Digimon World 3 decomp
The European version, SLES_039.36
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Point16 Struct Reference

The background, and its eight looping sprite animations. More...

#include <menus/title.h>

Data Fields

s16 x
 
s16 y
 

Detailed Description

The background, and its eight looping sprite animations.

Definition at line 210 of file title.h.

Field Documentation

◆ x

s16 Point16::x

Definition at line 211 of file title.h.

Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().

◆ y

s16 Point16::y

Definition at line 212 of file title.h.

Referenced by STDWTITL_drawBackgroundSprites(), and STDWTITL_tickBackground().


The documentation for this struct was generated from the following file: