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Digimon World 3 decomp
The European version, SLES_039.36
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The fight stage (FIGHTSTG_createStage), registered as BATTLE_TASK_STAGE: its model, which fades in from black, and its music. More...
#include <battle/battle_mode/stage.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct FightStage *task, s32 state) |
| void(* | setSubstate )(struct FightStage *task, s32 substate) |
| void(* | setStep )(struct FightStage *task, s32 step) |
| void(* | setCounter )(struct FightStage *task, s32 counter) |
| void(* | nextState )(struct FightStage *task) |
| void(* | nextSubstate )(struct FightStage *task) |
| void(* | nextStep )(struct FightStage *task) |
| void(* | tickCounter )(struct FightStage *task) |
| void(* | update )() |
| void(* | destroy )(struct FightStage *task) |
| s32 | stage |
| s32 | prevStage |
| ModelControl | control |
| s32 | fade |
| 0-0x1000 | |
| s32 | fadeStep |
| s32 | fadeInTime |
| s32 | fadeOutTime |
| SVECTOR | colorFrom |
| the model's | |
| SVECTOR | colorTo |
| SVECTOR | color |
| SVECTOR | bgFrom |
| SCREEN_LAYER's background. | |
| SVECTOR | bgTo |
| SVECTOR | bg |
| s16 | voice |
| the music's | |
| void(* | setStage )(struct FightStage *task, s32 stage, s32 fadeOutTime, s32 fadeInTime) |
The fight stage (FIGHTSTG_createStage), registered as BATTLE_TASK_STAGE: its model, which fades in from black, and its music.
setStage fades it out and the new one in.
| s32 FightStage::state |
Definition at line 39 of file stage.h.
Referenced by addNewDigimon(), FIGHTSTG_updateDigimonChange(), and FIGHTSTG_updateStage().
| s32 FightStage::substate |
Definition at line 39 of file stage.h.
Referenced by FIGHTSTG_updateStage().
| void(* FightStage::setState) (struct FightStage *task, s32 state) |
Definition at line 39 of file stage.h.
Referenced by FIGHTSTG_setStage(), and FIGHTSTG_updateStage().
| void(* FightStage::setSubstate) (struct FightStage *task, s32 substate) |
| void(* FightStage::setStep) (struct FightStage *task, s32 step) |
| void(* FightStage::setCounter) (struct FightStage *task, s32 counter) |
| void(* FightStage::nextState) (struct FightStage *task) |
Definition at line 39 of file stage.h.
Referenced by FIGHTSTG_updateStage().
| void(* FightStage::nextSubstate) (struct FightStage *task) |
Definition at line 39 of file stage.h.
Referenced by FIGHTSTG_updateStage().
| void(* FightStage::nextStep) (struct FightStage *task) |
| void(* FightStage::tickCounter) (struct FightStage *task) |
| void(* FightStage::destroy) (struct FightStage *task) |
| s32 FightStage::stage |
Definition at line 40 of file stage.h.
Referenced by fadeInStageLights(), FIGHTSTG_createStage(), FIGHTSTG_setStage(), FIGHTSTG_updateStage(), prepareStageModel(), and startStageFadeIn().
| s32 FightStage::prevStage |
Definition at line 41 of file stage.h.
Referenced by FIGHTSTG_setStage(), FIGHTSTG_updateStage(), and startStageFadeOut().
| ModelControl FightStage::control |
Definition at line 42 of file stage.h.
Referenced by FIGHTSTG_updateStage().
| s32 FightStage::fade |
0-0x1000
Definition at line 43 of file stage.h.
Referenced by advanceStageFade(), FIGHTSTG_fadeStage(), FIGHTSTG_updateStage(), startStageFadeIn(), and startStageFadeOut().
| s32 FightStage::fadeStep |
Definition at line 44 of file stage.h.
Referenced by advanceStageFade(), startStageFadeIn(), and startStageFadeOut().
| s32 FightStage::fadeInTime |
Definition at line 45 of file stage.h.
Referenced by fadeInStageLights(), FIGHTSTG_createStage(), FIGHTSTG_setStage(), and startStageFadeIn().
| s32 FightStage::fadeOutTime |
Definition at line 46 of file stage.h.
Referenced by FIGHTSTG_setStage(), and startStageFadeOut().
| SVECTOR FightStage::colorFrom |
the model's
Definition at line 47 of file stage.h.
Referenced by FIGHTSTG_fadeStage(), startStageFadeIn(), and startStageFadeOut().
| SVECTOR FightStage::colorTo |
Definition at line 48 of file stage.h.
Referenced by FIGHTSTG_fadeStage(), startStageFadeIn(), and startStageFadeOut().
| SVECTOR FightStage::color |
Definition at line 49 of file stage.h.
Referenced by FIGHTSTG_fadeStage().
| SVECTOR FightStage::bgFrom |
SCREEN_LAYER's background.
Definition at line 50 of file stage.h.
Referenced by FIGHTSTG_fadeStage(), startStageFadeIn(), and startStageFadeOut().
| SVECTOR FightStage::bgTo |
Definition at line 51 of file stage.h.
Referenced by FIGHTSTG_fadeStage(), startStageFadeIn(), and startStageFadeOut().
| SVECTOR FightStage::bg |
Definition at line 52 of file stage.h.
Referenced by FIGHTSTG_fadeStage().
| s16 FightStage::voice |
| void(* FightStage::setStage) (struct FightStage *task, s32 stage, s32 fadeOutTime, s32 fadeInTime) |
Definition at line 54 of file stage.h.
Referenced by applyEntranceExtras(), FIGHTSTG_createStage(), FIGHTSTG_runScriptStage(), FIGHTSTG_updateCameraTurn(), FIGHTSTG_updateDigimonChange(), and runStageList().