Digimon World 3 decomp
The European version, SLES_039.36
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NameDialog Struct Reference

The welcome to Digimon Online and its registration (STPLNMET_createWelcome) More...

#include <menus/player_name.h>

Collaboration diagram for NameDialog:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct NameDialog *task, s32 state)
 
void(* setSubstate )(struct NameDialog *task, s32 substate)
 
void(* setStep )(struct NameDialog *task, s32 step)
 
void(* setCounter )(struct NameDialog *task, s32 counter)
 
void(* nextState )(struct NameDialog *task)
 
void(* nextSubstate )(struct NameDialog *task)
 
void(* nextStep )(struct NameDialog *task)
 
void(* tickCounter )(struct NameDialog *task)
 
void(* update )()
 
void(* destroy )(struct NameDialog *task)
 
struct PlayerNameScreen * screen
 
s32 clutRow
 
s32 pad
 never read or written: createTask allocates 0x5C bytes
 

Detailed Description

The welcome to Digimon Online and its registration (STPLNMET_createWelcome)

Definition at line 69 of file player_name.h.

Field Documentation

◆ id

s32 NameDialog::id

Definition at line 70 of file player_name.h.

◆ key1

s32 NameDialog::key1

Definition at line 70 of file player_name.h.

◆ key2

s32 NameDialog::key2

Definition at line 70 of file player_name.h.

◆ state

s32 NameDialog::state

Definition at line 70 of file player_name.h.

Referenced by STPLNMET_updateWelcome().

◆ substate

s32 NameDialog::substate

Definition at line 70 of file player_name.h.

Referenced by STPLNMET_updateWelcome().

◆ step

s32 NameDialog::step

Definition at line 70 of file player_name.h.

Referenced by STPLNMET_updateWelcome().

◆ counter

s32 NameDialog::counter

Definition at line 70 of file player_name.h.

◆ paused

s32 NameDialog::paused

Definition at line 70 of file player_name.h.

◆ childCount

s32 NameDialog::childCount

Definition at line 70 of file player_name.h.

◆ children

void* NameDialog::children

Definition at line 70 of file player_name.h.

◆ setState

void(* NameDialog::setState) (struct NameDialog *task, s32 state)

Definition at line 70 of file player_name.h.

Referenced by STPLNMET_updateWelcome().

◆ setSubstate

void(* NameDialog::setSubstate) (struct NameDialog *task, s32 substate)

Definition at line 70 of file player_name.h.

Referenced by STPLNMET_updateWelcome().

◆ setStep

void(* NameDialog::setStep) (struct NameDialog *task, s32 step)

Definition at line 70 of file player_name.h.

◆ setCounter

void(* NameDialog::setCounter) (struct NameDialog *task, s32 counter)

Definition at line 70 of file player_name.h.

◆ nextState

void(* NameDialog::nextState) (struct NameDialog *task)

Definition at line 70 of file player_name.h.

Referenced by STPLNMET_updateWelcome().

◆ nextSubstate

void(* NameDialog::nextSubstate) (struct NameDialog *task)

Definition at line 70 of file player_name.h.

◆ nextStep

void(* NameDialog::nextStep) (struct NameDialog *task)

Definition at line 70 of file player_name.h.

◆ tickCounter

void(* NameDialog::tickCounter) (struct NameDialog *task)

Definition at line 70 of file player_name.h.

◆ update

void(* NameDialog::update) ()

Definition at line 70 of file player_name.h.

◆ destroy

void(* NameDialog::destroy) (struct NameDialog *task)

Definition at line 70 of file player_name.h.

◆ screen

struct PlayerNameScreen* NameDialog::screen

Definition at line 71 of file player_name.h.

Referenced by STPLNMET_createWelcome().

◆ clutRow

s32 NameDialog::clutRow

Definition at line 72 of file player_name.h.

Referenced by STPLNMET_updateWelcome().

◆ pad

s32 NameDialog::pad

never read or written: createTask allocates 0x5C bytes

Definition at line 73 of file player_name.h.


The documentation for this struct was generated from the following file: