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Digimon World 3 decomp
The European version, SLES_039.36
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Tasks created with an id, so that other code can find them. More...
#include <engine/task.h>
Data Fields | |
| Task * | tasks [100] |
| NULL for a free entry. | |
| s32 | findId |
| -1 matches anything | |
| s32 | findKey1 |
| s32 | findKey2 |
| s32 | findNext |
| TaskFuncs | funcs |
| Task* TaskRegistry::tasks[100] |
NULL for a free entry.
Definition at line 71 of file task.h.
Referenced by clearTaskRegistry(), findNextTask(), registerTask(), and unregisterTask().
| s32 TaskRegistry::findId |
-1 matches anything
Definition at line 72 of file task.h.
Referenced by findNextTask(), and findTask().
| s32 TaskRegistry::findKey1 |
Definition at line 73 of file task.h.
Referenced by findNextTask(), and findTask().
| s32 TaskRegistry::findKey2 |
Definition at line 74 of file task.h.
Referenced by findNextTask(), and findTask().
| s32 TaskRegistry::findNext |
Definition at line 75 of file task.h.
Referenced by findNextTask(), and findTask().
| TaskFuncs TaskRegistry::funcs |
Definition at line 76 of file task.h.
Referenced by addModel(), createTaskWithId(), destroyTask(), endBattleOnKnockOut(), executeTask(), fadeInStageLights(), FIELDSTG_balloonCommand(), FIELDSTG_closeField(), FIELDSTG_countBattleSteps(), FIELDSTG_drainTrail(), FIELDSTG_findActor(), FIELDSTG_findActorAt(), FIELDSTG_findHiddenSpot(), FIELDSTG_followLeader(), FIELDSTG_followWithCamera(), FIELDSTG_haltPartners(), FIELDSTG_handleFieldCommand(), FIELDSTG_isTileFree(), FIELDSTG_leaveFieldAfter(), FIELDSTG_openInn(), FIELDSTG_pickViewTiles(), FIELDSTG_pointCamera(), FIELDSTG_resumePartners(), FIELDSTG_runEvent(), FIELDSTG_runLaunch(), FIELDSTG_scrollCamera(), FIELDSTG_searchEventSpot(), FIELDSTG_setEventPose(), FIELDSTG_shakeCamera(), FIELDSTG_startActorGauge(), FIELDSTG_startAreaBattle(), FIELDSTG_startEncounter(), FIELDSTG_startEvent(), FIELDSTG_startListedEvent(), FIELDSTG_startWarp(), FIELDSTG_talkToActorAt(), FIELDSTG_updateBalloon(), FIELDSTG_updateCamera(), FIELDSTG_updateLift(), FIELDSTG_updateSpotEffect(), FIELDSTG_updateTriggers(), FIGHTSTG_getEnemyView(), FIGHTSTG_getFighterView(), FIGHTSTG_isPlayerChoosing(), FIGHTSTG_runScriptCamera(), FIGHTSTG_runScriptStage(), FIGHTSTG_setPlayerTurnStep(), FIGHTSTG_updateBattleScript(), FIGHTSTG_updateCameraShots(), FIGHTSTG_updateCameraTurn(), FIGHTSTG_updateDigimonChange(), FIGHTSTG_updateEntrance(), FIGHTSTG_updateHitEffect(), FIGHTSTG_updatePartnerView(), FIGHTSTG_updateShotCamera(), fillEffectLists(), handleCommand807(), handleCommand814(), killTask(), main(), removeModel(), showActorIcon(), startEvent8000(), startEvent8001(), startEvent8002(), updateEvent9015(), updateRisers(), updateTileLift(), updateTileTimer(), WFIGHTMN_blast(), WFIGHTMN_setIdleMotion(), and WFIGHTTS_motionList().