Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
game.h File Reference
#include "common.h"
#include <sys/types.h>
#include <libgte.h>
#include <libgpu.h>
#include <libcd.h>
#include "engine/task.h"
#include "engine/heap.h"
#include "engine/gfx.h"
#include "engine/file.h"
#include "engine/pad.h"
#include "engine/random.h"
#include "engine/sound.h"
#include "engine/overlay.h"
#include "engine/text.h"
#include "engine/game_state.h"
#include "engine/memcard.h"
#include "engine/menu.h"
Include dependency graph for game.h:

Go to the source code of this file.

Functions

int strlen (const char *)
 SDK functions declared here rather than from their PsyQ headers: strings.h and memory.h declare these without prototypes, strlen as unsigned.
 
char * strcpy (char *dst, const char *src)
 
char * strncpy (char *dst, const char *src, s32 n)
 
void * memcpy (void *dst, const void *src, int size)
 
int atoi (u8 *s)
 stdlib.h's; SHOCKTST parses its text file with these two
 
int strcspn (u8 *s, char *reject)
 
long open (char *name, unsigned long mode)
 The kernel's file functions (libapi.h); the sim: device is the PC's.
 
long read (long fd, void *buf, long n)
 
long write (long fd, void *buf, long n)
 
long close (long fd)
 

Function Documentation

◆ strlen()

int strlen ( const char *  )

SDK functions declared here rather than from their PsyQ headers: strings.h and memory.h declare these without prototypes, strlen as unsigned.

Referenced by convertText(), setName(), setSaveHeader(), and setTextBuffer().

Here is the caller graph for this function:

◆ strcpy()

char * strcpy ( char *  dst,
const char *  src 
)

Referenced by createTalkBox(), initNewGameData(), setSaveHeader(), and STGMCARD_fillSave().

Here is the caller graph for this function:

◆ strncpy()

char * strncpy ( char *  dst,
const char *  src,
s32  n 
)

Referenced by createTalkBox().

Here is the caller graph for this function:

◆ memcpy()

void * memcpy ( void *  dst,
const void *  src,
int  size 
)

Referenced by loadModeOverlay(), loadSubOverlay(), and setTextBuffer().

Here is the caller graph for this function:

◆ atoi()

int atoi ( u8 *  s)

stdlib.h's; SHOCKTST parses its text file with these two

Referenced by SHOCKTST_convertText().

Here is the caller graph for this function:

◆ strcspn()

int strcspn ( u8 *  s,
char *  reject 
)

Referenced by SHOCKTST_convertText().

Here is the caller graph for this function:

◆ open()

long open ( char *  name,
unsigned long  mode 
)

◆ read()

long read ( long  fd,
void *  buf,
long  n 
)

Referenced by SHOCKTST_updateLoader().

Here is the caller graph for this function:

◆ write()

long write ( long  fd,
void *  buf,
long  n 
)

Referenced by SHOCKTST_convertText().

Here is the caller graph for this function:

◆ close()

long close ( long  fd)

Referenced by SHOCKTST_convertText(), and SHOCKTST_updateLoader().

Here is the caller graph for this function: