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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG275: Water Tunnel, Asuka City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
| #define | STAGE_FILE 0x1B1 |
| #define | STAGE_ARCHIVE 0x2D8 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing the ambience ENV_0004. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| ActorImage | stageImages [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG275: Water Tunnel, Asuka City.
Definition in file wstag275.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
Definition at line 17 of file wstag275.c.
| #define STAGE_FILE 0x1B1 |
Definition at line 18 of file wstag275.c.
| #define STAGE_ARCHIVE 0x2D8 |
Definition at line 19 of file wstag275.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing the ambience ENV_0004.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0004: the Water Tunnel
< ENV_0004: the Water Tunnel
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 22 of file wstag275.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 11 of file wstag275.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 40 of file wstag275.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 48 of file wstag275.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 69 of file wstag275.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 74 of file wstag275.c.