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Digimon World 3 decomp
The European version, SLES_039.36
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A save's data section (STGMCARD_funcs.dataBuf): copied whole to and from GAME, read by its fields, and checksummed as bytes. More...
#include <menus/memory_card.h>
Data Fields | |
| GameSave | save |
| GameState | game |
| u8 | bytes [0x26C4] |
A save's data section (STGMCARD_funcs.dataBuf): copied whole to and from GAME, read by its fields, and checksummed as bytes.
Definition at line 124 of file memory_card.h.
| GameSave SaveData::save |
Definition at line 125 of file memory_card.h.
Referenced by STGMCARD_fillSave(), and STGMCARD_loadSave().
| GameState SaveData::game |
Definition at line 126 of file memory_card.h.
Referenced by STGMCARD_fillSave(), and STGMCARD_loadSave().
| u8 SaveData::bytes[0x26C4] |
Definition at line 127 of file memory_card.h.
Referenced by STGMCARD_fillSave(), and STGMCARD_loadSave().