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Digimon World 3 decomp
The European version, SLES_039.36
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WFIGHTMN, the battle's sub-overlay that FIGHTSTG loads for a normal battle: the battle menu and the turn's events. More...
#include "battle/normal_battle.h"Go to the source code of this file.
Functions | |
| void | WFIGHTMN_loadFiles (BattleLoader *task) |
| Loads the battle menu's images into VRAM, one file a frame, then its other files, and ends. | |
| BattleLoader * | WFIGHTMN_createLoader (void) |
| Starts loading the battle menu's files. | |
WFIGHTMN, the battle's sub-overlay that FIGHTSTG loads for a normal battle: the battle menu and the turn's events.
Its first object is this file, the loader; the second is cut, in its link order, into setup.c, menu.c and techs.c, with its data in data/wfightmn_2.c.
Definition in file loader.c.
| void WFIGHTMN_loadFiles | ( | BattleLoader * | task | ) |
Loads the battle menu's images into VRAM, one file a frame, then its other files, and ends.
< MFIGHT: WFIGHTMN's
< DIGNAM
< SKLNAM
< SKLINF
< ITMNAM
< ITMINF
< MFIGHT: WFIGHTMN's
< DIGNAM
< SKLNAM
< SKLINF
< ITMNAM
< ITMINF
Definition at line 10 of file loader.c.
Referenced by WFIGHTMN_createLoader().
| BattleLoader * WFIGHTMN_createLoader | ( | void | ) |
Starts loading the battle menu's files.
Definition at line 125 of file loader.c.
Referenced by WFIGHTMN_updateMenu().