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Digimon World 3 decomp
The European version, SLES_039.36
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A map object played through a sequence of animations. More...
#include <field/stage.h>
Data Fields | |
| s16 | seq |
| the step playing, 0 when finished | |
| s16 | setFrame |
| 0: the animation sets clutRow, else frame | |
| StageTile * | tile |
| AnimState | anim |
| s16 StageTileSeq::seq |
the step playing, 0 when finished
Definition at line 231 of file stage.h.
Referenced by updateTileSeqs().
| s16 StageTileSeq::setFrame |
0: the animation sets clutRow, else frame
Definition at line 232 of file stage.h.
Referenced by updateTileSeqs().
| StageTile* StageTileSeq::tile |
Definition at line 233 of file stage.h.
Referenced by updateTileSeqs().
| AnimState StageTileSeq::anim |
Definition at line 234 of file stage.h.
Referenced by stepTileAnimation(), and updateTileSeqs().