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Digimon World 3 decomp
The European version, SLES_039.36
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The welcome to Digimon Online and its registration (STPLNMET_createWelcome) More...
#include <menus/player_name.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct NameDialog *task, s32 state) |
| void(* | setSubstate )(struct NameDialog *task, s32 substate) |
| void(* | setStep )(struct NameDialog *task, s32 step) |
| void(* | setCounter )(struct NameDialog *task, s32 counter) |
| void(* | nextState )(struct NameDialog *task) |
| void(* | nextSubstate )(struct NameDialog *task) |
| void(* | nextStep )(struct NameDialog *task) |
| void(* | tickCounter )(struct NameDialog *task) |
| void(* | update )() |
| void(* | destroy )(struct NameDialog *task) |
| struct PlayerNameScreen * | screen |
| s32 | clutRow |
| s32 | pad |
| never read or written: createTask allocates 0x5C bytes | |
The welcome to Digimon Online and its registration (STPLNMET_createWelcome)
Definition at line 69 of file player_name.h.
| s32 NameDialog::id |
Definition at line 70 of file player_name.h.
| s32 NameDialog::key1 |
Definition at line 70 of file player_name.h.
| s32 NameDialog::key2 |
Definition at line 70 of file player_name.h.
| s32 NameDialog::state |
Definition at line 70 of file player_name.h.
Referenced by STPLNMET_updateWelcome().
| s32 NameDialog::substate |
Definition at line 70 of file player_name.h.
Referenced by STPLNMET_updateWelcome().
| s32 NameDialog::step |
Definition at line 70 of file player_name.h.
Referenced by STPLNMET_updateWelcome().
| s32 NameDialog::counter |
Definition at line 70 of file player_name.h.
| s32 NameDialog::paused |
Definition at line 70 of file player_name.h.
| s32 NameDialog::childCount |
Definition at line 70 of file player_name.h.
| void* NameDialog::children |
Definition at line 70 of file player_name.h.
| void(* NameDialog::setState) (struct NameDialog *task, s32 state) |
Definition at line 70 of file player_name.h.
Referenced by STPLNMET_updateWelcome().
| void(* NameDialog::setSubstate) (struct NameDialog *task, s32 substate) |
Definition at line 70 of file player_name.h.
Referenced by STPLNMET_updateWelcome().
| void(* NameDialog::setStep) (struct NameDialog *task, s32 step) |
Definition at line 70 of file player_name.h.
| void(* NameDialog::setCounter) (struct NameDialog *task, s32 counter) |
Definition at line 70 of file player_name.h.
| void(* NameDialog::nextState) (struct NameDialog *task) |
Definition at line 70 of file player_name.h.
Referenced by STPLNMET_updateWelcome().
| void(* NameDialog::nextSubstate) (struct NameDialog *task) |
Definition at line 70 of file player_name.h.
| void(* NameDialog::nextStep) (struct NameDialog *task) |
Definition at line 70 of file player_name.h.
| void(* NameDialog::tickCounter) (struct NameDialog *task) |
Definition at line 70 of file player_name.h.
| void(* NameDialog::update) () |
Definition at line 70 of file player_name.h.
| void(* NameDialog::destroy) (struct NameDialog *task) |
Definition at line 70 of file player_name.h.
| struct PlayerNameScreen* NameDialog::screen |
Definition at line 71 of file player_name.h.
Referenced by STPLNMET_createWelcome().
| s32 NameDialog::clutRow |
Definition at line 72 of file player_name.h.
Referenced by STPLNMET_updateWelcome().
| s32 NameDialog::pad |
never read or written: createTask allocates 0x5C bytes
Definition at line 73 of file player_name.h.