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Digimon World 3 decomp
The European version, SLES_039.36
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The main task of the screen (STPLNMET_createScreen) More...
#include <menus/player_name.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct PlayerNameScreen *task, s32 state) |
| void(* | setSubstate )(struct PlayerNameScreen *task, s32 substate) |
| void(* | setStep )(struct PlayerNameScreen *task, s32 step) |
| void(* | setCounter )(struct PlayerNameScreen *task, s32 counter) |
| void(* | nextState )(struct PlayerNameScreen *task) |
| void(* | nextSubstate )(struct PlayerNameScreen *task) |
| void(* | nextStep )(struct PlayerNameScreen *task) |
| void(* | tickCounter )(struct PlayerNameScreen *task) |
| void(* | update )() |
| void(* | destroy )(struct PlayerNameScreen *task) |
| s32 | layer |
| s32 | depth |
| s32 | page |
| 0 the name, 1 the partners, 2 the confirmation | |
| PanelAnim | fade |
The main task of the screen (STPLNMET_createScreen)
Definition at line 82 of file player_name.h.
| s32 PlayerNameScreen::id |
Definition at line 83 of file player_name.h.
| s32 PlayerNameScreen::key1 |
Definition at line 83 of file player_name.h.
| s32 PlayerNameScreen::key2 |
Definition at line 83 of file player_name.h.
| s32 PlayerNameScreen::state |
Definition at line 83 of file player_name.h.
Referenced by STPLNMET_stepScreen(), and STPLNMET_updateScreen().
| s32 PlayerNameScreen::substate |
Definition at line 83 of file player_name.h.
Referenced by STPLNMET_stepScreen(), and STPLNMET_updateScreen().
| s32 PlayerNameScreen::step |
Definition at line 83 of file player_name.h.
Referenced by STPLNMET_stepScreen().
| s32 PlayerNameScreen::counter |
Definition at line 83 of file player_name.h.
| s32 PlayerNameScreen::paused |
Definition at line 83 of file player_name.h.
| s32 PlayerNameScreen::childCount |
Definition at line 83 of file player_name.h.
| void* PlayerNameScreen::children |
Definition at line 83 of file player_name.h.
| void(* PlayerNameScreen::setState) (struct PlayerNameScreen *task, s32 state) |
Definition at line 83 of file player_name.h.
Referenced by STPLNMET_updateScreen().
| void(* PlayerNameScreen::setSubstate) (struct PlayerNameScreen *task, s32 substate) |
Definition at line 83 of file player_name.h.
| void(* PlayerNameScreen::setStep) (struct PlayerNameScreen *task, s32 step) |
Definition at line 83 of file player_name.h.
| void(* PlayerNameScreen::setCounter) (struct PlayerNameScreen *task, s32 counter) |
Definition at line 83 of file player_name.h.
| void(* PlayerNameScreen::nextState) (struct PlayerNameScreen *task) |
Definition at line 83 of file player_name.h.
| void(* PlayerNameScreen::nextSubstate) (struct PlayerNameScreen *task) |
Definition at line 83 of file player_name.h.
Referenced by STPLNMET_stepScreen().
| void(* PlayerNameScreen::nextStep) (struct PlayerNameScreen *task) |
Definition at line 83 of file player_name.h.
| void(* PlayerNameScreen::tickCounter) (struct PlayerNameScreen *task) |
Definition at line 83 of file player_name.h.
| void(* PlayerNameScreen::update) () |
Definition at line 83 of file player_name.h.
| void(* PlayerNameScreen::destroy) (struct PlayerNameScreen *task) |
Definition at line 83 of file player_name.h.
| s32 PlayerNameScreen::layer |
Definition at line 84 of file player_name.h.
Referenced by STPLNMET_createScreen(), STPLNMET_createTabs(), STPLNMET_drawTitle(), and STPLNMET_stepScreen().
| s32 PlayerNameScreen::depth |
Definition at line 85 of file player_name.h.
Referenced by STPLNMET_createScreen(), and STPLNMET_drawTitle().
| s32 PlayerNameScreen::page |
0 the name, 1 the partners, 2 the confirmation
Definition at line 86 of file player_name.h.
Referenced by STPLNMET_drawTitle(), STPLNMET_showTabs(), and STPLNMET_stepScreen().
| PanelAnim PlayerNameScreen::fade |
Definition at line 87 of file player_name.h.
Referenced by STPLNMET_drawTitle(), STPLNMET_stepScreen(), and STPLNMET_updateScreen().