Digimon World 3 decomp
The European version, SLES_039.36
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welcome.c File Reference

The welcome message the screen opens with. More...

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Functions

void STPLNMET_updateWelcome (NameDialog *task, NameDialogWindows *windows)
 The welcome's task: brings its panel in through the CLUT rows, types the welcome text (cross turns the pages, an arrow after it blinks while it waits), then takes the panel out the same way and ends.
 
NameDialog * STPLNMET_createWelcome (PlayerNameScreen *screen)
 Creates the welcome (task), the first thing the screen shows.
 

Detailed Description

The welcome message the screen opens with.

Definition in file welcome.c.

Function Documentation

◆ STPLNMET_updateWelcome()

void STPLNMET_updateWelcome ( NameDialog *  task,
NameDialogWindows *  windows 
)

The welcome's task: brings its panel in through the CLUT rows, types the welcome text (cross turns the pages, an arrow after it blinks while it waits), then takes the panel out the same way and ends.

welcome.c

< NAMEET: the Digimon Online registration

< a light blue: what is highlighted or current

< NAMEET: the Digimon Online registration

< a light blue: what is highlighted or current

< sprite bank

< sprite bank

Definition at line 8 of file welcome.c.

Referenced by STPLNMET_createWelcome().

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◆ STPLNMET_createWelcome()

NameDialog * STPLNMET_createWelcome ( PlayerNameScreen *  screen)

Creates the welcome (task), the first thing the screen shows.

Definition at line 95 of file welcome.c.

Referenced by STPLNMET_stepScreen().

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