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Digimon World 3 decomp
The European version, SLES_039.36
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STDWTITL's scene: the mode's root task, which starts the title screen, a movie or the still screen; and the still screen's loader. More...
#include "menus/title.h"Go to the source code of this file.
Functions | |
| void | STDWTITL_tickSplashLoader (Task *task, SplashTask **splash) |
| The still screen's loader task: sets up the display and its layer, loads the still screen's images and creates the still screen, then idles. | |
| Task * | STDWTITL_startSplashLoaderTask (void) |
| Creates the still screen's loader (task), for STDWTITL_SPLASH_MODE. | |
| void | STDWTITL_tickScreen (Task *task, TitleModeChildren *children) |
| The overlay's main task: by the low byte of the game mode, starts the title screen (0), the still screen (STDWTITL_SPLASH_MODE) or movie n-1 (any other) | |
| Task * | STDWTITL_start (void) |
| The overlay's entry: creates its main task (STDWTITL_tickScreen) | |
STDWTITL's scene: the mode's root task, which starts the title screen, a movie or the still screen; and the still screen's loader.
Definition in file scene.c.
| void STDWTITL_tickSplashLoader | ( | Task * | task, |
| SplashTask ** | splash | ||
| ) |
The still screen's loader task: sets up the display and its layer, loads the still screen's images and creates the still screen, then idles.
scene.c
Definition at line 8 of file scene.c.
Referenced by STDWTITL_startSplashLoaderTask().
| Task * STDWTITL_startSplashLoaderTask | ( | void | ) |
Creates the still screen's loader (task), for STDWTITL_SPLASH_MODE.
Definition at line 34 of file scene.c.
Referenced by STDWTITL_tickScreen().
| void STDWTITL_tickScreen | ( | Task * | task, |
| TitleModeChildren * | children | ||
| ) |
The overlay's main task: by the low byte of the game mode, starts the title screen (0), the still screen (STDWTITL_SPLASH_MODE) or movie n-1 (any other)
Definition at line 40 of file scene.c.
Referenced by STDWTITL_start().