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Digimon World 3 decomp
The European version, SLES_039.36
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A position or rotation, without the SVECTOR pad. More...
#include <battle/battle_mode/model.h>
Data Fields | |
| s16 | x |
| s16 | y |
| s16 | z |
| s16 ShortVec3::x |
Definition at line 15 of file model.h.
Referenced by FIGHTSTG_drawSpriteAnim(), FIGHTSTG_faceModel(), FIGHTSTG_getFighterView(), FIGHTSTG_lightMesh(), FIGHTSTG_loadCamera(), FIGHTSTG_projectMesh(), FIGHTSTG_projectPoint(), FIGHTSTG_runScriptModel(), FIGHTSTG_updateEffectModel(), FIGHTSTG_updateModel(), FIGHTSTG_updateMove(), moveModelHome(), runCameraList(), startChange(), swapInNewDigimon(), and turnModel().
| s16 ShortVec3::y |
Definition at line 16 of file model.h.
Referenced by FIGHTSTG_drawSpriteAnim(), FIGHTSTG_faceModel(), FIGHTSTG_getFighterView(), FIGHTSTG_loadCamera(), FIGHTSTG_projectPoint(), FIGHTSTG_runScriptModel(), FIGHTSTG_startJump(), FIGHTSTG_updateEffectModel(), FIGHTSTG_updateJump(), FIGHTSTG_updateModel(), FIGHTSTG_updateMove(), moveModelHome(), runCameraList(), startChange(), swapInNewDigimon(), and turnModel().
| s16 ShortVec3::z |
Definition at line 17 of file model.h.
Referenced by FIGHTSTG_drawSpriteAnim(), FIGHTSTG_faceModel(), FIGHTSTG_getFighterView(), FIGHTSTG_loadCamera(), FIGHTSTG_projectPoint(), FIGHTSTG_runScriptModel(), FIGHTSTG_updateEffectModel(), FIGHTSTG_updateJump(), FIGHTSTG_updateModel(), FIGHTSTG_updateMove(), moveModelHome(), runCameraList(), startChange(), swapInNewDigimon(), and turnModel().