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Digimon World 3 decomp
The European version, SLES_039.36
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The data of STDWTITL's second object: the edges the fade out starts from, the background's animations, and the title's helpers and images. More...
#include "menus/title.h"Go to the source code of this file.
Variables | |
| EdgeLine | STDWTITL_edgeFadeLines [] |
| The screen's edges, from which it fades out. | |
| AnimFrame | STDWTITL_backgroundAnim0 [] |
| AnimFrame | STDWTITL_backgroundAnim1 [] |
| AnimFrame | STDWTITL_backgroundAnim2 [] |
| AnimFrame | STDWTITL_backgroundAnim3 [] |
| AnimFrame | STDWTITL_backgroundAnim4 [] |
| AnimFrame | STDWTITL_backgroundAnim5 [] |
| AnimFrame | STDWTITL_backgroundAnim6 [] |
| AnimFrame | STDWTITL_backgroundAnim7 [] |
| Point16 | STDWTITL_background6Positions [] |
| Point16 | STDWTITL_background7Positions [] |
| s32 | STDWTITL_spriteBank = 0 |
| TitleFuncs | STDWTITL_titleFuncs |
| TitleImages | STDWTITL_titleImages [] |
| The title's TIM archives and sprite banks; the European version picks one by the language. | |
The data of STDWTITL's second object: the edges the fade out starts from, the background's animations, and the title's helpers and images.
Definition in file title.c.
| EdgeLine STDWTITL_edgeFadeLines[] |
The screen's edges, from which it fades out.
Definition at line 7 of file title.c.
Referenced by STDWTITL_drawEdgeFade().
| AnimFrame STDWTITL_backgroundAnim0[] |
Definition at line 12 of file title.c.
Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().
| AnimFrame STDWTITL_backgroundAnim1[] |
Definition at line 16 of file title.c.
Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().
| AnimFrame STDWTITL_backgroundAnim2[] |
Definition at line 21 of file title.c.
Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().
| AnimFrame STDWTITL_backgroundAnim3[] |
Definition at line 29 of file title.c.
Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().
| AnimFrame STDWTITL_backgroundAnim4[] |
Definition at line 38 of file title.c.
Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().
| AnimFrame STDWTITL_backgroundAnim5[] |
Definition at line 48 of file title.c.
Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().
| AnimFrame STDWTITL_backgroundAnim6[] |
Definition at line 54 of file title.c.
Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().
| AnimFrame STDWTITL_backgroundAnim7[] |
Definition at line 59 of file title.c.
Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().
| Point16 STDWTITL_background6Positions[] |
Definition at line 65 of file title.c.
Referenced by STDWTITL_tickBackground().
| Point16 STDWTITL_background7Positions[] |
Definition at line 68 of file title.c.
Referenced by STDWTITL_tickBackground().
| s32 STDWTITL_spriteBank = 0 |
Definition at line 72 of file title.c.
Referenced by STDWTITL_drawGlint(), STDWTITL_drawGlintAlt(), STDWTITL_drawLogo(), STDWTITL_drawMenu(), STDWTITL_drawTitle0(), STDWTITL_drawTitle0Alt(), STDWTITL_drawTitle1(), STDWTITL_drawTitle1Alt(), and STDWTITL_loadTitleImages().
| TitleFuncs STDWTITL_titleFuncs |
Definition at line 74 of file title.c.
Referenced by STDWTITL_tickTitleLoader().
| TitleImages STDWTITL_titleImages[] |
The title's TIM archives and sprite banks; the European version picks one by the language.
Definition at line 81 of file title.c.
Referenced by STDWTITL_loadTitleImages().