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Digimon World 3 decomp
The European version, SLES_039.36
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Random numbers, walked in order through RANDOM_TABLE. More...
#include <engine/random.h>
Data Fields | |
| s32 | index |
| the entry returned last | |
| void(* | seed )(s32 seed) |
| s32(* | next )(void) |
| 0 to RANDOM_COUNT - 1 | |
| s32 Random::index |
the entry returned last
Definition at line 13 of file random.h.
Referenced by random(), and seedRandom().
| s32(* Random::next) (void) |
0 to RANDOM_COUNT - 1
Definition at line 15 of file random.h.
Referenced by CARDGAME_jitterSprite(), CARDGAME_shufflePile(), CARDGAME_startFirstPick(), confuseFighters(), FIELDSTG_hidePrize(), FIELDSTG_rollBattleSteps(), FIELDSTG_runGauge(), FIELDSTG_startAreaBattle(), FIELDSTG_updateHiddenSpots(), FIGHTSTG_adjustDamage(), FIGHTSTG_computeMagicDamage(), FIGHTSTG_getEventDelay(), FIGHTSTG_getHeal(), FIGHTSTG_pickEnemySwitch(), FIGHTSTG_raiseOneStatus(), FIGHTSTG_randomStage(), FIGHTSTG_rollCounter(), FIGHTSTG_rollCritical(), FIGHTSTG_rollDrain(), FIGHTSTG_rollHit(), FIGHTSTG_rollMagicCritical(), FIGHTSTG_rollMagicHit(), FIGHTSTG_rollPoison(), FIGHTSTG_rollSleep(), FIGHTSTG_rollStatusRaise(), FIGHTSTG_rollSteal(), FIGHTSTG_runItemScript(), FIGHTSTG_startRestriction(), FIGHTSTG_testConfusion(), FIGHTSTG_testEnemyCondition(), FIGHTSTG_testParalysis(), FIGHTSTG_testRunAway(), FIGHTSTG_testWakeUp(), FIGHTSTG_updateCameraShots(), FIGHTSTG_updateConfusedMenu(), FIGHTSTG_updateEnemyTurn(), FIGHTSTG_updateFace(), main(), moveWanderer(), moveWanderPair(), newGame(), pickEvenFighterPrize(), pickOddFighterPrize(), queueFirstTurns(), releaseFlyers(), rollStatus(), rollTechChance(), startNextShot(), STCRDSHP_openPack(), STDWTITL_tickBackground(), STFGTREP_raiseStats(), STGTRAIN_lowerStat(), STGTRAIN_playTraining(), STGTRAIN_raiseMaxHpMp(), STGTRAIN_raiseResistance(), STGTRAIN_raiseStat(), STSTATUS_useItem(), updateEffect(), updateWanderer(), updateWanderPair(), WFIGHTMN_endBattle(), and WFIGHTMN_rollAmbush().