Digimon World 3 decomp
The European version, SLES_039.36
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StageTileSeq Struct Reference

A map object played through a sequence of animations. More...

#include <field/stage.h>

Collaboration diagram for StageTileSeq:
[legend]

Data Fields

s16 seq
 the step playing, 0 when finished
 
s16 setFrame
 0: the animation sets clutRow, else frame
 
StageTile * tile
 
AnimState anim
 

Detailed Description

A map object played through a sequence of animations.

Definition at line 230 of file stage.h.

Field Documentation

◆ seq

s16 StageTileSeq::seq

the step playing, 0 when finished

Definition at line 231 of file stage.h.

Referenced by updateTileSeqs().

◆ setFrame

s16 StageTileSeq::setFrame

0: the animation sets clutRow, else frame

Definition at line 232 of file stage.h.

Referenced by updateTileSeqs().

◆ tile

StageTile* StageTileSeq::tile

Definition at line 233 of file stage.h.

Referenced by updateTileSeqs().

◆ anim

AnimState StageTileSeq::anim

Definition at line 234 of file stage.h.

Referenced by stepTileAnimation(), and updateTileSeqs().


The documentation for this struct was generated from the following file: