Digimon World 3 decomp
The European version, SLES_039.36
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BattleCamera Struct Reference

The battle camera (FIGHTSTG_createBattleCamera), registered as BATTLE_TASK_CAMERA on a layer: set puts a view, fade goes from one to another in time frames. More...

#include <battle/battle_mode/camera.h>

Collaboration diagram for BattleCamera:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct BattleCamera *task, s32 state)
 
void(* setSubstate )(struct BattleCamera *task, s32 substate)
 
void(* setStep )(struct BattleCamera *task, s32 step)
 
void(* setCounter )(struct BattleCamera *task, s32 counter)
 
void(* nextState )(struct BattleCamera *task)
 
void(* nextSubstate )(struct BattleCamera *task)
 
void(* nextStep )(struct BattleCamera *task)
 
void(* tickCounter )(struct BattleCamera *task)
 
void(* update )()
 
void(* destroy )(struct BattleCamera *task)
 
s32 layerId
 
CameraView current
 
CameraView to
 
CameraView from
 
s32 t
 0-0x1000
 
s32 tStep
 per frame, << 8
 
void(* set )(struct BattleCamera *task, CameraView *view)
 
void(* fade )(struct BattleCamera *task, CameraView *from, CameraView *to, s32 time)
 from: NULL for the current
 
CameraView *(* getEnemyView )(struct BattleCamera *task)
 
CameraView *(* getFighterView )(struct BattleCamera *task, s32 id, s32 camera)
 

Detailed Description

The battle camera (FIGHTSTG_createBattleCamera), registered as BATTLE_TASK_CAMERA on a layer: set puts a view, fade goes from one to another in time frames.

Definition at line 66 of file camera.h.

Field Documentation

◆ id

s32 BattleCamera::id

Definition at line 67 of file camera.h.

◆ key1

s32 BattleCamera::key1

Definition at line 67 of file camera.h.

◆ key2

s32 BattleCamera::key2

Definition at line 67 of file camera.h.

◆ state

s32 BattleCamera::state

Definition at line 67 of file camera.h.

Referenced by FIGHTSTG_updateBattleCamera().

◆ substate

s32 BattleCamera::substate

Definition at line 67 of file camera.h.

Referenced by FIGHTSTG_updateBattleCamera().

◆ step

s32 BattleCamera::step

Definition at line 67 of file camera.h.

◆ counter

s32 BattleCamera::counter

Definition at line 67 of file camera.h.

◆ paused

s32 BattleCamera::paused

Definition at line 67 of file camera.h.

◆ childCount

s32 BattleCamera::childCount

Definition at line 67 of file camera.h.

◆ children

void* BattleCamera::children

Definition at line 67 of file camera.h.

◆ setState

void(* BattleCamera::setState) (struct BattleCamera *task, s32 state)

◆ setSubstate

void(* BattleCamera::setSubstate) (struct BattleCamera *task, s32 substate)

Definition at line 67 of file camera.h.

Referenced by FIGHTSTG_updateBattleCamera().

◆ setStep

void(* BattleCamera::setStep) (struct BattleCamera *task, s32 step)

Definition at line 67 of file camera.h.

◆ setCounter

void(* BattleCamera::setCounter) (struct BattleCamera *task, s32 counter)

Definition at line 67 of file camera.h.

◆ nextState

void(* BattleCamera::nextState) (struct BattleCamera *task)

Definition at line 67 of file camera.h.

Referenced by FIGHTSTG_updateBattleCamera().

◆ nextSubstate

void(* BattleCamera::nextSubstate) (struct BattleCamera *task)

Definition at line 67 of file camera.h.

Referenced by FIGHTSTG_updateBattleCamera().

◆ nextStep

void(* BattleCamera::nextStep) (struct BattleCamera *task)

Definition at line 67 of file camera.h.

◆ tickCounter

void(* BattleCamera::tickCounter) (struct BattleCamera *task)

Definition at line 67 of file camera.h.

◆ update

void(* BattleCamera::update) ()

Definition at line 67 of file camera.h.

◆ destroy

void(* BattleCamera::destroy) (struct BattleCamera *task)

Definition at line 67 of file camera.h.

◆ layerId

s32 BattleCamera::layerId

Definition at line 68 of file camera.h.

Referenced by FIGHTSTG_createBattleCamera(), and FIGHTSTG_updateBattleCamera().

◆ current

CameraView BattleCamera::current

◆ to

CameraView BattleCamera::to

Definition at line 70 of file camera.h.

Referenced by FIGHTSTG_fadeBattleCamera(), and FIGHTSTG_updateBattleCamera().

◆ from

CameraView BattleCamera::from

Definition at line 71 of file camera.h.

Referenced by FIGHTSTG_fadeBattleCamera(), and FIGHTSTG_updateBattleCamera().

◆ t

s32 BattleCamera::t

0-0x1000

Definition at line 72 of file camera.h.

Referenced by FIGHTSTG_fadeBattleCamera(), FIGHTSTG_setBattleCameraView(), and FIGHTSTG_updateBattleCamera().

◆ tStep

s32 BattleCamera::tStep

per frame, << 8

Definition at line 73 of file camera.h.

Referenced by FIGHTSTG_fadeBattleCamera(), and FIGHTSTG_updateBattleCamera().

◆ set

◆ fade

void(* BattleCamera::fade) (struct BattleCamera *task, CameraView *from, CameraView *to, s32 time)

◆ getEnemyView

◆ getFighterView


The documentation for this struct was generated from the following file: