|
Digimon World 3 decomp
The European version, SLES_039.36
|
The battle camera (FIGHTSTG_createBattleCamera), registered as BATTLE_TASK_CAMERA on a layer: set puts a view, fade goes from one to another in time frames. More...
#include <battle/battle_mode/camera.h>
The battle camera (FIGHTSTG_createBattleCamera), registered as BATTLE_TASK_CAMERA on a layer: set puts a view, fade goes from one to another in time frames.
| s32 BattleCamera::state |
Definition at line 67 of file camera.h.
Referenced by FIGHTSTG_updateBattleCamera().
| s32 BattleCamera::substate |
Definition at line 67 of file camera.h.
Referenced by FIGHTSTG_updateBattleCamera().
| void(* BattleCamera::setState) (struct BattleCamera *task, s32 state) |
Definition at line 67 of file camera.h.
Referenced by FIGHTSTG_fadeBattleCamera(), FIGHTSTG_getFighterView(), FIGHTSTG_setBattleCameraView(), and FIGHTSTG_updateBattleCamera().
| void(* BattleCamera::setSubstate) (struct BattleCamera *task, s32 substate) |
Definition at line 67 of file camera.h.
Referenced by FIGHTSTG_updateBattleCamera().
| void(* BattleCamera::setStep) (struct BattleCamera *task, s32 step) |
| void(* BattleCamera::setCounter) (struct BattleCamera *task, s32 counter) |
| void(* BattleCamera::nextState) (struct BattleCamera *task) |
Definition at line 67 of file camera.h.
Referenced by FIGHTSTG_updateBattleCamera().
| void(* BattleCamera::nextSubstate) (struct BattleCamera *task) |
Definition at line 67 of file camera.h.
Referenced by FIGHTSTG_updateBattleCamera().
| void(* BattleCamera::nextStep) (struct BattleCamera *task) |
| void(* BattleCamera::tickCounter) (struct BattleCamera *task) |
| void(* BattleCamera::destroy) (struct BattleCamera *task) |
| s32 BattleCamera::layerId |
Definition at line 68 of file camera.h.
Referenced by FIGHTSTG_createBattleCamera(), and FIGHTSTG_updateBattleCamera().
| CameraView BattleCamera::current |
Definition at line 69 of file camera.h.
Referenced by FIGHTSTG_fadeBattleCamera(), FIGHTSTG_setBattleCameraView(), and FIGHTSTG_updateBattleCamera().
| CameraView BattleCamera::to |
Definition at line 70 of file camera.h.
Referenced by FIGHTSTG_fadeBattleCamera(), and FIGHTSTG_updateBattleCamera().
| CameraView BattleCamera::from |
Definition at line 71 of file camera.h.
Referenced by FIGHTSTG_fadeBattleCamera(), and FIGHTSTG_updateBattleCamera().
| s32 BattleCamera::t |
0-0x1000
Definition at line 72 of file camera.h.
Referenced by FIGHTSTG_fadeBattleCamera(), FIGHTSTG_setBattleCameraView(), and FIGHTSTG_updateBattleCamera().
| s32 BattleCamera::tStep |
per frame, << 8
Definition at line 73 of file camera.h.
Referenced by FIGHTSTG_fadeBattleCamera(), and FIGHTSTG_updateBattleCamera().
| void(* BattleCamera::set) (struct BattleCamera *task, CameraView *view) |
Definition at line 74 of file camera.h.
Referenced by FIGHTSTG_createBattleCamera(), FIGHTSTG_runScriptCamera(), FIGHTSTG_updateCameraShots(), FIGHTSTG_updateCameraTurn(), FIGHTSTG_updateDigimonChange(), FIGHTSTG_updateHitEffect(), FIGHTSTG_updateShotCamera(), runFighterList(), setUpBattle(), showEnteringModel(), startChange(), swapInNewDigimon(), and WFIGHTMN_updateMenu().
| void(* BattleCamera::fade) (struct BattleCamera *task, CameraView *from, CameraView *to, s32 time) |
from: NULL for the current
Definition at line 75 of file camera.h.
Referenced by FIGHTSTG_createBattleCamera(), FIGHTSTG_runScriptCamera(), FIGHTSTG_updateCameraShots(), FIGHTSTG_updateEntrance(), returnToBattle(), and runCameraList().
| CameraView *(* BattleCamera::getEnemyView) (struct BattleCamera *task) |
Definition at line 76 of file camera.h.
Referenced by FIGHTSTG_createBattleCamera(), FIGHTSTG_runScriptCamera(), FIGHTSTG_updateCameraShots(), FIGHTSTG_updateEntrance(), FIGHTSTG_updateHitEffect(), FIGHTSTG_updateShotCamera(), returnToBattle(), runFighterList(), setUpBattle(), turnAroundFighters(), viewFromAbove(), viewFromSide(), and WFIGHTMN_updateMenu().
| CameraView *(* BattleCamera::getFighterView) (struct BattleCamera *task, s32 id, s32 camera) |
Definition at line 77 of file camera.h.
Referenced by FIGHTSTG_createBattleCamera(), FIGHTSTG_runScriptCamera(), FIGHTSTG_updateCameraShots(), FIGHTSTG_updateCameraTurn(), FIGHTSTG_updateDigimonChange(), FIGHTSTG_updateEntrance(), FIGHTSTG_updateShotCamera(), showEnteringModel(), startChange(), swapInNewDigimon(), viewEnemySide(), and viewPartnerSide().