Digimon World 3 decomp
The European version, SLES_039.36
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SaveData Union Reference

A save's data section (STGMCARD_funcs.dataBuf): copied whole to and from GAME, read by its fields, and checksummed as bytes. More...

#include <menus/memory_card.h>

Collaboration diagram for SaveData:
[legend]

Data Fields

GameSave save
 
GameState game
 
u8 bytes [0x26C4]
 

Detailed Description

A save's data section (STGMCARD_funcs.dataBuf): copied whole to and from GAME, read by its fields, and checksummed as bytes.

Definition at line 124 of file memory_card.h.

Field Documentation

◆ save

GameSave SaveData::save

Definition at line 125 of file memory_card.h.

Referenced by STGMCARD_fillSave(), and STGMCARD_loadSave().

◆ game

GameState SaveData::game

Definition at line 126 of file memory_card.h.

Referenced by STGMCARD_fillSave(), and STGMCARD_loadSave().

◆ bytes

u8 SaveData::bytes[0x26C4]

Definition at line 127 of file memory_card.h.

Referenced by STGMCARD_fillSave(), and STGMCARD_loadSave().


The documentation for this union was generated from the following file: