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Digimon World 3 decomp
The European version, SLES_039.36
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The title screen's task, which runs its parts; its images; and the panels' fades. More...
#include "menus/title.h"#include "shared/start_fade.inc.c"#include "shared/update_fade.inc.c"#include "shared/start_lerp.inc.c"#include "shared/update_lerp.inc.c"Go to the source code of this file.
Functions | |
| s32 | STDWTITL_leaveTitle (TitleTask *task, TitleChildren *children) |
| Once the fade out ends, starts the chosen mode; returns 1 then. | |
| s32 | STDWTITL_stepTitle (TitleTask *task, TitleChildren *children) |
| Brings in the titles, the glint, the logo and the menu, then waits for an option; returns 1 once the chosen mode starts. | |
| void | STDWTITL_tickTitle (TitleTask *task, TitleChildren *children) |
| The title screen's task: creates its background, title parts, glint, logo and menu (the Alt ones for the European version's language 0), then runs it until an option is taken or it times out; stops the title music when killed. | |
| TitleTask * | STDWTITL_startTitleTask (TitleLoaderTask *parent) |
| Creates the title screen (task), under its title loader parent. | |
| void | STDWTITL_loadTitleImages (void) |
| Loads the title's images to VRAM: the sprites (by the language in the European version) and the background's four TIM archives. | |
The title screen's task, which runs its parts; its images; and the panels' fades.
Definition in file title.c.
| s32 STDWTITL_leaveTitle | ( | TitleTask * | task, |
| TitleChildren * | children | ||
| ) |
Once the fade out ends, starts the chosen mode; returns 1 then.
title.c
< FIELDSTG, where a new game starts
< STGMCARD, to load a game
< STDWTITL's first movie
< STDWTITL's second opening movie: LANGUAGE 0 alternates the two, the others play only it
< STDWTITL's first movie
< STDWTITL's second opening movie: LANGUAGE 0 alternates the two, the others play only it
Definition at line 7 of file title.c.
Referenced by STDWTITL_stepTitle().
| s32 STDWTITL_stepTitle | ( | TitleTask * | task, |
| TitleChildren * | children | ||
| ) |
Brings in the titles, the glint, the logo and the menu, then waits for an option; returns 1 once the chosen mode starts.
Definition at line 52 of file title.c.
Referenced by STDWTITL_tickTitle().
| void STDWTITL_tickTitle | ( | TitleTask * | task, |
| TitleChildren * | children | ||
| ) |
The title screen's task: creates its background, title parts, glint, logo and menu (the Alt ones for the European version's language 0), then runs it until an option is taken or it times out; stops the title music when killed.
Definition at line 131 of file title.c.
Referenced by STDWTITL_startTitleTask().
| TitleTask * STDWTITL_startTitleTask | ( | TitleLoaderTask * | parent | ) |
Creates the title screen (task), under its title loader parent.
Definition at line 174 of file title.c.
Referenced by STDWTITL_runTitleLoader().