Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
PlayerNameScreen Struct Reference

The main task of the screen (STPLNMET_createScreen) More...

#include <menus/player_name.h>

Collaboration diagram for PlayerNameScreen:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct PlayerNameScreen *task, s32 state)
 
void(* setSubstate )(struct PlayerNameScreen *task, s32 substate)
 
void(* setStep )(struct PlayerNameScreen *task, s32 step)
 
void(* setCounter )(struct PlayerNameScreen *task, s32 counter)
 
void(* nextState )(struct PlayerNameScreen *task)
 
void(* nextSubstate )(struct PlayerNameScreen *task)
 
void(* nextStep )(struct PlayerNameScreen *task)
 
void(* tickCounter )(struct PlayerNameScreen *task)
 
void(* update )()
 
void(* destroy )(struct PlayerNameScreen *task)
 
s32 layer
 
s32 depth
 
s32 page
 0 the name, 1 the partners, 2 the confirmation
 
PanelAnim fade
 

Detailed Description

The main task of the screen (STPLNMET_createScreen)

Definition at line 82 of file player_name.h.

Field Documentation

◆ id

s32 PlayerNameScreen::id

Definition at line 83 of file player_name.h.

◆ key1

s32 PlayerNameScreen::key1

Definition at line 83 of file player_name.h.

◆ key2

s32 PlayerNameScreen::key2

Definition at line 83 of file player_name.h.

◆ state

s32 PlayerNameScreen::state

Definition at line 83 of file player_name.h.

Referenced by STPLNMET_stepScreen(), and STPLNMET_updateScreen().

◆ substate

s32 PlayerNameScreen::substate

Definition at line 83 of file player_name.h.

Referenced by STPLNMET_stepScreen(), and STPLNMET_updateScreen().

◆ step

s32 PlayerNameScreen::step

Definition at line 83 of file player_name.h.

Referenced by STPLNMET_stepScreen().

◆ counter

s32 PlayerNameScreen::counter

Definition at line 83 of file player_name.h.

◆ paused

s32 PlayerNameScreen::paused

Definition at line 83 of file player_name.h.

◆ childCount

s32 PlayerNameScreen::childCount

Definition at line 83 of file player_name.h.

◆ children

void* PlayerNameScreen::children

Definition at line 83 of file player_name.h.

◆ setState

void(* PlayerNameScreen::setState) (struct PlayerNameScreen *task, s32 state)

Definition at line 83 of file player_name.h.

Referenced by STPLNMET_updateScreen().

◆ setSubstate

void(* PlayerNameScreen::setSubstate) (struct PlayerNameScreen *task, s32 substate)

Definition at line 83 of file player_name.h.

◆ setStep

void(* PlayerNameScreen::setStep) (struct PlayerNameScreen *task, s32 step)

Definition at line 83 of file player_name.h.

◆ setCounter

void(* PlayerNameScreen::setCounter) (struct PlayerNameScreen *task, s32 counter)

Definition at line 83 of file player_name.h.

◆ nextState

void(* PlayerNameScreen::nextState) (struct PlayerNameScreen *task)

Definition at line 83 of file player_name.h.

◆ nextSubstate

void(* PlayerNameScreen::nextSubstate) (struct PlayerNameScreen *task)

Definition at line 83 of file player_name.h.

Referenced by STPLNMET_stepScreen().

◆ nextStep

void(* PlayerNameScreen::nextStep) (struct PlayerNameScreen *task)

Definition at line 83 of file player_name.h.

◆ tickCounter

void(* PlayerNameScreen::tickCounter) (struct PlayerNameScreen *task)

Definition at line 83 of file player_name.h.

◆ update

void(* PlayerNameScreen::update) ()

Definition at line 83 of file player_name.h.

◆ destroy

void(* PlayerNameScreen::destroy) (struct PlayerNameScreen *task)

Definition at line 83 of file player_name.h.

◆ layer

s32 PlayerNameScreen::layer

◆ depth

s32 PlayerNameScreen::depth

Definition at line 85 of file player_name.h.

Referenced by STPLNMET_createScreen(), and STPLNMET_drawTitle().

◆ page

s32 PlayerNameScreen::page

0 the name, 1 the partners, 2 the confirmation

Definition at line 86 of file player_name.h.

Referenced by STPLNMET_drawTitle(), STPLNMET_showTabs(), and STPLNMET_stepScreen().

◆ fade

PanelAnim PlayerNameScreen::fade

Definition at line 87 of file player_name.h.

Referenced by STPLNMET_drawTitle(), STPLNMET_stepScreen(), and STPLNMET_updateScreen().


The documentation for this struct was generated from the following file: