 id, s32 side, s32 weak) |
| Starts a fighter's entrance: Digimon id on the player's side (side 0) or the enemy's. | |
FIGHTSTG's entrances: a fighter's model coming into the battle.
Definition in file entrance.c.
Loads what fighter 0x1D2 (its stage file) or 0x1D3 (its music, fading the current one out) brings, then ends the loading state.
< LASTBOSS: Lord Megadeath's battle (WSTAG820)
Definition at line 7 of file entrance.c.
Referenced by FIGHTSTG_updateEntrance().
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inlinestatic |
Gives the loaded model the fighter's id and shows it in its entrance motion, with the camera on it.
Definition at line 33 of file entrance.c.
Referenced by FIGHTSTG_updateEntrance().
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inlinestatic |
Fighter 0x1D2 changes the fight stage and 0x1D3 the music.
< LASTB_02: Lord Megadeath's second form (WSTAG820, fighter 0x1D3's entrance)
< LASTB_02: Lord Megadeath's second form (WSTAG820, fighter 0x1D3's entrance)
Definition at line 47 of file entrance.c.
Referenced by FIGHTSTG_updateEntrance().
| void FIGHTSTG_updateEntrance | ( | Entrance * | task, |
| WhiteFlash ** | children | ||
| ) |
A fighter's entrance: loads its model and adds it, then shows it behind a fade (FIGHTSTG_startWhiteFlash) and turns the camera to it; fighter 0x1D2 changes the fight stage and 0x1D3 the music.
< the fighters'
< held until SOUND.keyOff
Definition at line 61 of file entrance.c.
Referenced by FIGHTSTG_startEntrance().
Starts a fighter's entrance: Digimon id on the player's side (side 0) or the enemy's.
The tasks FIGHTSTG starts for WFIGHTMN and WFIGHTTS.
Definition at line 175 of file entrance.c.
Referenced by bringSecondEnemy(), FIGHTSTG_updateEnemyTurn(), runPlayPage(), WFIGHTMN_bringLastEnemy(), WFIGHTMN_digidevolve(), WFIGHTMN_endBlast(), WFIGHTMN_knockOut(), and WFIGHTMN_tag().