#include "engine/game.h"
#include <libpad.h>
Go to the source code of this file.
◆ seedRandom()
| void seedRandom |
( |
s32 |
seed | ) |
|
Starts random() at entry seed of RANDOM_TABLE.
Definition at line 5 of file random.c.
◆ random()
The next entry of RANDOM_TABLE, 0 to RANDOM_COUNT - 1.
Definition at line 10 of file random.c.
◆ RANDOM_TABLE
◆ RANDOM
Definition at line 533 of file random.c.
Referenced by CARDGAME_jitterSprite(), CARDGAME_shufflePile(), CARDGAME_startFirstPick(), confuseFighters(), FIELDSTG_hidePrize(), FIELDSTG_rollBattleSteps(), FIELDSTG_runGauge(), FIELDSTG_startAreaBattle(), FIELDSTG_updateHiddenSpots(), FIGHTSTG_adjustDamage(), FIGHTSTG_computeMagicDamage(), FIGHTSTG_getEventDelay(), FIGHTSTG_getHeal(), FIGHTSTG_pickEnemySwitch(), FIGHTSTG_raiseOneStatus(), FIGHTSTG_randomStage(), FIGHTSTG_rollCounter(), FIGHTSTG_rollCritical(), FIGHTSTG_rollDrain(), FIGHTSTG_rollHit(), FIGHTSTG_rollMagicCritical(), FIGHTSTG_rollMagicHit(), FIGHTSTG_rollPoison(), FIGHTSTG_rollSleep(), FIGHTSTG_rollStatusRaise(), FIGHTSTG_rollSteal(), FIGHTSTG_runItemScript(), FIGHTSTG_startRestriction(), FIGHTSTG_testConfusion(), FIGHTSTG_testEnemyCondition(), FIGHTSTG_testParalysis(), FIGHTSTG_testRunAway(), FIGHTSTG_testWakeUp(), FIGHTSTG_updateCameraShots(), FIGHTSTG_updateConfusedMenu(), FIGHTSTG_updateEnemyTurn(), FIGHTSTG_updateFace(), main(), moveWanderer(), moveWanderPair(), newGame(), pickEvenFighterPrize(), pickOddFighterPrize(), queueFirstTurns(), random(), releaseFlyers(), rollStatus(), rollTechChance(), seedRandom(), startNextShot(), STCRDSHP_openPack(), STDWTITL_tickBackground(), STFGTREP_raiseStats(), STGTRAIN_lowerStat(), STGTRAIN_playTraining(), STGTRAIN_raiseMaxHpMp(), STGTRAIN_raiseResistance(), STGTRAIN_raiseStat(), STSTATUS_useItem(), updateEffect(), updateWanderer(), updateWanderPair(), WFIGHTMN_endBattle(), and WFIGHTMN_rollAmbush().